Garry's Mod

Garry's Mod

2,529 ratings
Dynamic Combine Rappelling
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Content Type: Addon
Addon Type: NPC
Addon Tags: Movie, Scenic, Realism
File Size
Posted
Updated
27.572 KB
Mar 29, 2025 @ 4:22am
Nov 13, 2025 @ 4:31pm
6 Change Notes ( view )

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Dynamic Combine Rappelling

In 1 collection by w.black57
WeMods
28 items
Description
If you want this to support custom animation, use this instead (Thanks UNIT1 for the compatibility fix!)

*******************************

Combines have been given implants to fight acrophobia, they will now start rappeling from high places.

Half life 2's default rappelling system of combine are scripted to be executed at a fixed distance, I wanted to make it more dynamic and work in gmod.

Features
- Combine Soldiers will now have a chance to rappel down if their target is on the lower ground
- This will prevent more situations where if they are spawned somewhere on a small high platform, they can't move at all.
- Enable their acrophobia again by typing "wblrappel_enable 0"
- wblrappel_maxdistance & wblrappel_mindistance to adjust their rappelling distance
- Combine Soldiers are now more Tacti-Cool B)

Try fighting The Combine faction now and see how it goes

Check out my similar mod for HL2 Hunters


I have a Combine AI improvement mod, or the likes. Will it conflict?
- There is a HIGH CHANCE that it will conflict, since that AI changing mod will most likely override the rappelling orders/commands. This is like having two commanders commanding the npcs (They'll keep receiving instructions on both mods and will be confused on which to execute) if both are installed. But if my mod somehow works with it, then that's good! ^_^


Like and Favorite if you loved it! ^w^



Check out my other mods!

Donation would be appreciated for my work ^_^


Have fun watching them Rappel!

tags: rappel, tactical, NPCs, AI, movement, optimization, pathfinding, combat, Tacticool, NPC AI, swarm, horde, stampede, chaos, fairness, balance, GMod, sandbox, Half-Life 2, AI behavior, NPC enhancement, toggleable, convar, configurable, server-side

Popular Discussions View All (3)
13
Sep 7, 2025 @ 7:49am
PINNED: incompatible addons
Gorigo
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May 31, 2025 @ 4:39pm
the great emu war
the little blue penguin
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Jun 14, 2025 @ 7:46pm
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мелок для писи
297 Comments
Content24K OLEG Mar 2 @ 1:09am 
я тоже это заметил:gmod:
Fdr1027 Feb 20 @ 4:23pm 
Combine Soldiers rely on this addon too often, they end up going under the map.
whatsit_weasel-ALLKEYSHOP Feb 20 @ 2:40am 
benpick10, they're obviously the Combine's "Special" Forces
benpick10 Feb 16 @ 8:07am 
there is a bug where they rappel for a quarter of the flat wall and then just fall
Content24K OLEG Feb 12 @ 8:25am 
:missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing:
Content24K OLEG Feb 12 @ 8:24am 
:missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::missing::melon::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun::physgun:
Content24K OLEG Feb 12 @ 8:23am 
:missing:
Rylegaming12 Feb 10 @ 5:14pm 
If its possible could you could make 2 different movement variations of rappeling like ceiling rappeling like from route canal and water hazard where the metrocops drop down from the drainage grate and bridge and separate that from the wall rappeling sequence in this addon so basically like for different situations
Juls Feb 6 @ 5:08am 
make compatible on vj base
male 07 from malaysia Feb 2 @ 4:05pm 
can you make citizen refugee rebels and medics jump animations? because im tired looking at my npcs just run to me when they are on a high surface