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But like you said definitely overcomplicated for a script like this.
At this point this script relies on the pilot or another script (such as Flight Assist for example) to level the ship (*). Then each landing leg (or "kit") individually adjusts its own length based on:
- the distance to the ground that it locally measures
- the minimum and maximum distance of all other legs.
The legs (or "kits") don't know if they're at the front of the ship, the left, etc. so they don't know how they should extend/retract to *make* the ship level.
(*) This piece of info wasn't in the description before, I've added it.
In theory could this be used with wheels on pistons instead of mag-pads to create a self levelling rover?
Anyway, I've uploaded a fix. Now when using the "retract" and "extend" commands, the script waits roughly 5sec before turning everything off.
Let me know if you have any issue remaining after that.
I have 5 of those that act as my ships cushioned landing gear