Space Engineers

Space Engineers

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ExcavOS [Dev Branch]
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May 8, 2025 @ 11:34pm
May 4 @ 2:58pm
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ExcavOS [Dev Branch]

Description
What is this?
ExcavOS is an Operating System dedicated to all miners!



Do you often wonder while mining: Is the miner already full? How much my miner can carry and not fall down?
If yes, then this script is for you.

Please check the official manual page on setup instructions and features https://excavos.surge.sh/

If the above website doesn't work try this quick mirror https://excavos.statichost.app/

**This is the Dev branch release of ExcavOS**
Included Changes/Improvements:

to give some updated info on the changes that are on the player facing side.

- toggle_gaa and toggle_cruise now have optional secondary arguments on and off which force it to that state instead of toggling it.

- gravity align is now displayed as P-Grav Align and A-Grav Align depending on which of the two is the dominant gravity source at that point, this allows the ship to align with grids on stations and astroid bases. etc.

- atmospheric thrusters are shut down automatically in space so they don't waste power. **

- a new config value "DockTag" if a connector has the set docktag in it's custom data and the ship docks with that specific connector it shuts down *all* thrusters, this is useful for fighters/mining ships that get docked to haulers to stop it from wasting power/fuel by fighting the main ship's movement.*

- if the grid becomes static all thrusters are shut down to prevent hydrogen/power waste.*

- while gravity alignment is active the mouse can now override the gyro's to a degree, allowing for adjustments without needing to turn off the alignment completely.

* these features run only if no pilot is currently present in the ship, if a pilot enters the ship the engines are powered on early to prevent the ship from falling down once the connector disengages or the ship is no longer static

** this is done by checking the engines 'effectivethrust' is 0, this will effectively auto-manage any engines both vanilla and modded to shut down the engines if for some reason they are incapable of providing thrust, for example, if you run out of hydrogen, the effective thrust becomes 0 and it shuts all those down until you refuel again.
this also means that they get excluded from the weight calculation if you run out of fuel so the weight calculation only accounts for atmos/ions at that point.

The ship automation features can now be disabled if they are undesired using the new:
AutomateThrust=true
AutomateStockpile=true
AutomateCharging=true

With Thanks to @Brianetta

There's additional tweaks, additions and optimizations in there that were made over the past 2 years that i've long since forgotten about, i was not aware that none of them ever made it into the released builds.

Mirror url for the original documentation: https://PokerfaceCactus.github.io/ExcavOS/

For the original/official release see here: https://steamcommunity.com/sharedfiles/filedetails/?id=2093241754 (not updated in a while. not sure when or if it will be)
Popular Discussions View All (1)
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Apr 26 @ 9:21am
Bug Reports
PF_Cactus
94 Comments
May 12 @ 12:32pm 
Yes, I did check which connecter I was editing
PF_Cactus  [author]
May 12 @ 11:01am 
@Uber Drive
note that the parking tag goes on the connecter you are docking to. (so on the other ship)
if you did that. i'm not sure what the issue might be. will check when i can
May 12 @ 9:03am 
the docking chargin and thrusters turn off thing doesnt work. I tried putting [Excav Parking], Excav Parking. I tried having used for parking thing turned on for the connector and off but nothing worked
Apr 29 @ 12:08pm 
I don't know what to say: excav dev was errored again when I loaded this save today, but now I can not make it do it with either grid that still was yesterday, and I haven't changed them since. So, strange anomaly since cleared up? I will definitely do as you ask if I see it again.
PF_Cactus  [author]
Apr 29 @ 10:08am 
@Unruly. If you got a moment would you mind adding me and sending me a screenshot of the error the terminal gives when it crashes for you? as i've been trying and i can't seem to replicate the problem. both reloading the save, reloading the area, and even after copy pasting the ship the script keeps working fine for me. so i wouldn't know where to begin looking to fix your particular issue.
Apr 29 @ 9:29am 
Just to be clear, I did update the script manually in the 2 ships I checked on.
PF_Cactus  [author]
Apr 28 @ 1:12pm 
For those unaware. scripts don't automatically update. when you import a script you import it's code and store it on the server. so when the script updates you need to open the code editor and import the code again like you did the first time around to update it!
Apr 28 @ 12:42am 
It works well for me though, just loaded a save that had a ship floating with excavos and it had not crashed...
Maybe the script didnt update properly for those that already had it, or something like that?
PF_Cactus  [author]
Apr 27 @ 6:48pm 
@unrule ♥♥♥♥. thanks for the report. it's a lot harder to test this for me now as the world i had setup to test all of excav proper got lost in my pc transfer so all of this patch was done very hurredly in a unconfigured setup. i'll try to do some more testing tomorrow.
Apr 27 @ 4:14pm 
I'm sorry to report that .3 still seems to crash on new load of save & copy of grid while excav is active.