Don't Starve Together

Don't Starve Together

704 ratings
Status Announcements
File Size
0.044 MB
Nov 18, 2014 @ 3:16pm
Dec 20, 2017 @ 8:20pm
37 Change Notes ( view )

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Status Announcements

How it works
ALT(+SHIFT)+click parts of the HUD to announce their status ("I'm wounded!", "I have 2 twigs.", "We need more drying racks."). For controllers, the announce buttons show up on the HUD when in Inventory or Crafting mode. (SHIFT is needed for inventory items, because ALT+click already examines them).

Holding CTRL in addition will cause it to whisper (or if you have it set to whisper by default, it will announce it globally). For controllers, hold Menu Misc 3, which by default is left-stick-click.

Each character has their own quotes, and custom characters can define their own quotes (see below).

Also available on the Klei Forums[].

Configuration Options
Whisper by default: If toggled on, then you will whisper unless you hold ctrl.
Show current/max: If toggled on, then you will announce your current/max health, sanity, and hunger.
Custom X Quotes: If toggled off, X (one of the characters) will use default quotes instead of the custom ones written in their voice.

List of things you can announce
  • Current hunger/health/sanity/wetness/log/temperature status. Alt+clicking your health badge will announce "I'm in perfect health!" if your health is full, or "I'm mortally wounded!" if it's very low. Sanity and hunger have different announcements specific to them ("AAAH! Stay back, beasts of darkness!"). Announcing temperature requires Combined Status.
  • Craftable items in the craft tabs. If you know how to build it and you have the supplies, it will announce that you'll make one. If you don't know how to build it, it will ask if someone can make you one (e.g. you have a Wickerbottom and no science machine yet, and you want her to make you a backpack). If you know how to make one, but don't have the supplies for it, it will say "We need more [craftable]s". You can also announce item skins you have.
  • Ingredients for crafted items. Let's say night is falling and you have two twigs and one grass. Alt+clicking the grass in the torch recipe will announce "I need 1 more cut grass for a torch.".
  • Items in your inventory and backpack. Since alt+click already does something for these, you'll have to hold down shift as well. This will announce that you have the item, and how many: "I have 10 dragonpies."
  • Items in chests or other containers. This works the same way as inventory ones, but will announce something like "We have 8 dragonpies here in this icebox".

Custom Announcements for Character Mods
Character mods can add their own quotes if they want. You don't need to worry about mod load order, just add the quotes to GLOBAL.STRINGS._STATUS_ANNOUNCEMENTS (make sure to check if it exists first, and if not, make it an empty table before adding your strings). See announcestrings.lua in the files for this mod on the format of the announcement strings. If you want to see an example of how to do this, look at Elec Man. In addition, it's now possible to add announcements for stats that only your character has. There's a small guide inside the modmain, I recommend looking at that; you may need to refer to some other code there.

I have support for translations. However, I don't know all languages so if you're willing to translate the mod, then here's how to do it. If you're subscribed to the mod, then go to the game in Steam, click Properties, then the Local Files tab, then Browse Local files. Navigate to mods/workshop-343753877. Make a copy of announcestrings_english.lua and open it in a text editor (Notepad, Notepad++, Sublime, whatever). Translate all the strings and update the format and article parts at the top. Feel free to contact me to ask how those work if you need help writing it into the code there. Send me the translated file (for example, by uploading to and sending me the link), and I'll add in support for it-- I look at mods on the workshop that translate into that language, and then have this mod detect them and switch to the provided translations.

Currently supported languages:
  • English (default)
  • Brazilian Portuguese (thanks to Vinicius Araújo for translating!)
  • Chinese (thanks to GoforDream and Shang for translating!)

Requested languages:
  • None at the moment? Maybe Russian?

Thanks for SilentDarkness, SuperPsiPower, OSMRhodey, AceMurdock, and Lying Cake for help writing the character-specific strings.

  • If you have rebound the key for "Force Inspect (mod)", then use that instead of ALT.
  • Sometimes alt gets stuck when alt-tabbing. Pressing alt again should fix it.
Popular Discussions View All (2)
Feb 21, 2017 @ 2:21pm
Make Your Own Stat Announcements
Cutie P. Arcticus
Aug 18, 2017 @ 9:27pm
这就是快捷告知的原版了,已加入中文( 要看汉化简介的朋友点我!)
< >
ShappierBRB Jul 21 @ 8:35am 
Cool enough
Mona Moonlight Jun 26 @ 2:50am 
Link to a screencap of the error message:
Mona Moonlight Jun 26 @ 2:44am 
Found a bug in the Gorge; pressing Caps Lock at the Pig Chief causes an error.
I've been using other mods alongside, but it stops happening when Status Announcements is disabled.
rezecib  [author] Jun 25 @ 10:05am 
Possible but not easy, I don't think I have the time to implement something like that right now
myxal Jun 25 @ 3:17am 
@rezecib: would it be possible for this mod to provide its own widget with user-customizable buttons/lines?

Say, for example, I'm cooking in Gorge and want to announce something like "need fish/meat", or "restock garlic/tomato/etc..". The mod would display a bar with icons somewhere, a set up the actual images/lines according to a user-edited config. (Not possible with in-came config options, I think).
Viktor Jun 16 @ 8:04am 
Crashes in The Gorge if you show the amount of coins you need to buy something.
mhrbnbngs May 28 @ 11:55am 
I can translate for Turkish if you need it
rezecib  [author] May 21 @ 10:29pm 
It's client-side, so... you can go in and change stuff if you want, just know that it gets overwritten when it gets updated (so keep a copy or something?)
Poopatac-Chan May 21 @ 11:24am 
is there a way to make your own things?

rezecib  [author] Mar 28 @ 2:08am 
I'll log it as a potential improvement, but I haven't been finding time lately to work on my mods