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JMSDF Kongo-class DDG
   
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Timeframe and Location: 1990s, Pacific
Mod Type: Custom Model
Object Type: Destroyer
Alignment: NATO
File Size
Posted
Updated
111.116 MB
Jan 14 @ 12:48am
Mar 10 @ 5:53pm
7 Change Notes ( view )

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JMSDF Kongo-class DDG

Description
This Mod adds the JMSDF Kongō-class Ships to Sea Power. This MOD requires the Mitchell600 Arliegh Burke Mod, the SeaLifter Mod, and the Anchor Chain Mod. It does not need the S-70B-2 Seahawk Mod or the NTU Mod. I purposefully designed this mod to be more compatible with the combat ability of the Vanilla Ships in the Sea Power Game. This way it can be used in scenarios with the standard ships and will not be incredibly OP. It uses vanilla weapons, and helicopters.

Thanks to Dotmod for letting the Sea Power Modding Community use their Arleigh Burke model in Sea Power
Check these guys out at ---> https://dotmodgroup.github.io/

Thanks also to Mitchell600 for taking the time and effort to get the permission to use the model in the first place.

BRAVO ZULU Gentlemen!


The instructions I followed to get the SeaLifter and Anchor Chain Mods installed and working are here: https://seapower-modders.github.io/AnchorChain/install-anchor-chain.html#installing-anchor-chain

Be sure to scroll up to the top of the webpage and follow all the directions. The page scrolls to the bottom when loaded. After installing SeaLifter, Anchor Chain, (and BepInEx, the free and open source Unity mod loader) go into Sea Power's Mod Manager and activate them. SeaLifter needs to be higher in the load order than Anchor Chain.

Then subscribe to the @Mitchell600 Arleigh Burke Mod, and then the Kongo Mod. After that activate the Mods in the Sea Power Mod Manager.

After activating the Mods, a quick way to verify the loaded is to go into the Encyclopedia and look up the ships.

Hope things work out for everyone!

Salvo Regards,

LTJGBeam
18 Comments
KirbyMirror2 May 9 @ 1:56pm 
@ltjgbeam Mod needs to be updated due to the split of Harpoon variants as of latest beta.
Astrolis May 8 @ 1:13am 
ships are invisible when looking at them from other vessels
StickHeroes Mar 16 @ 6:53pm 
Is there supposed to be a SH-2 or some other helicopter attached? Right now there's just an empty hanger with 1 aircraft slot.
tasji2 Jan 24 @ 11:05pm 
I have a problem...
The model appears on encyclopedia, but when I input them into mission editer, it disappears!
hjcm7 Jan 22 @ 12:50am 
I checked your other mod "Arleigh Burke DDG Mod - Vanilla" the "Arleigh Burke FltI" also disappears when zoomed out.
hjcm7 Jan 21 @ 11:26pm 
There is a serious bug with the ship.
When zoom out at a certain scale, disappear the ship!
If select another ship and zoom out on the kongo, it disappears faster.
ltjgbeam  [author] Jan 18 @ 9:48am 
@Mitchell600. Sorry, not sure why the description got truncated. I updated the description again.

Salvo Regards!
Mitchell600 Jan 18 @ 9:38am 
Add Dotmod to you description as i told you to do please
ltjgbeam  [author] Jan 16 @ 1:33pm 
@nuclearstonk - Agreed. But I am starting out simple, and with minimal changes to the vanilla game. So I used only weapons in the base game. That way trouble-shooting the mod is a little simpler. If there's a problem, I know it's probably in my code, for the Mod.

Eventually I hope that Triassic Games will expand the Game into the present day. There seems to be a demand for it, as shown by the popularity of your NTU Mod. :)

Salvo Regards!
nuclearstonk Jan 16 @ 12:52pm 
@ltjgbeam this would mean that the kongo class ships must also have block IIIB SM-2 and SM-3, and RGM-109B TASM was out of service in 1994, so at the very least no JMSDF ship should ever have anti-ship tomahawk other than the extremely modern maritime strike tomahawk