Garry's Mod

Garry's Mod

37,762 ratings
Customizable Weaponry 2.0
Type: Weapon, Addon
Tags: Fun, Realism
File Size
116.098 MB
Nov 30, 2014 @ 3:43am
Nov 30, 2016 @ 10:14am
77 Change Notes ( view )

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Customizable Weaponry 2.0

In 1 collection by sрy
Ground Control pack
9 items
Q: Why replace CW 1.0 on the workshop? Why not keep CW 1.0? Why not make it an update? Why are there so few weapons? Why call it CW 2.0 anyway? Why is there no backwards compatibility?
A: CW 2.0 is not an update, but a remake with focus on quality over quantity and consistency.
Since it's a remake (meaning a complete code re-write), it is not compatible with CW 1.0 weapons.
CW 1.0 was a mess after 3 years of updates, structure re-writes and other ♥♥♥♥. (it was worked on since 2010 before I ported it over to GMod 13 and released it on the workshop!)
Additional weapons will be added as separate packs, similar to the way it is with my FA:S 2.0 Alpha SWEPs
CS:S weapons version is not planned nor will be made.

Click here to open the base documentation.[]

- Dynamic recoil and accuracy
- Custom viewmodel movement
- Surface ricochet and penetration
- Firemodes
- Weapon holstering on weapon change
- Optional free-aim
- Inability to fire weapon when in water/climbing a ladder
- Designed for both singleplayer and multiplayer
- High weapon customization value
- Ability to adjust position of sights
- Weapon chambering
- Optional blur effects when reloading/aiming/customizing
- Ability to turn on simple telescopics and toggle the crosshair
- Attachment preset system
- Quick grenades
- Very flexible, easy to use and modular plug-in system for developers
- Heavy weapons slightly slow you down
- Custom optional HUD elements for displaying health and ammo (Spawn Menu > Utilities > CW 2.0 > Client)

- Kobra, EoTech 553, Aimpoint, Micro T1, Trijicon ACOG, Trijicon RMR, Schmidt&Bender Shortdot, PSO-1, SG1 scope for G3, Nightforce NXS
- PBS-1, SAKER, Tundra 9MM, Cobra M2
- AN/PEQ-15, Insight X2 LAM
- Varying length barrels for weapons
- Various handguards and stocks for weapons
- Varying capacity magazines
- M203 (underslung 40MM barrel)
- Foregrip
- Various attachments unique for specific weapons

Ammo types:
- Slug rounds and flechette rounds for shotguns
- Magnum and match grade rounds for other weapons

Weapons in this pack:
AK-74 * 3
AR-15 * 2
MR-96 * 3
HK MP5 * 3
Desert Eagle * 3
AI L115

All weapons marked with a '*' indicate amount of total barrel variants.
Weapons not marked indicate one barrel variant.

PRIMARY ATTACK KEY - fire weapon
CONTEXT MENU KEY (C by default) - open customization menu, alternatively bind a key to cw_customize
DOUBLE TAP USE KEY WHILE AIMING - switch to back-up sights, if there are any
USE KEY (default is E) + RELOAD KEY - switch firemode
USE KEY (default is E) + PRIMARY ATTACK KEY - quick grenade (if possible)
USE KEY (default is E) + SECONDARY ATTACK KEY - toggle M203 mode (if possible)
(IN M203 MODE) - aim down sights and press PRIMARY ATTACK KEY to fire M203
(IN M203 MODE) - press your RELOAD KEY to reload the M203

Useful console commands:
cw_disable_all_attachments_on_spawn - don't give any attachments on spawn, admin-only
cw_enable_all_attachments_on_spawn - give all attachments on spawn, admin-only
cw_dropweapon - drops the currently equipped CW 2.0 weapon


Q: My game crashes with this or the FA:S 2.0 SWEPs.
A: Uninstall various addons until the crash stops, Portal Gun is known to cause a lot of conflicts and crashes with other addons.

Q: Where can I get ammo and attachments?
A: Open your spawn menu, navigate to Entities, then click on either 'CW 2.0 Ammo' or 'CW 2.0 Attachments' and spawn whichever ammo source/attachment you want

Q: I can't attach some attachments, why is that?
A: Some weapons require special handguards in order to have a slot to place the attachment on.

Q: Why are the attachment icons red?
A: A red icon background indicates that you don't have the attachment.

Q: I want THIS weapon!
A: Cool. Go make it.

Q: Add more attachments!
A: No. Do it yourself.

Q: I can't reload!
A: you either have no ammo or you binge-subscribed to CW 2.0 addons like a fuc­­king retard without reading what they do and now can't reload, disable the CW 2.0 mag system

Q: I can't attach ANYTHING!
A: Bind 1 to slot1, 2 to slot2, 3 to slot3, etc. etc. and make sure you have attachments you're trying to attach.

Q: Where can I find the preset files?
A: For Windows users: go to garrysmod/data/cw2_0/presets. There you will find multiple folders in case you made presets. They're sorted by weapon class names.

Q: Why do the world models have no attachments on them?
A: The focus is on first person features, rather than third person.

Q: Why the huge filesize for a few weapons?
A: The base pack contains all attachment models/textures/icons/etc. Some weapons also have a lot of various options for barrels, stocks and other stuff, which adds to the filesize.

Q: How do I enable free-aim?
A: Go to: Spawn Menu -> Utilities > CW 2.0 -> Client and tick "FREE AIM: active?" there. You can also modify various behavior related to free aim there.

Q: Where can I turn on the HUD that's seen in the release video and on the screenshots?
A: Open your spawn menu, navigate to Utilities, there you'll see a "CW 2.0" category, click on 'Client', and there you'll see several HUD related checkboxes.

Q: Can you make a SWEP pack that'd use default CS:S models?
A: No, they look like ♥♥♥♥, have bad animations and are generally a pain to work with.

tigg - various attachment models
tayley - hacking together various models, compiling various attachments and weapon models
Matsilagi - compiling AN/PEQ-15
wystan - several attachment models
FA:S 2.0 team - particle effects when firing, sounds, some reticle textures
Kari-Jukka, >:3, CGNick, marrub, Pyromancer - extensive testing
Insurgency team - inhale/exhale sounds

I can't list the actual weapon model creators since it would take up all available space on this Workshop page. However, in case you are the author of one of the models animations/models/textures, rest assured that I take no credits for your work.

Bug reports without providing:
1. the weapon that was used (official or community made)
2. list of addons, especially weapon packs
3. steps to reproduce
4. Lua errors (if any)

will be ignored.

Errors that occur with community made weapons are not my concern. Take it up with the community, not me.
Popular Discussions View All (748)
Jun 20 @ 4:11pm
Phol the fox
Jun 14 @ 7:54pm
Weapon mode
Jun 6 @ 4:49am
PINNED: Experiencing a Lua error that the CW 2.0 SWEPs cause? Post here.
< >
Coach 15 hours ago 
Is there any bind command to use the bipod?
eripley Jun 25 @ 5:22am 
Does anyone know how to pick up the attachments from the boxes? It doesn't work for me, with any weapon. Unless there's some other way to pick them up that I don't know about
eripley Jun 25 @ 5:20am 
h e c k i n g c o m m i e s
KentuckyFriedMoa Jun 24 @ 10:19pm 
Does anyone know how to code an incendiary ammotype for shotguns? Because I'm struggling to do it for a swep.
The wast(TR) Jun 24 @ 4:37am 
don't work
Полковник Jun 24 @ 2:57am 
Zach, my friend! Your intelect just cant understand easy things. Think about it. AND GO SHOUT "COMUNISM IS THE BEST" FROM UR BALCONY GOD DAMN IT OR I WILL FIND YOU AND MAKE YOU DRINK GALLONS OF VODKA FOR HOURS!!!!!!
ZachAttack Jun 23 @ 12:10pm 
um no it wont
They'll get tired of you keep saying it over and over and then they just wont answer you at all
Wild Card Jun 23 @ 6:37am 
Yes it is
skoopie dooeh Jun 22 @ 10:49pm 
Hey Retard, repeating the same question 4 times isint gonna get your question answered
Полковник Jun 21 @ 9:10am 
how do i increase damage on this addon m8s? I live CW 2.0 but prefer TFA Base cause they have an option where you can control damage. PLZ HELP MEEEEEE