Sea Power

Sea Power

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County-class DDG Royal Navy
   
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Timeframe and Location: 1960s, 1970s, 1980s, Historical, Atlantic
Mod Type: Kitbash
Alignment: NATO
File Size
Posted
Updated
5.717 MB
Jan 21 @ 7:50pm
May 11 @ 1:27pm
8 Change Notes ( view )

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County-class DDG Royal Navy

Description
The County-class Destroyers were the first guided-missile destroyers of the Royal Navy, using the Seaslug SAM. The second batch of ships would use an upgraded version of this missile- the GWS.2. Over the course of their lifespan, they would be modified to accommodate Exocet AShMs. 2 of the class, Antrim and Glamorgan would see much action during the 1982 Falklands War, just before joining the rest of the class in retirement. After decomissioning, many of the class would see service in the Chilean navy until their eventual scrapping.

A complete re-release of my first kitbash! Now includes more variants, more functioning sensors and better overall looks. Requires Skyblazers RADF for the Wessex and Brothermunros Lynx (both linked).

Thanks to main naval battery for the hullnumbers too!

MORE TO COME!!!

On the way:
- Chilean variants
- Never built/fictional variants

22 Comments
britishguy9825  [author] May 8 @ 2:17pm 
Omg I’ve completely forgot about these because I’ve been working on other stuff. I tell you what, I need to update the county anyway, so I’ll get back to it at some point? I’ve got most the stuff done, just need to make slight additions.
hellpez May 8 @ 12:20pm 
Hi there, do you have an etd for the Chilean variants, I will love to see our navy units against the argentinian navy
britishguy9825  [author] Apr 10 @ 12:36pm 
Ehhh, I don’t think so. The superstructure is too big and wouldn’t allow for a helipad in the right place, and the deck shape doesn’t match as well as the Belknap does.
Ragoon Apr 9 @ 1:24am 
i feel like the galveston class would fit the county class better.
britishguy9825  [author] Mar 23 @ 5:39am 
I’m currently working on a mega update for the mod with historical Chilean, Pakistani and never built British and Australian variants, should be out in the next week or so!
Brother Munro Mar 20 @ 10:40am 
Make sure you enable them as well (as I forgot to xD)!
britishguy9825  [author] Mar 20 @ 8:40am 
Maybe try to refresh the dependencies (unsub and resub) in case you’re using an old version or anything
britishguy9825  [author] Mar 20 @ 6:47am 
Not sure what to say really, I've tested the mod upload version of the county and it's loading into custom scenarios fine for me. Maybe check download order?
dione Mar 14 @ 2:23pm 
Thank you! If you need any help with logs or anything I can provide to help you, feel free to ask!
britishguy9825  [author] Mar 14 @ 4:06am 
That’s odd I don’t know why it would do that…I’ll have a look when I can? The textures from the Mk6 turret may be bugging something, I’ll do some testing myself