Space Engineers

Space Engineers

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OmniCorp The OmniArc Project: Adv Tools
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
151.525 MB
Jan 22, 2025 @ 3:13pm
Jun 7, 2025 @ 8:46pm
17 Change Notes ( view )

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OmniCorp The OmniArc Project: Adv Tools

In 1 collection by Raidfire
Omni Corp
3 items
Description
Welcome to OmniCorp
Revolutionizing Space Engineering with the OmniArc Project: Adv Tools



About OmniCorp:
OmniCorp continues to lead the charge in deep-space innovation. With our new Project OmniArc, we’ve redefined precision, power, and efficiency for the next generation of engineering tools. Whether you're building the future, deconstructing the past, or mining the depths of space, OmniCorp provides the advanced tools you need to shape the galaxy.

OmniArc Project:
OmniCorp's OmniArc Project is the ultimate evolution of engineering tools, designed for the most advanced and demanding operations in the galaxy. Built for endgame content, the OmniArc tools push the limits of technology and power. With unparalleled construction, deconstruction, and resource extraction capabilities, these tools demand significant energy production to unleash their full potential.

The OmniArc lineup includes powerful turret welders and deconstructors, precision beam drills, and advanced mining solutions, making it the definitive choice for engineers ready to master the cosmos.

"When limits are not an option, OmniArc delivers."




Meant for endgame content hence expensive component cost and power requirements. Not something you would build right away starting out

OmniArc Tool Lineup:


Omni Arc Beam Welder ARC-B360:
Speed: 3 | Rate: 2
Range: 100m | Radius: 200m
Arc: +45/-45 Degrees
Power requirements: 45MW
Size: 1x1x1
Usage: Toggle Activate first and then Toggle Tracking
Type: Turret/Compact and can be put where conveyors normally are

The ARC-B360 represents the pinnacle of OmniCorp’s engineering. This compact yet powerful turret welder combines cutting-edge precision with a 360-degree rotating ring, making it the ultimate tool for versatile and efficient construction in any setting.

"The Omni Arc ARC-B360: Redefining power, precision, and portability."



Omni Arc Beam Deconstructor ARC-D360:
Speed: 2 | Rate: 1
Range: 100m | Radius: 200m
Arc: +45/-45 Degrees
Power requirements: 25MW
Size: 1x1x1
Usage: Toggle Activate first and then Toggle Tracking
Type: Turret/Compact and can be put where conveyors normally are

Suggestion: Use WorkColor when grinding. If NPC then claim grid first and then select a unique color and set it for all the D-360's in WorkColor for all of them. Then color the npc with the unique color you selected.

Where creation ends, the ARC-D360 begins. Designed for effortless deconstruction, this turret tool clears the way for innovation by dismantling outdated structures with precision and efficiency.

"Erase the past. Forge the future. The Omni Arc Beam Deconstructor."



Omni Arc Beam Drill ARC-D25 And ARC-DS15:
Speed: 2 | Rate: 2
Beam length: LG:40m SG:15m
Power requirements: LG:15MW SG:2MW
Size: 1x1x2

Exists in Large Grid and Small Grid

Revolutionize your mining operations with the ARC-D25. This fixed tool emits a 25-meter precision beam, penetrating solid materials to extract resources quickly and efficiently.

"Reach the depths. Extract with precision. Omni Arc Beam Drill."



Omni Arc Ring BoreDrill ARC-RB5:
Speed: 3 | Rate: 1
Power requirements: 5MW
Size: 1x5x5

Designed for seamless integration into mining ship hulls, the ARC-RB5’s 1x5x5 cylindrical design combines mining performance with ship protection. Its rotational mechanism enables reliable mining, while the interior provides walking space and cargo access for optimal utility.

"Drill deeper, mine smarter, and defend stronger. Omni Arc Ring BoreDrill."



Omni Arc Ring BoreDrill ARC-RB7:
Speed: 3 | Rate: 1
Power requirements: 8MW
Size: 1x7x7

Built for large-scale mining operations, the ARC-RB7’s 1x7x7 cylindrical design maximizes material excavation while reinforcing ship hulls. Its spacious interior provides access to storage and ensures optimal ship functionality.

"Unleash the depths, fortify the hull, and dominate the mines. Omni Arc Ring BoreDrill."









Rate it if you like it!



Server Owners/Staff Information:

Suggested limits for balanced gameplay:
  • Omni Arc Beam Welder ARC-B360: 4x Station Only, 4 per player
  • Omni Arc Beam Deconstructor ARC-D360: 4x Station Only, 4 per player
  • Omni Arc Beam Drill ARC-D25: 7-8 per ship only/player
  • Omni Arc Ring BoreDrill ARC-RB5/RB7: 6 per ship only/player of each size




!! No reuploads allowed. If reuploads are found, support and updates for this mod will cease. Please respect the effort and time behind this creation (150+ hours).



ToolCore Discord [discord.gg] ToolCore Author: AshLikeSnow

Omni Corp Discord [discord.gg]

If you enjoy this mod and want to see more, consider supporting further development:

Support OmniCorp Development:
If you enjoy this mod and want to see more, consider supporting further development:

OmniCorp Patron [www.patreon.com]
Or
Omni Corp Donation [paypal.me]

Other ways to support me
Become a subscriber to my youtube channel since i upload modding videos there on projects im doing
Raidfire's Youtube Channel


Notice settings and other things might change over time just so you know.

This mod uses a custom mod script framework called ToolCore so my mods are only able to do the functions that ToolCore provides.

Current additions being worked on:

Popular Discussions View All (5)
22
May 10 @ 12:21pm
PINNED: Small grid versions. Add a +1 comment and ill debate doing it based on feedback
Raidfire
18
Feb 26 @ 3:19pm
PINNED: Bug Reports
Raidfire
0
Mar 30, 2025 @ 1:52pm
PINNED: This is adressed to Server Owners
Raidfire
152 Comments
Jun 4 @ 9:28pm 
Any chance we can get a block variant with no or less emissives? Equally would also be fine with the emissive color and intensity being controllable.
Apr 16 @ 6:45pm 
@hivemindtime123 in the welders, did you turn on Activate and Tracking?
Apr 1 @ 8:44pm 
How do you get the welders to actually work? I have a project set up and its should be able to start welding but It wont let me.
Mar 1 @ 10:12pm 
@silver.talon that can be caused by a separate game bug where getting out of a cockpit duplicates and keeps replaying anything that happened when you got out of the seat. Not sure why or how it happens but ive had it come and go
Mar 1 @ 3:20pm 
Hey Raidfire, the sound of the welder and grinding lasers are on an endless loop, at any distance and it won't stop if the block are turned off.
Feb 15 @ 1:12pm 
since the drills use the prototech drill size do u think u can make a more "early" endgame drill that uses the non-prototech drills for anyone that doesnt want to use the proto ones
Feb 9 @ 10:02am 
Yea, Arc Rings are broken...
Feb 9 @ 10:00am 
Is no one having issues with the Arc Ring BoreDrills? They seem to not work at all for me.
Feb 4 @ 4:00pm 
@Raidfire - is the "low resource" ratio with drill know issue? Same as @Niran posted few comments below. Drill from your mod give lot smaller resources than vanilla drills...
Raidfire  [author]
Feb 2 @ 12:44pm 
I dont control the backend. Thats the ToolCore framework. Any functional issue can be brought up in the coresystem discord. ToolCore is a framework similar to how weaponcore is a framework. Any new additions or fixes to a function is not something i can do. I use ToolCore with my models, textures, sounds and particles.