Natural Selection 2

Natural Selection 2

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Blast to the Past
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7.062 MB
Feb 13, 2025 @ 1:59pm
May 29 @ 10:39am
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Blast to the Past

Description
mod id 3426836832

This is Blast to the Past (B2TP)
A vanilla-leaning Natural Selection 2 mod tailored for proper 6v6 to 8v8 pub play.

Current changes from vanilla:

B2TP keeps the core base game premises while selectively bringing in mechanics and ideas from CompMod, particularly successful past seasons, plus QoL from Community Balance Mod (CBM).

ARCs - Balanced for 6v6 to 8v8, interpolating health between 6v6 compmod and 10v10 values
  • Maximum ARCs changed to 4 (was 5).
  • ARC health changed to 2100 (was 2600).
  • ARC armor changed to 500 (was 400).

Aura - Toned down from the vanilla value, while not showing health on parasited enemies like Compmod does.
  • Aura display now uses a fixed white/thunderdome-style icon presentation instead of vanilla health-based coloring.

Costs - Aliens - Slight discount per tunnel/hive to emulate the tunnel savings from compmod, where the first tunnel exit is dropped by the Gorge
  • Tunnels cost changed to 5 (was 8).
  • Tunnel Relocate cost changed to 3 (was 6).

    Costs - Marines - Normalized drop costs, and adjusted sentry batteries.
  • Welder drop cost changed to 2 (was 3).
  • Mine drop cost changed to 5 (was 7).

  • Sentry cost changed to 6 (was 5).
  • Sentry Battery cost changed to 12 (was 10).

Cysts - Using Compmod Revision 30 logic, particularly to nerf cystspam on reasonable playercounts.
  • Cyst build time changed to 6 seconds (was 3.33).
  • Cyst detect range changed to 10 (was 8).
  • Mature Cyst health changed to 300 (was 400).
  • Cysts now use differentiated flame damage:
    • Welder vs cysts: flame multiplier 4 (was flat 5).
    • Other flame sources vs cysts: flame multiplier 7 (was flat 5).
  • Shift Hive cyst autobuild multiplier changed to 1.5x (was 1.25x).

Hitpoints - Adjusted for survaivability plus compounding with vampirism.
  • Lerk health changed to 170 (was 180).

MedpackTech - Fixes medpack scaling into the lategame when jetpacks are up, at a cost. A key component of Season 13 compmod (Thanks Starcetereus!)
  • Vanila Meds unchanged at 25/25 healing.
  • Adds MedTech 1 and MedTech 2 as new marine research options.
  • MedTech 1 - Requires Armory
    • Research cost: 10
    • Research time: 45 seconds
    • Medpacks changed to 30 instant heal / 20 regen
  • MedTech 2 - Requires AA
    • Research cost: 20
    • Research time: 60 seconds
    • Medpacks changed to 40 instant heal / 10 regen
  • MedTech 1 and 2 have full tech-tree, map, and commander/spectator relevant-tech support.

PlayerCount
  • Marines always start with 1 Infantry Portal, per vanila game rules, unlike the abomination that is 10v10. The following changes interpolate the free extra IP with intermediate options akin to giving 'fractions of an IP'.
  • Instead of the old extra-IP scaling, Marines receive extra team resources:
    • +5 team res at 7 players
    • +10 team res at 8 players

Weapon Scaling - They all scale like god (and the game tooltips) intended.
  • Shotgun damage upgrade scalar changed to 0.1 (was 0.0784).
  • Grenade Launcher damage upgrade scalar changed to 0.1 (was 0.07).
  • Flamethrower damage upgrade scalar changed to 0.1 (was 0.07).
  • Weapon stay time changed to 20 seconds (was 16). - An increase from the measly vanilla 16, thought for large playercounts where there are multiple marines per lane.

    Shotgun Faloff - A 60% interpolation between the compmod changes. Shotguns actually kill lifeforms now, and aren't pseudo melee weapons.
  • Shotgun damage falloff start changed to 8 (was 5, compmod value is 10).
  • Shotgun damage falloff end changed to 18 (was 15, compmod value is 20).

Chamber Passives (CBM-inspired)
  • Shells
    • Gain passive regeneration once Crag Hive is researched.
    • Heal for 1% of max health per tick while built and out of combat.
  • Veils
    • Gain passive cloaking once Shade Hive is researched.
    • Only cloak while built and out of combat.
  • Spurs
    • Gain movement once Shift Hive is researched.
    • Spur move speed set to 1.45.
    • Adds Move / Stop buttons and pathing/order support for mobile Spurs.

Cyst Chains Thanks CBM for this amazing QoL!
  • Drifters can now queue chained Grow orders across cyst chains instead of only growing one cyst at a time.

Alien Abilities
  • Skulk Leap energy cost changed to 55 (was 45).
  • Lerk Spike damage changed to 5.5 (was 5). (An midpoint from the compmod change, akin to the shotgun change)
  • Bone Shield hitpoints changed to 600 (was 1000). (Balanced for logical player counts)
  • Skulk Bite Vampirism scalar changed to 0.0377 (was 0.0466).
  • Exos can now be used as valid Vampirism targets.

Fade Abilities
  • Advanced Swipe added as a separate Fade research option. This three-hit-kills marines on armor 3, and is countered by armor 3.
  • Advanced Swipe is researched at Biomass 8.
  • Advanced Swipe research cost set to 30.
  • Advanced Swipe research time set to 90 seconds.
  • Advanced Swipe damage scalar set to 1.08 (+8% Swipe damage).
  • Advanced Swipe has full tech-tree, Fade menu, killfeed, and commander/spectator relevant-tech support, with new icons.
  • Stab remains a separate Fade tech.
  • Stab energy cost changed to 25 (was 30).
  • Stab research cost changed to 20 (was 25).
  • Stab and Advanced Swipe now use separate tech-tree/button icons for better readability, including revised buttons that better reflect the ability. (Thanks 4sdfg!)

CBM Stomp
  • Replaces vanilla Shockwave/Stomp behavior with a CBM-style variant.
  • Stomp uses the revised slow/web-style effect instead of the old vanilla knockdown-heavy behavior.
  • Shockwave radius changed to 0.01 (was 0.025).
  • Shockwave tracing changed from 4 traces to 11 traces.
  • Shockwave uses web application instead of the vanilla stun application.
  • Increased energy cost by 50%. Can only be spammed in proximity to a Shift, and makes adrenaline actually useful as an Onos upgrade.
6 Comments
Feb 17, 2025 @ 11:01am 
Add shotguns to skulks
Feb 15, 2025 @ 10:18pm 
:gorge:
Feb 15, 2025 @ 10:17pm 
Awesome!
Feb 14, 2025 @ 9:24pm 
I completely agree:macface:
Feb 14, 2025 @ 9:21pm 
:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Feb 14, 2025 @ 9:20pm 
muy bueno