Victoria 3

Victoria 3

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[1.12] Losing My Religion
   
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Mar 19, 2025 @ 6:07pm
Sep 25, 2025 @ 8:52am
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[1.12] Losing My Religion

Description
1.12 UPDATE: don't think anything was needed, should work fine.

1.10 UPDATE: Turned down the Min_assimilation and Min_conversion numbers so as not to take as big a group. This mod is mostly about collating the smaller groups.

This mod essentially flattens the religious diversity in Victoria 3. It pains me to do this, but the game is hobbled by tracking religion, which really doesn't impact much in the game. Yes, it can lead to rebellions. Most of those get stomped out and the rebels get their revenge by slowing down your CPU towards the end.

This mod also accelerates other assimilation. Here's the code:
NPops = {
ASSIMILATION_RATE = 0.02 # Percentage of pops who will Assimilate into a different Culture each month, if eligible
MIN_ASSIMILATION = 10 # If there is any assmiliation at least this many people will assimilate

CONVERSION_RATE = 1 # Percentage of pops who will Convert into a different Religion each month, if eligible
CONVERSION_UNINCORPORATED_MULT = 1 # CONVERSION_RATE is multiplied by this in unincorporated states
MIN_CONVERSION = 1000 # If there is any conversion at least this many people will convert
}

Game runs a lot faster when pops aren't divided into wee tiny groups of one. Just sayin'. I'm a very religious person in real life, but don't need it in my game if it pretty much just leads to lag.
7 Comments
pistolhamster Jan 7 @ 2:44am 
Would this also help the current problem that pops from non-state religions in unincorporated countries can't migrate unless there's at least 1 pop present? It is a specific problem playing as Japan with Shinto as state religion and colonies in Indonesia and Western Africa. No conversion takes place because no migration by Japanese happens. With Religions Schools I'd say that it should be a given. That's one of the ways that Latin America was converted, wasn't it?
zzzptm  [author] Sep 24, 2025 @ 2:52pm 
Note on the MP - check again after every participant deletes all savegame files, as other mods *will* get their code into games if they were part of other savegames. Thanks for that, PDX!

In other news, no code changes for 1.10
zzzptm  [author] Sep 21, 2025 @ 11:50am 
Good to know - given that it only changes assimilation and conversion rates, I'd recommend not using this for MP games, or to do so with caution.
Veliur Sep 19, 2025 @ 3:54pm 
Problem is occurring even with only this mod on - crash on MP game creating
zzzptm  [author] Sep 19, 2025 @ 8:29am 
@Veliur what other mods do you have in your MP?
Veliur Sep 16, 2025 @ 7:43am 
Somehow breaks in MP game, cant start a game with this mod on
zzzptm  [author] Jun 19, 2025 @ 8:20am 
Compatible with 1.9