Gothic II: Gold Classic

Gothic II: Gold Classic

41 ratings
Gothic II Classic Revived [0.3.5]
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Type: Standalone
Category: Enhancement, Visual, Fun
Language: English, German
File Size
Posted
Updated
534.525 MB
Feb 19, 2025 @ 11:30am
Apr 4 @ 6:47am
28 Change Notes ( view )

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Gothic II Classic Revived [0.3.5]

Description
Gothic II Classic Revived aims to take you back into Gothic II story, with updated systems and features taken from NotR, as well as plenty of new ones. It completely skips the Jharkendar/Water Mages storyline, but some quests and npcs are kept in the mod so that it doesn't feel as empty as the vanilla Gothic II. I only use the existing lines of dialogue from the game, so the possibilities for new story content are limited, however I try to make what I can.

The main point of the mod is to rework the bad/uninteresting parts of the game (eg. the entire Valley of Mines map was changed to be based on G1 version instead of G2), make the lore and visuals a bit more consistent (as much as possible) and fix other inconsistencies. Expansions of the worlds are a given, there's new areas to explore and changes to some existing locations. Items like weapons and armors follow the Gothic 1 naming convention and designs as well, with some tweaks if necessary.

Eventually, when Classic Revived would be finished, I plan to bring back Night of the Raven plot but reimagined as well. Obviously it will be a separate entry on workshop, not an update to this mod.

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There are currently no "new" locations to look forward to, although part of the Khorinis map (and the entire Mining Valley) has undergone changes and WILL undergo further thorough major changes too.

Weapons are mainly retained from the first game so that each is unique in name and appearance - similarly, named NPC weapons also have their own visuals.

Armor is also based on the G1 version, but also on Alpha and Sequel. The same applies to amulets, rings, etc.

There will obviously also be new items to be found, and there may be even more of them added later.

Balance is balance, and work on it is still ongoing. Some items are sensibly placed on the map, some are not, so finding them is still ill-conceived. The same goes for weapon damage, stat requirements, armor protection, bonuses, etc.

There are also new enemies, of course, but they are mainly reskins or unused ones from the vanilla games.

As for the graphics, expect a mixture of styles from both games, depending on the location. I also encourage you to visit the website where you can find screenshots from the mod's creation, as well as videos (already available on the Steam workshop page) showing new/changed locations.

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!!! THIS ISN'T THE FINAL LOOK OF THE MOD !!!
It's still being developed and changes happen all the time.

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If you are interested in how the mod has visually evolved over time, take a look at the website:
https://drakaniaverse.com.pl/revived/

If you do not want to (or cannot) use the Workshop, modification will be available on ModDB soon as well.
https://www.moddb.com/mods/gothic-ii-classic-revived

For feedback, please use the Discord server instead of the comment section:
https://discord.gg/H6kGMaN7P2
24 Comments
May 15 @ 6:55am 
Skończyłem. Daje 7/10 i to tak maks. Strasznie dużo bugów i niedopracowań, nie wiem nawet od czego miałbym zacząć. Na plus nowy content, który ogółem jest ok, ale wszystko się rozjeżdża w szczegółach (dziesiątki poszukiwaczy w obozie bractwa? można było dać Guru, i jakiś nowicjuszy na sterydach). Najbardziej mi gały wypadły, jak znalazłem 10 tysięcy starych monet w zamku Gomeza, i po oddaniu ich Wasiliemu dostałem 10 poziomów naprzód. Poszukiwacze - 1000 expa za jednego? Przegięcie, zwłaszcza jak książe demonów jest za 700. Dużo niedopracowanych lokacji, ale to pewnie się zmieni w przyszłości.
May 14 @ 2:50pm 
I can't kill the magic golem with the sacred hammer now.
Apr 29 @ 6:27pm 
Obwohl es grad nur 0.3.5 ist ist es sehr gut , ich werde diese Mod weiter spielen und hoffe das es bald ein update gibt.
Apr 29 @ 4:27am 
Jest juz wersja PL?
Apr 19 @ 5:39am 
gg
Apr 15 @ 8:34am 
Currently it seems impossible to advance the Fire Monastery storyline, once I got inside I managed to hand over Betsy the sheep but I am unable to deposit 1000G to Gorax(there is no topic aside from asking to see his wares), so I am stuck.
any advice would be appreciated
Apr 12 @ 6:33am 
Potrzeba jakiegoś itemu żeby otworzyć ♥♥♥♥♥♥♥♥? Próbowałem otworzyć ten podpisany z kotliny z Lesterem i Bezi mówi że nie z tej strony a próbowałem z każdej
Apr 12 @ 4:02am 
hi bisher schöne mod , weiss nicht ob das nur bei mir so war aber ich konte bei gorax im kloster nicht die tausend goldmünzen nicht abgeben
DamianQ  [author]
Apr 6 @ 10:37am 
Is there a crash? Does the game not start at all? Is it default NotR? Are you running Workshop beta?

First, please provide more information than just "it doesn't work".
And second, use the mod's Discord server for posting issues. It'll be much faster that way.
Apr 6 @ 7:41am 
i need help, i can`t start the mod