Tabletop Simulator

Tabletop Simulator

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Zoo Vadis (unscripted)
   
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Type: Game
Complexity: Low Complexity
Number of Players: 3, 4, 5, 6, 7
File Size
Posted
Updated
137.461 KB
Jan 4 @ 3:14am
Jan 4 @ 3:29am
3 Change Notes ( view )

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Zoo Vadis (unscripted)

Description
Scripted Version By Flore

Zoo Vadis (2023).
Designed by Reiner Knizia and published by Bitewing Games.
https://bitewinggames.com/zoo-vadis/

Not scripted.
3-7 players. 20-40 minute playtime.
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Description from BoardGameGeek[boardgamegeek.com]:

What if the animals were the ones who ran the zoo?

…Presumably, this wild government would be built upon the support of fellow creatures and fueled by the fame, attention, and prestige of wide-eyed visitors. Naturally, the most aspirational beasts would lobby for a position in the star exhibit, and the lead star would be elected Zoo Mascot.

In order to join the star exhibit, each species must campaign its way up the hierarchy of enclosures with the majority support of animal voters. And the lead star will be the species that has earned the most laurels from raving fans and jealous rivals.

How does one gain support and earn laurels? Through crafty politicking, clever negotiations, and ruthless schemes. There can only be one Zoo Mascot, after all.

Where are you going? That is the ultimate question of Zoo Vadis.

Zoo Vadis is an evolution of Reiner Knizia’s classic negotiation game, Quo Vadis? It retains the elegant, political gameplay that fans have come to love while introducing many innovations and improvements by:

Enhancing the 3-player game and tailoring the board to all player counts through neutral, bribable figures—roaming peacocks
Widening the player count with a second game board for 6-7 players
Expanding the possibilities for strategic negotiation with asymmetric animal abilities
Increasing tactical opportunities with new special laurel tokens
Broadening the appeal of the theme and presentation with vibrant zoo art by Kwanchai Moriya and Brigette Indelicato
Enlivening the production with chunky animal figures and functional player screens
Like the original design, the game ends immediately when the Star Exhibit is full. Only the animals who have reached the Star Exhibit qualify for victory, and the winner is the player with the most laurels.
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The setup for this board game is only partially done. Since the Laurel tokens are placed randomly on the map, and the Peacocks depend on the number of players, I have not done any of the game setup. (Besides giving everyone 2 1-Laurel tokens).

The Rules PDF is here[boardgamegeek.com]
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This is my first mod! If you want to take this mod and modify it or add scripting, go for it. Let me know if you do, I would be interested to check it out.
The images are of varying quality. I don't think I did things the best I could've done them but this is my first attempt at making a mod so whatever.
I probably won't update or maintain this mod.
If you need me to take it down for any reason, let me know.
7 Comments
Flore Jan 12 @ 2:24am 
Thats perfectly fine :D thanks again for the assets!
biggie j  [author] Jan 11 @ 4:07pm 
Thats awesome! I'm going to put a link to yours at the top of this one's description (unless you don't want me to).
Flore Jan 11 @ 4:37am 
Spent some time on it and got a simple scripted setup working for the game using your mod's assets as a base
Flore Jan 10 @ 10:25am 
Nice to see this game on TTS! I might have a crack at making a scripted setup for this based on your mod if thats okay :D
Rockin132 Jan 7 @ 3:45am 
Hey nice, I was going to do myself but hadn't gotten around it (working on Knitting Circle right now). Thanks!
biggie j  [author] Jan 4 @ 2:33pm 
Thanks for the heads up, I didn't realize. If it happens to this one, so be it.
Adil3tr Jan 4 @ 9:36am 
RK often strikes these, that’s why there isn’t already one