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Waking the Glares
 
 
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Genre: Adventure
Platforms: PC, Mac, Linux
Languages: English, Italian, Spanish
Players: Single-player
Posted
Updated
Nov 28, 2014 @ 6:54am
Feb 16, 2017 @ 1:50am

View Waking the Glares in the store

Store page
Recent Announcements View All (7)
Waking the Glares - Chapters I and II is out!
Steam implementation has started!
Description
Waking the Glares is a first person adventure, compatible with Oculus Rift, that tells the story of Dawnfall, a wanderer who finds himself lost in a universe where time and space are twisted because of a book.
In this journey the player will follow a voice through seven different worlds, each one with a unique atmosphere, a unique personality and with a slightly different gameplay accordingly to the place where he finds himself.

Only through the full understanding of the secrets and meanings behind the book Dawnfall, and so the player, will find the way back home.

Key features:
- Exploration-based gameplay that will require an attention to the environment from a visual and acoustic point of view
- A various setting (seven different worlds)
- Great story with no plot holes, where every single element in the game has a reason to be
- Three different levels of narration: the game, the mysterious book and... the third one the player will find out
- Oculus Rift compatibility

Take a look at our screenshots, watch our video and play our demo... and let us know what you think!

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The Story

The main character is Dawnfall, a lost wanderer who travels in a fragmented universe where time and space are twisted. Until he meets a mysterious voice that guides him in a journey that will bring him to fabulous places, meeting challenges that he never thought he could face and that will allow him to find the way back home.

Gameplay

Waking the Glares is made by seven chapters (all included in the game; not split in different releases) and each chapter will have a different atmosphere, different challenges and, therefore, a different gameplay in every stage of the game.

The exploration-based gameplay will require the player to pay attention to the environment from a visual and acoustic point of view. This will imply the alternation of intense research phases and moments where the player is called for fast thinking and crucial decision taking within a very short time span.

The gameplay of each chapter has been thought coherently with the environment and with the story the place tells, in order to create the higher level of immersivity since what has allowed the player to pass through a chapter could be not that useful in the next. We are confident that we will deliver a game that never gets boring but that never stops to be a first person adventure (no action fptrs here!).

Virtual Reality

The idea to create a visionary and fascinating adventure comes from the great experience we had with the Oculus Rift.

Waking the Glares will fully support those devices that offer the Virtual Reality experience.

Moreover, the new born Virtual Reality has given us an ambitious objective: to create a game that was pleasing without the using of new devices and that the VR could enhance in its immersivity side. So, do not worry, we are creating Waking the Glares keeping in mind a classical PC station so that everyone can enjoy what we are doing.

Unreal Engine 4

We are creating Waking the Glares giving our best in every aspect of the experience. We are very focused on the narration, but this doesn't mean that we won't aim to a great graphic that enhances the players' experience!
Popular Discussions View All (6)
6
Dec 15, 2014 @ 7:44am
Good
Issei Hyoudou
4
Dec 12, 2014 @ 10:09pm
The Demo Gameplay Video
Nokzen
2
Dec 11, 2014 @ 1:53pm
Sa
Mr. Magnificent
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236 Comments
Ω Agemo Ω Sep 7, 2017 @ 5:27pm 
oxe consigo acessar o greenlit ainda
BananaJoe99 Jun 13, 2015 @ 3:31pm 
I like this game, i hope it will be very famous :)
Kawaki Jan 25, 2015 @ 2:35am 
nice
WardyYOLO Jan 24, 2015 @ 7:56am 
nice
-=M@ximusS=- Jan 21, 2015 @ 7:14am 
good
5upporter Jan 14, 2015 @ 5:21am 
Good Stuff
fresh ass banana bread Jan 13, 2015 @ 6:19pm 
Great lighting.
Goldrake Jan 2, 2015 @ 6:38am 
Molto interessante, spero che vada a buon fine
Shana Dec 28, 2014 @ 11:12am 
i like it
Lorik Dec 28, 2014 @ 10:42am 
Good