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The provincial guards have a fixed composition of units
The strength of the guard is different, but i don´t know why.
Perhaps someone know it?
I was really tempted to just skip astral turns to be able to take my hero with me each time...
- in fact I brought him with me and then only realized at the end the next shard, that I had no Astral Energy left after spending it all the first time round.
Now I try to wait at least until I earn about 100 Astral Energy per turn, before even thinking about transfering a hero. - Which means playing the first 20 shards without spending astral energy or so!?