Counter-Strike 2

Counter-Strike 2

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Karambit Gamma Doppler | Emerald
By korenevskiy and 1 collaborators
The ultimate guide to Karambit Gamma Doppler Emerald patterns. In this guide I will show you rare patterns on Gamma Doppler Emerald.
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Emerald
⠀ ⠀ ⠀⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ Сopies of this guide will have DMCA complaints

Pattern Description
The blade of the knife is painted with metallic paints and adorned with a pattern of translucent wavy lines resembling smoke. The color scheme of the skin includes various shades of green creating gradient transitions. The design of the skin resembles the texture of the emerald. The handle remains unpainted.

The pattern index affects the ratio of colors as well as the location of black, green and teal areas. Special or rare variations of the pattern are called Max Emerald.

Pattern Difference
Rank 1 patterns primarily consist of Emerald material. The highest‑rated pattern in this category is pattern #251. High Tier patterns feature an almost perfect coverage across the entire blade surface.

Rank 2 patterns display good Emerald coverage of the blade surface. They maintain high quality but show a slightly less uniform distribution compared to Rank 1 patterns.

Rank 3 patterns offer decent Emerald coverage of the blade.

Some patterns were not upgraded to higher ranks due to not meeting the criteria for superior categories, although they remain commendable within their respective tier.

It’s important to note that absolute perfection in patterns is unattainable. Even Rank 1 patterns exhibit some degree of incomplete coverage. This is explained by the application of metallic paint on the blade and the design of semi‑transparent wavy lines that mimic a smoke effect. However, when comparing patterns, such flaws as poor pattern fill or dark lines and spots become immediately noticeable against the background of other patterns.

Karambit Gamma Doppler Emerald has the same pattern as Karambit Gamma Doppler (Sapphire, Ruby and Black Pearl), so in other guides for these patterns there will be the same Seed Pattern. This guide is for the Play Side (The Back Side of pattern #251 Max Emerald).

Patterns #610 and #425 stand out as the cleanest designs within the template only - they feature no dark lines or spots when examined in the template, compared to other available patterns. Upon in‑game inspection, these patterns are not the most densely filled; nevertheless, they remain classified within the Tier 1 category.

Screenshots by cs2inspects




Karambit Gamma Doppler | Emerald #425 (Max Emerald)



Karambit Gamma Doppler | Emerald #2 (not Max Emerald)

Effect of float
Float Value of the skin ranges from 0.00 to 0.08, which makes Karambit | Gamma Doppler Emerald available only in Factory New and Minimal Wear condition. At levels of wear close to the maximum, the knife has several abrasions located in the central part of the blade, on the edges of the ring and on the corner of the blade close to the handle.
High Tier
251 311 102 111 874 366 204



Karambit Gamma Doppler | Emerald #251
Rank I


Karambit Gamma Doppler | Emerald #311

251 311 102 111 874 366 204 570 972 287 328 777 707 203 949 599 31 117 315 400 299 999 222 899 785 444 292
Rank II


Karambit Gamma Doppler | Emerald #907

42 66 88 98 113 119 149 191 234 334 342 369 370 374 422 436 464 469 480 506 540 550 589 598 628 637 667 681 694 696 699 711 750 756 767 808 819 843 871 872 888 896 907 928 947 954 969
Rank III


Karambit Gamma Doppler | Emerald #207

0 1 3 13 45 77 110 115 125 132 153 166 174 184 185 190 194 196 207 209 218 280 286 365 383 384 388 409 412 463 502 510 560 579 593 600 621 630 646 693 706 716 723 730 766 776 795 818 853 859 893 900 908 913 939 957 960 962 998
14 Comments
korenevskiy  [author]
Jun 2 @ 1:58am 
Each of you claims to be a professional expert and specialist in pattern evaluation, writing that the patterns in the guide are incorrect and that there should be another system. So why hasn’t a single one of you provided an example of this system - or at least one pattern that, in your opinion, is better? Not to mention a whole tier list.
korenevskiy  [author]
Jun 2 @ 1:57am 
If we analyze in detail the shade of each pattern, the dark spots and lines, or colorless (faded) spots, they’ll be positioned identically. Of course, each pattern has its own subtleties: on Emerald, dark spots are more clearly visible; on Sapphire and Ruby, you can clearly identify faded spots; and on Black Pearl, these are crimson and pink tones. For a given pattern, this means the same fill of the base color with the same spot - appearing as a different shade of color - for each knife skin.
korenevskiy  [author]
Jun 2 @ 1:57am 
Emerald, Sapphire, Ruby, and other Doppler and Gamma Doppler skins share the same template for a specific knife. We don’t consider patterns from Phases 1–4, as they consist of three or more colors. Emerald, Sapphire, and Ruby (Black Pearl may have crimson tones) feature 100 % color with different shades of a single color.

If you take Pattern #251 for Karambit and compare all four patterns, they’ll be identical one‑to‑one in texture, with no dark lines or spots on the blade, except for the color. The same applies to Butterfly Knife #602: just check these four patterns on the server - they’ll look identical.
korenevskiy  [author]
Jun 2 @ 1:55am 
I don’t rule out the possibility of inaccuracies - simply because of the human factor, which I’m always ready to correct. That’s right: I select all patterns manually, by examining and comparing them in‑game.

A pattern can’t be simply sorted by color like other Doppler skins. A program simply can’t select patterns with the highest amount of emerald color, because you need to account for dark lines and spots that might not be very noticeable in‑game but are clearly visible in the template. For a program, all screenshots or pattern templates are added by a human - which doesn’t rule out the possibility of errors. Given all the subtleties and lighting conditions, how should this be done so that the program can accurately evaluate a pattern?
Jun 1 @ 6:56pm 
As a skin archivist, I find this guide to be a pedagogical disaster. The underlying data structure is compromised by severe technical contradictions and a fundamental misunderstanding of the Source 2 rendering engine.

First, your guide suffers from the Doppler Matrix Fallacy. You claim that Gamma Emeralds share the exact same pattern layout as standard Chroma Dopplers like Sapphire, Ruby, and Black Pearl. This is mechanically false. You are conflating the aq_doppler paint kit family with the aq_gamma_doppler matrix, which utilize entirely different texture templates, UV coordinate scales, and RGB masking tables.

Your manual array compilation is riddled with basic validation errors. Seed #113 is duplicated back-to-back in the Rank III string. Worse, Seed #599 suffers from cross-tier leakage, being cataloged in both Rank II and Rank III simultaneously. Finally, you feature a showcase image for pattern #207, yet seed #207 is completely omitted from your Rank III text array string.
korenevskiy  [author]
Jun 1 @ 10:34am 
@fakez
Here’s another fact: rare patterns for Emerald, Sapphire, Ruby, and Black Pearl must be filled with a single, uniform color structure.

It’s been well known, long before my guides existed, that Pattern #602 is the Top 1 for Butterfly Knife. Pattern #602 is clean in the template and filled with a uniform color. Based solely on this logic, you cannot argue that another pattern evaluation system is better.

I’m confident you won’t be able to name a single pattern that’s better than those in this guide - so you might as well delete this comment. Once again, I’d just be wasting my time on messages like this.
korenevskiy  [author]
Jun 1 @ 10:34am 
@fakez
You’re saying the guide’s information is incorrect, yet you haven’t backed this up with a single fact. Provide at least one example - name a pattern that’s not in the guide but, in your opinion, is better.

The patterns in the guide look consistently good under various lighting conditions. Under specific lighting, you can see all the finer details: the pattern’s fill density, dark lines, dark spots, or dull/faded areas. Of course, under very bright lighting, almost any pattern will look good.

The guide is as accurate as possible - and it’s not based solely on my opinion. Many experienced collectors would agree with my assessment, as the rare patterns in the tier list were highly valued long before this guide existed. I’m always open to adding or adjusting a pattern if it’s objectively better.
Jun 1 @ 8:22am 
Don’t blindly listen to this guide. Very misinformed on how the smoke effect varies under different lighting conditions. Do your own research and inspect yourself side by side. Many “lower tier” are in fact better as the comment below alluded to with 874 vs 102. Probably pushing his own agenda with certain listings.
korenevskiy  [author]
May 31 @ 8:08am 
Pattern #102 and #874 are among the Top 5 patterns in this guide, both belonging to the Tier 1 (High Tier) category. Patterns #102 and #874 have the same structure, with the only difference being that Pattern #102 is more densely filled with emerald than #874. The guide features the best emerald‑filled patterns possible in the game. It took many hours to verify each pattern under various lighting conditions.

What about other lists? They’ve simply copied my one‑year‑old guide. The tier list for the Karambit (Emerald, Sapphire and Ruby) includes incorrect patterns with dark lines and spots. In the original version of the guide, the patterns weren’t entirely accurate because the patterns I used to create the tier list had only been checked in the template. Pattern #874 was mistakenly placed in Tier 3 - I’ve since corrected this error.
May 30 @ 8:23pm 
not really a good tier list, is using the dark smoke effect to equate to dark green emerald. example look at 874 (tier 3 on other lists) vs 102 (tier 1 on others). 102 is miles better