Sea Power

Sea Power

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Small USMC Air Station MOD
   
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Dec 8, 2024 @ 9:55am
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Small USMC Air Station MOD

In 1 collection by plasm@n
New Airfields, Airbases & Carriers Loadouts Mods
13 items
Description
Small USMC Air Station Mod

A small USMC Air Station Mod (based on the small airfield template).

You can also use it in your scenarios to portrait a recently captured airfield or a FOB.

Aircrafts: 12 x AV-8, 12 x AH-1 and 4 x CH-46.

You'll find this mod in the editor @: Land Units / Nation: USA / Unit Type: Airbase -small (USMC Air Station) / Unit Name: Airbase -small (USMC Air Station).

Note: If you publish a scenario using this mod, do not forget to indicate in your description that in order it works the players need to subscribe to this mod first ;)

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Showcase scenario 'Another Day in the Corps'

I've made a showcase scenario for this mod.

A bunch of US Marines find themselves encircled, outnumber and outgunned. Fed up with sub hunting? Try tank hunting with AH-1 attack helicopters! Bored by long-range air combats? Try real dogfights with AV-8A Harrier: no radar, only guns and Fox-2 missiles! Tired of firing dozens of Harpoons at hapless Soviet ships? Try WW2 style low-level bombing runs through a hail of fire with those AV-8A and good old Mk-83! Try this special Sea Power scenario in which you don't control any ships! And be ready for some non-stop action! It’s just another day in the Corps!

You can download it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3382585781
9 Comments
spvtnik1 Jan 5 @ 5:25pm 
Excellent!
Tennguy72 Dec 12, 2024 @ 9:29am 
For those that need to know:
This is an example of how a FARP (Forward Arming & Refueling Point) would work. It extends the reach of your air forces. It in turn also keeps your carriers out of missile range of adversarial assets.

How to make this work in the game. The FARP has zero planes but the capacity for say 90 aircraft. Your planes take off from your carrier and/or airbases. They then "re-base" to the FARP, land and then you can have them take off again. They strike their targets and return to the FARP. They then can either stay at the FARP, refuel/arm and attack again or they take off and then "re-base" back to their original base.
Tennguy72 Dec 12, 2024 @ 9:29am 
My plan is to provide an ability for various airfields to serve as refueling and rearming points. For example, here is a scenario:

A soviet task force that is heavy with anti-ship capabilities is heading out to attack US Naval forces in the north Pacific. I have one carrier with just a handful of escorts, not nearly enough to protect the carrier. However, there is an airfield on Adak island. My carrier can launch it's strike force from a distance that out of the soviets missile range. The planes take off from the carrier, land at Adak, refuel and then take off and strike the soviet task force. Additionally, the Air Force out of Elmendorf AFB, Anchorage can use that same airfield. After the battle, the aircraft return to their original base/carrier. Hence the need for the empty large airfield option.
plasm@n  [author] Dec 12, 2024 @ 8:52am 
Many thanks for your feedback. The small empty airfield mod has just been published here: https://steamcommunity.com/sharedfiles/filedetails/?id=3383121717
I'm curious to see how you intend to use it in your scenario(s). Please do not hesitate to showcase it/them in the comments section of the mod.
Tennguy72 Dec 12, 2024 @ 7:44am 
After reading your message, I loaded up a saved mission and then added every airbase possible and it ran without an issue on my end. Some Mods do prevent the Nimitz carrier from being added.
Now, about that airbase I suggested. You could make two versions of it. One small and one large. The small one would work like your two mods, probably simulating a small strip like the former NAS at Cubi Point in the Philippines. The other should be a large one to simulate something like airbases in Iceland. The idea is a quick turn around for your aircraft. They land, do a hot refuel, re-arm and then take off and get back in the fight or afterwards, they refuel to return to their original starting field/carrier.
plasm@n  [author] Dec 12, 2024 @ 1:16am 
Very good idea :) Working on it ;). Meanwhile, just asking: Did you have any issue with this mod or the small US NAS one? A subscriber is complaining he can't place any airbases on the map in the editor anymore, after having installed the small US NAS. I'm wondering if you encountered the same kind of problem?
Tennguy72 Dec 11, 2024 @ 10:32am 
Speaking of small, could it be possible to have an airfield with no aircraft in it to begin with? The object being that an airfield serving as a FARP (Forward Arming & Refueling Point) to extend operation ranges. This would be helpful until and/or IF the devs or another modder can make an in air refueling capability to the game.
For example, I have a carrier operation off the east coast of the Philippines. I am striking a russian group off the west coast and bit away from the coast line. Carrier aircraft can possibly reach, but their fuel would be low at the strike point. I send a strike force up but I have them re-base at the airfield, land, refuel and then take off again, strike, return and then just take off again and re-base back at the carrier.
plasm@n  [author] Dec 11, 2024 @ 9:21am 
Thanks :) increasing the number of aircrafts taking off would not be fun ;). At least while played 'Another Day in the Corps scenario'. In this scenario, you'll need to manage the base optimally: choosing which aircrafts to send, how many of them, against which targets and with which loadout, and all this while facing different types of threats, almost simultaneously. Remember it's just a small airfield.
Tennguy72 Dec 11, 2024 @ 6:17am 
Works great. Any chance that you can have 4 aircraft take off at a time instead of 2?