Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Player Gibbing
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Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
10.623 MB
Apr 3, 2025 @ 10:13pm
Feb 23 @ 9:27pm
21 Change Notes ( view )

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Player Gibbing

Description
This mod adds various ways the player can gib. Includes new models and sounds. Changes the red screen filter when wounded to a white filter. Red screen filter when dead is removed.

Modded creatures reference generic gibbing (destruction).

Bugs

Due to how SS3 handles decals and debris, destructions in SS3 are almost always broken. (Unless you play in 3rd person mode?)
Everything works correctly in SSHD.

The only way to get "kicked" by Big Reptiloids (Red, Orange) is by using Turbo cheat. They do not move when you approach them. Huge Reptiloids (White) do not have this problem. This is a problem with the original game.

Mod Compatibility, Technical Info

For custom games (gtitle), the mod only works if the player model references files listed further down.

This mod adds various files:

/Content/Shared/Models
/Content/Shared/Presets
/Content/Shared/Sounds
/Content/Shared/Textures
/Content/SeriousSam3/Scripts/CustomWorldScripts/PXUghZan_Gib.lua

This mod changes these files:

/Content/SeriousSamHD/Presets/Destruction/Player.dtn
/Content/SeriousSamHD/Presets/PostProcessing/Death.rsc
/Content/SeriousSamHD/Presets/PostProcessing/Wound.rsc
/Content/SeriousSamHD/Presets/PostProcessing/RGBRamp_Death.tex
/Content/SeriousSam3/Presets/Destruction/Player.dtn
/Content/SeriousSam3/Presets/PostProcessing/Death.rsc
/Content/SeriousSam3/Presets/PostProcessing/Wound.rsc
/Content/SeriousSam3/Presets/PostProcessing/RGBRamp_Death.tex

Authorship, Sources

Models

Models are either an altered copy of the models in Serious Sam 3 or Serious Sam HD, or created from scratch by myself.

Textures

Games:
Total War: Warhammer 2 - inside .pack, vfx/textures/*

Stock Photos:
Pixabay, Pexels,
and my own photographs!

Sounds

Sounds are edited and mixed.

Games:
Dota 2 - Sand King
Brutal Doom (v22 test 3) - inside .pk3, sounds/gore/*

Films:
Primeval 2007
Game of Thrones S5

Originally posted by Global102:
melee should gib instantly
Popular Discussions View All (1)
0
Feb 24 @ 2:36am
Tables
Salamander
10 Comments
Feb 21 @ 9:43am 
If that won't work - You can make a full-sized Google Sheet spreadsheet with them, or try putting it in an update changelog. By the way, love the mod - seeing other players get vaporized by a sneaky Biomech rocket is funny 😅 (and just having more variability in the gibbing is also great)
Salamander  [author]
Feb 21 @ 9:36am 
Yes, there was a spreadsheet but I removed it because of limited amount of words a Steam Workshop page allows. I will try to cram it in again, if possible...
Feb 21 @ 8:59am 
Wasn't there also a spreadsheet of gibbing variations for each enemy and their attack on this page before?
Dec 23, 2025 @ 8:00am 
I feel like the red screen filter change should be a separate mod entirely, rather than bundled into this one.
Apr 30, 2025 @ 9:34am 
Жду кишки эдишен
Apr 22, 2025 @ 1:05pm 
This also has the cool side effect of making the Croteam secret members properly gibbable now too, from what I have experimented with.
Apr 21, 2025 @ 12:36pm 
@Salamander Thank you for this cool mod :coolsam:
Salamander  [author]
Apr 21, 2025 @ 12:25pm 
@niotorre, you are right, they have a better solution for this. The screen filter is no longer removed but made subtle, as to not be intrusive. I think I've made a good compromise.
Thank you for showing me this other mod, I didn't see it before!
Apr 21, 2025 @ 7:35am 
@Salamander Instead of removing the red damage effect on the screen, you could do something similar like this other mod https://steamcommunity.com/sharedfiles/filedetails/?id=942987996