Garry's Mod

Garry's Mod

1,234 ratings
Lykrast's TTT Weapon Collection
Type: Weapon, Addon
Tags: Roleplay
File Size
19.781 MB
Nov 7, 2014 @ 2:03am
Jan 21, 2015 @ 12:15am
3 Change Notes ( view )

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Lykrast's TTT Weapon Collection

Requires CS:Source.

This single pack will contain all my TTT weapons. For now, it merely contains the ones from my previous packs, but it will later have some extras that I will not release as separate packs (unless I hit the size limit).
All those weapons (except the traitors one) spawns randomly if the map allows it.

Primary weapons :

SMG ammo :

Honey Badger
Fires a little slower and deals a little more damage than your standard MAC10, but most importantly makes less noise (but does not prevent victims screaming on death).

Fast firing, low damage SMG with greatly increased clip size.

High damage and low rate of fire with very little recoil, with an integrated scope. While aiming down the sights, accuracy is much more increased than normal (70% reduced spread instead of 15%) but rate of fire is reduced by 45%.

SMG with sightly higher damage with less accuracy and more fire rate initially. Continuous fire reduces rate of fire by up to 75% but in turn reduces bullet spread by up to 90% over 16 shots.

High rate of fire and low accuracy. Bullets ricochets off surfaces up to twice, losing a bit of damage at each bounce.

Shotgun ammo :

Fast firing but low damage shotgun. Nothing really more to say.

Double Barrel
A powerful sawed-off double barrel shotgun with 2 rounds per clip. Secondary fire fires both at the same time (instead of the standard aiming). Low accuracy and very high recoil, but huge damage at very close range.

A carabine firing hard-hitting, accurate bullets. Closer to the rifle than the shotgun, but fires faster and has a clear sight when aiming with it, but also reloads slower. Headshot is deadly (unless you have low karma).

Rifle ammo :

A powerful energy rifle. Hold Primary Fire to charge up your shot, and release to fire. The more you charge, the more damage is dealt, and the more ammo is taken from the clip. I wouldn't try to charge it for too long if I were you. Headshot is deadly starting at 25% charge, bodyshot is deadly at 100% charge (unless you have low karma).

No ammo :

Ares Shrike
Similar to the H.U.G.E.-249, with higher accuracy, lower rate of fire and higher damage. The recoil starts extremly low, but gets up to 1900% higher if fired for too long without pausing over 22 shots.

Secondary weapons :

Deagle ammo :

Fires faster but deals less damage than your traditional Deagle. Headshot is NOT deadly.

Raging Bull
Fires slowly and deals mediocre damage with high recoil. However, the less health you have, the faster it fires and the more damage it deals. Damage maxes at +108% at 18 health, firing rate maxes at +291% at 13 health. Headshot is deadly when under 96 health (unless you have low karma).

Rifle ammo :

Pocket Rifle
A rifle on the secondary weapon slot. Deals sightly less damage and must reload every shot. Headshot is deadly (unless you have low karma).

Traitor weapons :

SMG ammo :

Gold Dragon
Low damage, accurate assault rifle that sets enemies (and props) on fire upon impact.

Special ammo :

Grenade Launcher
A 6 round automatic grenade launcher that comes packaged with another 6 in reserve! Don't be too excited, those are timed grenade and don't deal very high damage on their own, but that's surely enough to clear a room or at least disperse a bunch of innocents so that your traitor friend can pick them.

Consoles variables :
ttt_rp_railgun_sound 0/1 : makes the Railgun goes "Beep Beep Beep Beep" while charging, helping you know the charge level and release the trigger at the perfect time.

Models and sounds come from the M9K Weapon Pack and the Ree Weapon Pack, Railgun charging sound come from the Doom Weapons, I only take credits for the icons and the scripting.
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Nick78111 Jan 10 @ 12:02pm 
Is it just me or do the reloading sounds not work
Hati Nov 4, 2018 @ 7:55am 
cyka blyat
kyokyoknutt Jul 18, 2018 @ 9:35am 
@cptreynolds The grenade launcher I think comes from M9K. Try subscribing to M9K Heavy Weapons to see if that fixes it.
kyokyoknutt Jul 18, 2018 @ 9:35am 
@Robbot You'd need to extract the gmad file that contains the addon into your addons folder. You can then go into gamemode > terrortown > entities > weapons and delete the weapons you don't want.
Robbot12345 #CookiesandBread Jul 7, 2018 @ 3:11pm 
How do I remove certain weapons from the pack like the traitor weapons?
spazz [EPN] May 26, 2018 @ 5:58pm 
some of those are from m9k (double barreled shotgun, grenade launcher, e"ttt"c
BENNI.RoR Apr 26, 2018 @ 3:22pm 
The railgun works, but when I use the scope, all I see is the pink/black error texture.
MareSeestern Mar 8, 2018 @ 8:07am 
Thx Men
cptreynolds Mar 7, 2018 @ 8:08am 
Yes, I am using a dedicated Server. There are to ways to add workshop items to your server, first you can do it via a start batch file and the collection id or you use Gmad Extractor to extract the gma files, which you download when you subscribe to a workshop item, and copy them to the addons folder of your server. I do the latter, in the extracted folder you find the lua files of the individual weapons, just delete the weapons which you don't want and they won't spawn on the maps.
Here is a youtube video for how to add addons on a garry's mod server:
The OP also made other usefull garry's mod server tutorials.
MareSeestern Mar 7, 2018 @ 3:50am 
Thank you for the awnser. You are using a Dedicated Server? How to remove guns?