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Miller, SD(Alpha 0.4.4.2)B42
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284.901 MB
Jun 5, 2025 @ 1:55pm
Apr 25 @ 1:32pm
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Miller, SD(Alpha 0.4.4.2)B42

Description
📌Miller, South Dakota

Miller is a small, cozy town lost among the farmlands of South Dakota. Once upon a time, life here flowed peacefully: farmers harvested their crops, children ran to school, and local churches gathered parishioners on Sundays. Now, everything has changed.

The town is located next to Muldraugh on the vanilla map. The center of Miller is densely built - you'll find a school, a hospital, and several churches to suit any taste. The outskirts consist of a quiet residential area that transitions into endless fields.

A river flows near Miller, and to the south begins a vast forest - an ideal place for those who want to escape deep into the wilderness, away from the hustle and bustle of the town.

🧟 Map Features
Custom vehicle skins - local cars look unique and add to the atmosphere.

⚙️ Technical Information
Game version: Build 42

Location: next to Muldraugh (vanilla map)

Modes: SP / MP

Compatibility: no additional mods required

📌Миллер, Южная Дакота
Миллер - небольшой уютный городок, затерявшийся среди фермерских полей Южной Дакоты. Когда-то здесь текла спокойная жизнь: фермеры собирали урожай, дети бегали в школу, а местные церкви собирали прихожан по воскресеньям. Теперь всё иначе.

Город расположен рядом с Малдро на ванильной карте. Центр Миллера застроен плотно - здесь вы найдете школу, больницу и несколько церквей на любой вкус. Округа - тихий частный сектор, переходящий в бескрайние поля.

На западе Миллера протекает река, а на юге начинается огромный лесной массив - идеальное место для тех, кто хочет уйти в глухое выживание подальше от городской суеты.

🧟 Особенности карты
Кастомные скины на автомобилях - местные машины выглядят уникально и добавляют атмосферы.

⚙️ Техническая информация
Версия игры: Build 42
Расположение: рядом с Малдро (ванильная карта)
Режимы: sp / mp
Совместимость: не требует дополнительных модов

Workshop ID: 3493865794
Mod ID: miller42
Map Folder: Miller
Popular Discussions View All (3)
2
Apr 18 @ 4:14pm
Bugs report
Rudik_Forrester
0
Jun 7, 2025 @ 3:08pm
PINNED: Полезные ссылки (Devlog, Twitch, Discord)
Rudik_Forrester
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Jun 5, 2025 @ 2:28pm
Feedback
Rudik_Forrester
19 Comments
Rudik_Forrester  [author]
Jun 10 @ 11:34am 
@Chasing the Moon 40,46 to 50,36
Jun 9 @ 6:46pm 
What cells does the map use?
Rudik_Forrester  [author]
Apr 19 @ 3:04am 
@Xenos
Regarding compatibility with Camden - I take a look and see how it can be made to work.

As for the in game map - I start working on implementing it in the near future.
Apr 18 @ 10:24pm 
Any plans for adding compatibility with Anruisi and Camden County maps? I checked and the overlapping cells are mostly fields on Miller's side, also the latest expansion took another bite off Camden. Would be awesome to play the maps together!

Also, is the in-game map planned in the near future?
Rudik_Forrester  [author]
Apr 9 @ 8:13am 
@Xenos I've updated the description.
Apr 8 @ 8:39pm 
Hi, please, add info that your map adds vehicles to the description!
Rudik_Forrester  [author]
Feb 21 @ 1:57am 
@Brodin Allspotter Thanks for the feedback. At this stage, I haven't drawn the terrain for the map yet.
Feb 20 @ 6:49pm 
Tested on otherwise vanilla 42.13.2 SP. This map mod functions, but it didn't appear on the big map nor the mini-map.
Jan 24 @ 9:49pm 
@kArMaFPS Miller+Camden actually work alright together, you should instead go on the Camden page and tell them to cut out a few cells so the Miller map displays properly.
Jul 25, 2025 @ 10:47am 
Could you adjust the cells so that the map works well with Camdem county, the cells of the two maps unfortunately overlap :(