Garry's Mod

Garry's Mod

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Patterson Sewer
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Content Type: Addon
Addon Type: Map
Addon Tags: Movie, Scenic, Realism
File Size
Posted
312.614 MB
May 7 @ 8:24am
1 Change Note ( view )

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Patterson Sewer

In 1 collection by shortnamesalex
shortnamesalex's Greatest Hits
49 items
Description







uguguhfghkjgjkfdshjflkfaHI. It's been a month. Lots of things have happened, I'd rather not dwell on them frankly but it's more than enough time for me to reflect and just ponder. I'm back and hopefully will be in higher spirits. This map was actually conceived during this period, when I was fixing up and remastering some old maps and trying to make some videos. I scrapped those videos, but it's not that big of a deal.

Also during this time, I developed some sick new water normals to be used in maps and knew that it was time for a sewer map. I found several photos of the Moscow sewers and used that as a base. A huge amount of effort was poured into getting the water effects looking as good as they possibly can within Source's limits and generally making everything else damp and nasty. The soundscapes especially are my proudest work. Maybe this will finally pave the way for some good sewer maps but what do I know.

Credits:

Valve - models and textures
Loiste Interactive - textures
Water Caustics Generator [www.cathalmcnally.com]
Stream Running Into Pond by mhtaylor67 -- https://freesound.org/s/236981/ -- License: Creative Commons 0
Sewer Soundscape, A.wav by InspectorJ -- https://freesound.org/s/342566/ -- License: Attribution 4.0
stream2.wav by mystiscool -- https://freesound.org/s/7138/ -- License: Attribution 4.0
Walking In A Flooded Mine.wav by Benboncan -- https://freesound.org/s/116750/ -- License: Attribution 4.0
Sewer Dark FX -- https://www.youtube.com/watch?v=1fubiyN7fz0&t -- Public Domain
68 Comments
Alfred of The Thing May 13 @ 9:38pm 
Ah, I will attempt BSPSource once again, in that case - thank you for your help and permission, once again! :steamthis:
shortnamesalex  [author] May 13 @ 9:17pm 
They are embedded in the map. You'll have to use bspsrc to extract them
Alfred of The Thing May 13 @ 9:10pm 
Ah, thank you!! :D Would it be forward to ask if you have any of the texture / source files used in the map (or just the map file in general) ? We had issues trying to port it out of GMod already, so we just wanted to make sure, haha
shortnamesalex  [author] May 13 @ 7:57pm 
Go right ahead
Alfred of The Thing May 13 @ 7:27pm 
Hi!! This is going to sound like an insane question but me and my friend are a huge huge fan of your work on this map and like- we were interested in asking for permission if we could port it to Blender? And maybe VRChat? ONLY with your permission though- if you say no, we won't be bothered haha ... if anything is up, you can have my Discord tag (if you have Discord) ||alfred_ofthething||
►Mario Kart 64◄ May 13 @ 4:30pm 
i saw the 5th screenshot and thought this was a cof port
Aiden Walker 3650 :] May 13 @ 8:03am 
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WesleyPlaysGames May 13 @ 4:29am 
@shortnamesalex are there any jumpscares in this map?
Kayden May 13 @ 3:02am 
Add more AI nodes on corridors so they can literally move to other places instead stuck in one place?
SEZAR May 12 @ 10:04am 
bunu oynayan adam ölsün amk