Sea Power

Sea Power

Not enough ratings
Sacramento, Flight Deck Upgrade
   
Award
Favorite
Favorited
Unfavorite
Alignment: NATO
File Size
Posted
564.779 KB
Dec 26, 2024 @ 5:28am
1 Change Note ( view )

Subscribe to download
Sacramento, Flight Deck Upgrade

Description
In this mod I have setup three animated hangar doors for the Sacramento. It now supports a flight of two CH-46's and one SH-3H.
20 Comments
IceWalloh Apr 11 @ 4:30pm 
Put it higher in the load order. I'd put it above any weapon or ship upgrades
ot0917 Feb 14 @ 12:56pm 
The helo deck didn't change.still has crates on it and no option. Any fix suggestion?
skyblazer  [author] Feb 8 @ 8:30pm 
Anymore details on what could be broken? could most likely be a mod conflict.

What's AOE4?
ot0917 Feb 7 @ 4:44pm 
The Sacramento mod isn't working. Please advise. Also could you add it to the AOE4 Detroit?
skyblazer  [author] Jan 1 @ 7:24pm 
It's done but because of how the Deck Parking system works I have to wait till the Dev's resolve a bug. Currently The Helicopters take off but won't land because of the type requirements being bugged right now. I could do the Austin with a few Harriers but their landing animation isn't great.

The Dev's get back after the 6th, so possibly just another week or so to wait till a fix is released and I can publish :)
Richardguy Jan 1 @ 5:22pm 
I'm begging you, we need a mod to support flight operations from the Austin class LPDs. They should be able to support four active helicopters at a minimum, including CH-46s, AH-1s, and even Harriers.
dodgediesel2001 Jan 1 @ 2:06pm 
If you want to play with a bunch of mods and this fleet auxiliary they need at the top of the mod manager list.
JDQuesadilla Dec 29, 2024 @ 6:14pm 
I got it working but I also don't know what broke it in the first place. I didn't have to nuke my whole mod list tho, NTU and the new SeaLifter/ chainloader stuff has no affect. I theorize White Sands or Changing Fronts might have something to do with it but I'll let ya know if i find anything.
skyblazer  [author] Dec 29, 2024 @ 2:40pm 
I'm not sure what would be causing the conflict because I only change the Sacramento vessel ini files and add in a new animation controller ini which should be using its own file name. The only way I can think of that would cause a conflict would be if one of your other mods is using the Sacramento as well and is higher in the mod load order :/
bbtbmb Dec 28, 2024 @ 9:47am 
after disabling all other mods it worked! but witch other mods causes issue i guess drill down