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Any authors out there who are willing to jump in and get there hands dirty are welcome to try. I'll even do what I can to help anyone experienced with Lua to wrap their minds around the script and how it functions.
Unfortunately, updating a file on Steam overwrites the file's current description...
"0 plates flipped, in 10 iterations, to make 0.00% of the map pangeal shelf. - (Planet Simulator)" <-- there's your problem.
I bet it's reproducible too.
0 plates flipped, in 10 iterations, to make 0.00% of the map pangeal shelf. - (Planet Simulator)
Generating Elevations - (Planet Simulator)
Generating plot types - (Planet Simulator)
Setting coasts and oceans (MapGenerator.Lua)
Expanding coasts (MapGenerator.Lua)
Generating terrain - (Planet Simulator)
Siltified Lakes in 0.000000 seconds over 0 iterations. - (Planet Simulator)
Map Script: ###WARNING### - Lake at {91,64} south has no valid neighbor
Runtime Error: \Planet Simulator_v2.lua:1418: can't get junction neighbor in direction NOFLOW
stack traceback:
[C]: in function 'error'
\Planet Simulator_v2.lua:1418: in function 'RiverMap:GetJunctionNeighbor'
\Planet Simulator_v2.lua:1847: in function 'RiverMap:PathLakesToWater'
\Planet Simulator_v2.lua:3979: in function 'AddRivers'
Assets\Gameplay\Lua\MapGenerator.lua:510: in function 'GenerateMap'
[C]: in function '(anonymous)'