Arma 3
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Enhanced MAAWS for RHS
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Data Type: Mod
Mod Type: Equipment, Weapon
File Size
Posted
Updated
1.989 MB
Nov 25, 2024 @ 1:11pm
Feb 8 @ 12:23pm
12 Change Notes ( view )

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Enhanced MAAWS for RHS

Description
This mod is a comprehensive overhaul of the RHS M3 MAAWS, aimed at simulating the real-world MAAWS and its ammunition as accurately as possible. In addition to realistic function of the launcher and the rockets, my goal has also been to make the sights work properly, so that you can actually hit targets accurately. Many of the other MAAWS mods and even RHS itself have arbitrary muzzle velocity values for each type of ammo (and no range table to compensate for this), which means you just need to guess where to aim.

The real MAAWS manual (TC 3-22.84) was a major source in creating this mod. Without the excellent documentation provided in the manual, the mod would not have been possible.

There are descriptions in-game of all the new ammo types and their uses. Or just use a real world source like wikipedia or the real manual.

Features

- Configurable airburst fuzes for rounds that have them IRL (HE and illumination). There is a small GUI through which the fuze range is set.

- Configurable impact and delay fuzes for rounds that have them IRL (HEDP and ASM). The delay fuzes work realistically and will cause a round to penetrate a wall and detonate behind it. In other words, the anti-building rounds/modes are not just rounds with massively boosted damage. Fuzes are selected either through ACE Interact (when loaded) or by double-clicking the round in your inventory (when unloaded).

- Adds four new rounds: ASM 509, MT 756, HEAT 551 and Illuminator 545C

- All rounds are set to have the same muzzle velocity, enabling you to actually use the sights. By default in RHS the sights are only usable with HEAT 751.

- Simple simulation of the MAAWS sight: You now have to configure the sight to the round you are firing. This is also how the real life MAAWS works. If the sight is set to the wrong round, you will most likely miss (technical note: the flight path of the rocket is modified by a script, if the wrong sight setting is used).

- Realistic ACE3 Fragmentation configs for all rounds, including the pre-existing RHS rounds which do not have any fragmentation configs by default

- Realistic mass for all the rocket types, the launcher itself and its optic

- The vanilla MAAWS is modified to resemble the M3E1/M4 MAAWS (the ammunition that I provide for the M3E1 is still balanced around RHS damage values and it has not been tested with vanilla AFVs).

- Custom 3D models and inventory icons for every ammo type

- Detailed descriptions for all the ammunition in-game

Future plans

- Add an animation when you set the sight
- Add Smoke 469 (it turned out to be quite difficult to recreate its real world functionality in the game accurately)
- Add some sort of way to set the airburst range in inventory, rather than having to do it when you have loaded the round
- Support for other mods?!

Known issues

- Due to setting all the muzzle velocities of the rockets the same, most of the rockets do not have realistic flight trajectories and maximum ranges. This was a necessary evil to make the sights usable.
- If you fire a rocket with the wrong sight setting, the flight path of the rocket will sometimes be a bit weird. Just make sure you set the sight correctly before firing :)

Recommended companion mods

Prone Launcher

RAA
Since the ammunition in this mod is configured with realistic mass values, they can be a bit difficult to fit into some backpacks. Therefore, RAA's belt feature is highly recommended.

RHS Recalibrated
Some damage values in this mod have been made according to the balance in RHS Recalibrated. You may notice some minor inconsistent behavior, if you don't have RHS Recalibrated loaded.

Magazine classnames

"rhs_mag_maaws_HE"
"rhs_mag_maaws_HEAT"
"rhs_mag_maaws_HEDP"
"za_enhancedmaaws_mag_MT756"
"za_enhancedmaaws_mag_ASM509"
"za_enhancedmaaws_mag_ASM509_delaymode"
"za_enhancedmaaws_mag_HEDP_delaymode"
"za_enhancedmaaws_mag_HEAT551"
"rhs_mag_maaws_SMOKE"
"rhs_mag_maaws_ILLUM"

"za_enhancedmaaws_mag_m4_HE"
"za_enhancedmaaws_mag_m4_HEAT"
"za_enhancedmaaws_mag_m4_HEDP"
"za_enhancedmaaws_mag_m4_HEDP_delaymode"
"za_enhancedmaaws_mag_m4_ASM509"
"za_enhancedmaaws_mag_m4_ASM509_delaymode"
"za_enhancedmaaws_mag_m4_MT756"
"za_enhancedmaaws_mag_m4_HEAT551"
"za_enhancedmaaws_mag_m4_SMOKE"
"za_enhancedmaaws_mag_m4_ILLUM"

Credits

- RHS for the MAAWS models, textures and configs
- Beviin CT-6269 for providing models, inventory icons and advice for some config settings

License
APL-ND
https://www.bohemia.net/community/licenses/arma-public-license-nd

This mod is not permitted to be reuploaded into the Steam Workshop.
Popular Discussions View All (1)
1
Jun 28, 2025 @ 10:36am
Which rounds for what? - ASM stands for...
Apricot_ale
74 Comments
Sep 28 @ 5:43pm 
Fire Support Plus recently added WP rounds to everything. I recommend checking them out.
Sep 28 @ 1:16pm 
Hello pal, did you start working on the smoke round at all?
Aug 16 @ 3:07am 
That would be amazing mate. Absolutely love this mod, massively improves out units AT gameplay!
Zantza  [author]
Aug 16 @ 1:03am 
Maybe I'll get around to it now that someone actually asked for it, lol
Aug 15 @ 4:08pm 
Hello mate, any update on the smoke round?
May 12 @ 4:57am 
Ok, Thanks ;)
Zantza  [author]
May 10 @ 12:57pm 
Doesn't seem like there are specs released for it other than the penetration capability, so no it won't be added.
May 8 @ 1:09am 
New HEAT 758 was revealed by SAAB. it is Tandem HEAT round with up to 700mm armor pen /w ERA. would you add it later?
May 2 @ 2:19pm 
Yeah the damage of the "projectile" for RHS vehicles with their RHS armor system
Zantza  [author]
May 2 @ 12:34am 
Glad to hear that you enjoy it!

Regarding the NLAW, RHS-compatible in what way? Damage values?