Lethal Company

Lethal Company

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Optional Walkie-Talkie Lingo if You Want Immersion
By johnsonboyz56
Lethal Company Walkie-Talkie Lingo Guide

Looking to make your runs in Lethal Company more immersive (or just sound cooler on comms)? This guide introduces a set of optional walkie-talkie lingo you can use with your crew. From monster codenames to emergency callouts and scrap terms, this jargon adds an extra layer of teamwork, roleplay, and chaos to your missions. Whether you're calling out a “Glowbug” or initiating a “Gravestone Run,” this guide has your six.

This lingo guide is purely optional and meant to enhance your immersion, roleplay, and communication in multiplayer sessions. Feel free to adopt, adapt, or discard terms to suit your crew's playstyle. The goal is fun, clarity, and maybe a bit of flair while you're looting shinies and dodging googlies. Want to invent your own? Go for it — the best comms are the ones your crew actually uses.

Stay sharp, speak smart, and happy hauling.
— The Comms Crew
   
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Classic Walkie-Talkie Lingo
Looking to make your runs in Lethal Company more immersive (or just sound cooler on comms)? This guide introduces a set of optional walkie-talkie lingo you can use with your crew. From monster codenames to emergency callouts and scrap terms, this jargon adds an extra layer of teamwork, roleplay, and chaos to your missions. Whether you're calling out a “Glowbug” or initiating a “Gravestone Run,” this guide has your back.

Classic Walkie-Talkie Lingo

Want to sound like a real field team on comms? This section covers general radio-style callouts you can use for basic communication — short, snappy, and effective. These are standard radio communication phrases used to keep comms clean, quick, and clear.

  • Radio Check – “Can you hear me?” or “Is my radio working?”

  • Loud and Clear – Signal is strong and understandable.

  • Copy / Copy That / 10-4 / Roger That – Message received and understood.

  • Affirmative – Yes.

  • Negative – No.

  • Come In – Requesting acknowledgment.

  • Go Ahead – “I'm listening; proceed.”

  • Say Again / Go Again – “Repeat your last message.”

  • Stand By – “Hold on, I’ll get back to you.”

  • Standing By – “I'm ready and waiting.”

  • Over – “My turn’s done; your turn to talk.”

  • Out – “I'm done talking; ending transmission.”

  • Over and Out – Final sign-off, no reply expected.

  • Wilco – “Will comply with the instruction.”

  • What’s Your 20? – “What’s your location?”

  • Watch your 6 – Stay alert, watch your back.

  • Eyes On – Target or person has been spotted.

  • Disregard – “Ignore that last message.”

  • Break, Break – Urgent interruption or message.

  • Emergency, Emergency – Taking over the channel for a critical, life-threatening broadcast.

Note: “Emergency, Emergency” is a serious call used to take over the current channel for critical situations. If your group has a dedicated emergency channel, use that instead. Only use this phrase if there’s no time to switch channels or if you haven’t set one up—just like in real life, it should be used sparingly and only when it really matters.
Custom In-Game Lingo
This is the fun part — codewords and slang made specifically for Lethal Company. From monster nicknames to emergency codes, these terms help your team communicate quickly and stay immersed in the chaos.

MONSTER CODENAMES
  • Googlies – Generic term for all monsters

  • Glowbug – The Bracken (flashlight-headed monster)

  • FaceFlea – The Snare Flea

  • Coiler – Coil Head

  • CrackerEye – The Nutcracker (armored and clunky)

  • Crawler – Any fast, low-to-the-ground threat

  • Sirens – When multiple monster sounds are heard at once

  • Fogborn – The Forest Giant or forest-based threats

  • Roach – Lootbug

  • Mimic – Man-eater (not the actual “Mimic” monster)

  • 35 – The real Mimic monster (35 because the mask resembles scp 035)

  • 35 Mask [Comedy/Tragedy] – The actual Mimic mask (specify which)

  • Scissorman – The Barber

  • Ghost – Enemy only you can see (desync or ghost-related bug, also ghost girl or situation only you can see the monster)

  • Jackie Box – The Jester

THREATS & TRAPS
  • Rogue Sec – Turrets and landmines (short for “Rogue Security”)

  • Sparkspike – Electrical traps or zappy surfaces

  • Red Zone – Area with high danger (usually turrets)

  • Flashbang – Sudden loud noises or jumpscares

EMERGENCY CODES
  • Code Red – Monitor has to leave the ship (very risky)

  • Code Blue – Player/NPC down, needs help

  • Code Yellow – Half the squad is down or out of action

  • Code Black – Power apparatus removed, facility blackout

  • Code Silver – Situation requires stealth, avoid conflict until further instructions.

  • Code Violet – A code for a unknown threat that has not been identified.

  • Code Orange One – A quarter of the squad is down or inactive

  • Code Orange Two – Multiple large threats detected

  • Code Amber – Early evac warning. Use with a time callout, e.g., "Code Amber, Evac call, 10 minutes until launch"

  • Code Delta – Player is distracting or baiting a threat

  • Code Frost – AFK, lagging, or unresponsive player

  • Code Brick – Someone dropped a critical item (e.g., apparatus or key)

SCRAP & LOOT TERMS
  • Shinies – General scrap

  • Goldies – High-value scrap (80+ credits)

  • Junkers – Low-value or bulky scrap

  • Clunkers – Heavy or noisy scrap

  • Fizzles – Useless junk mistaken for loot

  • Glory Box – A jackpot pile or rich loot room

  • Greed Pile – Scrap that's risky to go back for (usually in high-danger zones or during evacuation)

  • One-and-Done – Lone valuable item

  • Pocket Shine – Small loot to grab during escape

  • Rat Bait – Dangerous scrap likely to get someone killed

  • Dead Drop – Stashing loot by the exit for quick pickup

TOOLS & SUPPLIES
  • Lifeline – Walkie-talkie

  • Third Eye – Ship monitor screen

  • Boomstick – Shotgun

  • Zapstick – Stun grenade or zap trap

  • Clicker – Pro flashlight

  • Firefly – Regular flashlight

  • Peeker – Radar tool

  • Webcam – Helmet cam

  • Wrenchie – Any repair tool

  • Spooker – Boombox or sound-based distraction

  • Decoy – Lure item

  • Tattlebox – Signal transmitter (attracts enemies if active)

  • Cry Can – Fire extinguisher (a Modded item)

  • Jammer – Blocks monster pathing/detection

  • Medkit – Patch Pack or “Life Can”

  • Juice – Battery or fuel

  • Whammer – Shovel, stop sign, or melee weapon

CODE TERMS
  • Gravestone Run – Mission to retrieve a dead teammate’s body or gear

  • Ghost Chase – Pursuing a threat only one person reported

  • Scrap Drag – Risky retreat with heavy loot

  • Hail Mary – Desperate last-second run for the exit

  • Scarehaul – Grabbing loot in a high-threat area

  • Wraith Watch – Player stays at ship to monitor others

  • Tag & Toss – Marking valuable loot for later (especially during busy runs or limited carry space)

  • Rattle Run – Loot run during heavy monster activity

  • Last Light – Final loot sweep before extraction

  • Echo Sweep – Revisiting cleared areas after new sounds appear

  • Hollow Haul – Loot run with barely any payoff

  • Buzz Box – Danger-heavy room or corridor full of traps


NOTE: Emergency codes (like Code Blue) are used by the person who first sees or confirms the situation. These codes help keep communications quick and effective. If you need to call for early evacuation, use "Code Amber, Evac call, 10 minutes until launch" to give a 10-minute warning before leaving the moon. Only use this when you have time to safely evacuate—unless it's a life-or-death emergency.
Extra Roles
For the base roles, look at this guide

In this section, I’ve outlined some additional, optional roles that can help streamline communication and improve coordination within your team during Lethal Company runs. These roles are designed to add more depth to your gameplay, but feel free to adjust them based on your team's preferences or mission needs.

Here are a few helpful roles for Lethal Company, along with the lingo that fits each one:

Looters / Scavengers
Focus: Gathering items and resources.
Communication Lingo:

"Goldie": High-value loot

"Pocket Shine": Small loot to grab during an escape

"Tag & Toss": Marking loot for later

"Hollow Haul": A run that doesn’t yield much loot but is still risky.

Spotters / Scouts
Focus: Keeping an eye on threats and providing intel.
Communication Lingo:

"Eyes On": Spotting a target or threat

"Ghost Chase": Chasing after a threat only one player can see

"Wraith Watch": Staying back at the ship to monitor others' actions

Medics
Focus: Reviving downed teammates or providing support.
Communication Lingo:

"Code Blue": Player down, needs assistance

"Code Yellow": Multiple players down or out of action

"Lifeline": Walkie-talkie, a medic’s best friend for communication.
Recommended Channel Setup (for multi-frequency mods)
(If using multiple walkie frequencies or comms mods)

Channel 1 — General Operations (OpCom)
→ Default channel for all squad chatter: callouts, monster sightings, navigation, scrap updates, etc.

Channel 2 — Monitor & Ship Comms
→ For the ship crew/monitor to relay door control, map updates, warning pings, or status check-ins.

Channel 3 — Emergency Broadcast
→ Strictly for Code Red, Code Amber, or Emergency Emergency alerts. Keep clear unless it’s life-or-death.

Channel 4 — Stealth Ops
→ Silent squad movements, low-noise missions, or Code Silver situations. No loud chatter.

Channel 5 — Loot Division
→ Used by designated looters or scouts to update scrap locations without cluttering main comms.

Channel 6 — Off-Duty / Casual Banter
→ Out-of-character or downtime chat. Not for mission-critical comms.

Tip: Adjust to fit your crew size. Smaller teams may not need all channels; larger or more coordinated groups can benefit from these splits.
And always remember: Emergency Emergency takes priority over everything else.
Example Transmission Log
Channels 1–6 are in use. Monitor is at the ship; three teammates are in the facility, and one is looting solo.

[c1]OpCom:
Echo: “Glowbug spotted east wing, moving toward supply room. Suggest detour.”
Brick: “Copy that, rerouting through Red Hall.”

[c2]Monitor/Ship:
Control: “West door sealed. Power flickering in sector C. You may lose vision.”
Echo: “Acknowledged. Let us know if you spot a CrackerEye near extraction.”

[c3]Emergency:
Echo: “Emergency Emergency! Red Zone breach! Code Red—leaving the ship to assist Brick!”

[c4]Stealth Ops:
Whisper: “Crawler on the left. Hold. Moving past quietly.”
Slick: “No visual, but I hear Sirens. Staying low.”

[c5]Loot Division:
Ratbag: “Goldie in Vault Room, but it’s a Buzz Box. Not worth unless we clear Sparkspikes.”
Brick: “Tag & Toss it. Marked on map.”

[c6]Casual:
Ratbag: “I swear if this place is another Hollow Haul, I’m uninstalling.”
Whisper: “You say that every run.”
Final Words
This lingo guide is purely optional and meant to enhance your immersion, roleplay, and communication in multiplayer sessions. Feel free to adopt, adapt, or discard terms to suit your crew's playstyle. The goal is fun, clarity, and maybe a bit of flair while you're looting shinies and dodging googlies. Want to invent your own? Go for it — the best comms are the ones your crew actually uses.

Stay sharp, speak smart, and happy hauling.
— The Comms Crew


Ready to enhance your gameplay?
If this guide helped you dive deeper into Lethal Company and you’re looking for more, don’t forget to check out the official store page here. Gear up, and get ready for your next terrifying run!

store.steampowered.com/app/1966720