Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

197 ratings
Men Of War
 
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File Size
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Updated
0.017 MB
Nov 16, 2014 @ 1:40pm
Oct 26, 2015 @ 5:51pm
12 Change Notes ( view )

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Men Of War

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Description
Portrays your units in a company style fashion. Each unit is given a unique unit name, platoon number and assigned to a company.

(Rising Tide Support)

NOTICE This mod does not work with Quick Combat enabled.

Current features
* Randomly generates unique unit names
* Unique platoon and company numbers
* Company highlighting
* Stat tracking (damage done/taken, kills, hometown, service length)
* Manually name units
Popular Discussions View All (2)
41
Sep 16, 2016 @ 6:57am
Bugs, Issues, Monsters and horror stories?
Matopicus
4
Jan 2, 2016 @ 7:43am
General Questions, Comments, Wise Cracks and Love Stories
Matopicus
< >
151 Comments
Matopicus  [author] Dec 29, 2018 @ 5:50am 
No, currently thatwasn't a feature that was added.
Grog Dec 28, 2018 @ 11:12pm 
Is there a way for me to name battalions and companies? I can't find a way to do so
sepruecom Jan 9, 2018 @ 4:00pm 
guess I have to take my previous comment back. For some weird reason, every time I load a game I have to change the modding config in order to get all the GUI elements displayed. So it was "somewhat" random that removing your mod helped...
sepruecom Jan 6, 2018 @ 7:15am 
unfortunaltely it appears this mod removes all the action buttons of units. No starting excavations, satelites, etc...
Ghost of the 45th Flying Pyros May 12, 2017 @ 11:31am 
I'd like it if we could have "1st Company, 1st Batallion... 2nd Company, 1st Battallion... 1st Company, 2nd Batallion"... In other words, companies are numbered only within their battalion.
Bang Ding Ow ☑ Apr 21, 2017 @ 9:22am 
wow, talk about mod i never realized how bad i wanted, hah. neat! will try this out next game fosho~
Squirrelknight Mar 11, 2017 @ 5:50pm 
This is great but in the late game the company number suffixes are incorrect, for example "13st" instead of "13th"
Silia Sep 23, 2016 @ 4:40pm 
rfmacros, that's just a problem with the game outright. While I doubt it was intentional, this game is not all that friendly when it comes to mods. It requires you to launch the mods (not the game session outright), exit and relaunch with the mods you want for the game session to properly work. It's irritating, but the fix is very simple.
rfmacros Sep 12, 2016 @ 1:58am 
Ok, update here. I seem to be having an issue with ALL mods, where I have to enable, disable and then enable them again before each game. This has NOTHING to do with your specific mod and I look forward to using it in the future :)
Matopicus  [author] Sep 11, 2016 @ 11:24am 
@AlphaBravo For whatever reason a few people (very few) have had issues with steam flipping the libraries to not be included in the config file. Read this and see if it helps resolve your problem.

http://steamcommunity.com/workshop/filedetails/discussion/342911879/624075566790248559/?ctp=2