Project Zomboid

Project Zomboid

458 ratings
West Point Expansion B42
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26.645 MB
May 4, 2025 @ 6:07am
Aug 6, 2025 @ 2:13am
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West Point Expansion B42

Description
The old classic map now available for B42. I did it mostly because my nephews begged me to do it, so I have no choice. I'll delete this mod when the original mod author release their B42's version. Meanwhile let me know if there are some bugs, I have not time to testing this.



All credits of the map goes to the original author: @ww2commander
Show your love to the original author:
https://steamcommunity.com/sharedfiles/filedetails/?id=2195155059

Extra:
Included fixed ingame map lacked on the original mod
Extra:
Fixed alignment road
Extra:
Includes Stendo's Firearms

Ocuppied cells:
(46_25),(47_28),(49_26),(50_29),
(46_26),(47_29),(49_27),(51_25),
(46_27),(48_25),(49_28),(51_26),
(46_28),(48_26),(49_29),(51_27),
(46_29),(48_27),(50_25),(51_28),
(47_25),(48_28),(50_26),(51_29),
(47_26),(48_29),(50_27),(47_27),
(49_25),(50_28)

To delete chunks of an area use this:

[buchojefe.github.io]

You should only do it if you already have a saved game; it's not necessary to delete the chunks for a new game

Workshop ID: 3475754603
Mod ID: WestPointExpansionB42
Map Folder: West Point Expansion_B42

If you enjoy my work, feel free to toss me a coin.

[ko-fi.com]
[cafecito.app]
Popular Discussions View All (1)
1
Apr 13 @ 2:21am
Worldgen Errors
Xenos
174 Comments
Aug 6 @ 10:15pm 
Working for SP B42.20.x (either B42.20.1 or B42.20.2)
Aug 6 @ 12:38pm 
@BuchoJefe this is one of the best vanilla plus map addons oat, i eagerly await the update
Aug 4 @ 6:30pm 
Hi @BuchoJefe, glad that you still want to update this map ! Moving the entire map to the right would be an "easy" solution (still poses a few problems related to the Salt River, no ? or did I misunderstand ?) that I think would solve most things, without requiring as much work as an entire glow up. I'd rather this happened than the hospital being scrapped, it's such a cool challenge and a massive building that it's a shame to lose the work done on it.
But if individual buildings are moved instead, may I suggest that the car dealership could be a great fit south of the trailer park for instance ? And the apartment building could potentially be moved closer to the river in the north, above the fishing store. They'd have a pretty cool view of the river and there's already a road there afterall.
Aug 4 @ 9:49am 
@BuchoJefe
I like the Idea, honestly I would just leave the cells left (west) of the 48 line alone, and thus work from 48,26 - 48,27 - 48,28 - 48,29 eastward.
Problem of course is the Fire Station and Tire Shop in the smackdab middle of 48,27...the empty space could look strange, so might consider re-doing those wto buildings.

We would lose the buildings west of the freeway, I personally could live with that.
The apartment building isnt much of a loss and the hospital was just a deathtrap anyways.

And other buildings like the Book-Printing or Car-Dealership can easily find a new spot moving east.

Yet it is up to you, I dabbled in "building and map" creation and know how much work it is, so I appreciate your willingness to keep working on it.
Aug 3 @ 9:46pm 
This mod still works, but after using it, the basement of the gun shop in West Point, which was updated in version 42.20, will no longer spawn. In other words, after using this mod, West Point after the 42.20 update will still look like the old version, with no changes. All the new version optimizations for West Point will also disappear. However, you can still play the game normally.
BuchoJefe  [author]
Aug 3 @ 6:39pm 
Hi ppl, I think that is time to move this map a little to the right to coexist with new version.
Let me know what do you think about it
Aug 3 @ 9:01am 
So for me this still works, two things I noticed ...a car that spawned inside a building here and there (which one can hear as they give off the 'crash sound') the other one being that most likely not all buildings (rooms) have their spawn type set...most industrial buildings have nothing but wood or steel plates in the wooden crates. Some weapon lockers spawn random clutter...

And of course no basements, this includes re-done buildings from the vanilla map like the gun shop.
Aug 2 @ 7:45pm 
I really love this map (and I do think it's "needed" in the sense that it has nice areas and a fun layout imho, as well as a large industrial area that I even a revamped West Point doesn't have), but I think it would probably require a lot of work to be compatible with B42S. And considering how it's likely been abandoned... yeah, it's probably over for WPE now.
Jul 30 @ 6:53am 
This is now probably borked because of the new B42.20 Stable Release, which updated West Point and All the other Towns with lots of new stuff.
Or, probably this isn't even needed anymore...
Jul 22 @ 8:24am 
guys this mod is destroying the west points other buildings (police station and lot of buildings) you can enter the west point expansions buildings but cant enter the normal west points buildings