Garry's Mod

Garry's Mod

488 ratings
Pathfinder SWEP | Become A Nextbot
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Movie, Roleplay
File Size
Posted
Updated
472.543 KB
Nov 23 @ 5:12am
Nov 29 @ 3:44am
10 Change Notes ( view )

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Pathfinder SWEP | Become A Nextbot

In 1 collection by Oinari-sama
Vampire Stuff
14 items
Description
Tracking Target

Let's be real, Nextbots aren't scary despite some people pretending that they are. What is actually intimidating however, is an angry player armed with a shotgun and access to their navigating tools. Someone with an optimal route to your exact location at all times.

This SWEP allows any player to access the navmesh to become a nextbot themselves. Visualising a direct route to whatever target they select, good or bad intentions all left up to their own desires.


All is clientside, no one other player will see you use this SWEP or the path you are currently seeing.

A MAP WITH NAVMESH IS REQUIRED FOR THIS TO WORK

Here is a Navigation Mesh Guide in case you don't know what that is or how to make one yourself.



Possible Tracking Targets
  • Players
  • NPCs
  • GPS Points - (additional entity, check the Others tab)



Do note that drawing very long paths will most likely be expensive on your framerate. I've added optimisations for this by decreasing the update-rate the further you are from your target, but even then, it can still have a pretty big impact.

Map in screenshots is gm_boreas
69 Comments
#FixTF2 Heavy 14 hours ago 
fr
19 hours ago 
Maybe you can only update the path when the player is moving? It would probably be easy to do since you only have to check the player's velocity.
jmstef10 Dec 1 @ 5:41am 
this mod is graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
corruptphoton Dec 1 @ 1:47am 
it IS gm_boreas
enricomthomas Nov 29 @ 4:33pm 
I am pretty sure the map In the thumbnail is also gm_boreas because there is an underground section of the map that looks like it
sixmilman Nov 29 @ 12:09pm 
whats the map in the thumbnail? (not the screenshots)
Valv1k Nov 29 @ 11:50am 
:steamhappy:
CrazyTren Nov 29 @ 11:30am 
perfect I can finish the ritual
Auditormadness9 Nov 29 @ 7:32am 
Sometimes it's trying to go through walls, how to fix?

I have very rich navmesh
Oinari-sama  [author] Nov 29 @ 3:55am 
Interesting, that could work, I might even be able to add some toggleable hud elements to visualise what path is tracking what. Thank you for the suggestion either way.

Fixing the core functionality of the mod should however come first, I just switched the system to use steam IDs in hopes to make the system not confuse players anymore. As well as additional cleanup for deaths.

The server is responsible for sending navigation data to the client to visualise and it does this by attaching a nextbot to you. The server was likely confusing players around (usually happens when players disconnect or new players join and their internal game IDs change or some other addon / interference that may mess with that)