Half-Life 2

Half-Life 2

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Script MultiLoader
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type: assets
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32.343 KB
Nov 16, 2024 @ 10:52pm
Dec 24, 2024 @ 9:42am
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Script MultiLoader

Description
For some reasons you have to install Friendly Fire mod to initialize addons with earlier script ids 2-50. I'm not sure why but they just refuse to work without that addon.

This mod solves a problem with loading multiple scripts at the same time by replacing skill_mainfest.cfg file. So you can download and use other script mods from workshop without them conflicting with each other.
Up to 1000 slots are currently available.(Thanks Copper Boltwire for help).
Before using this you need to set this mod as the top priority in workshop subscribed items menu.
Feel free to use this mod but don't forget to check a thread for occupied slots and report your mod's slot number to ensure there's no conflicts with other script mods.

Popular Discussions View All (2)
89
22 hours ago
PINNED: Mod List/Occupied Slots(Discontinued)
Hds46
2
Feb 11 @ 4:23pm
PINNED: How to Create a Script for MultiLoader
Vitamin Celsius
115 Comments
Hds46  [author] 23 hours ago 
@Weird Dude 4970
@Майкадило
There was an issue with Dynamic Fire Glow disabing episodic behavior in Episodes maps. I have pushed an update for it and now everything should work properly in Episode 1 and 2.
Майкадило May 12 @ 2:28pm 
So there's a lot of bugs I've encountered in episode 1 like antlions breaking through cars and gates not opening. My guess is that it happens because my load order is wrong, but I don't know how to change it, I've looked through several discussions and people say that you in fact can't. So how can I set load priority?
Weird Dude 4970 May 12 @ 12:45pm 
This mod broke Alyx in Ep1, couldn't hack the roller mines at the start, couldn't pick up the shotgun in the hospital, etc.
Hds46  [author] Apr 28 @ 12:09am 
Slot ID is the name of the script file. This script will automatically try to load 1000 different cfg files located in "custom _scripts" folder and they have numbers as their name, their name are ID of the mod. Usually creators put them in mod description folder or in a discussion thread here.
Luc681 Apr 27 @ 9:16pm 
Are slot ID numbers are the same thing as the Workshop ID numbers? If not, then how do I find the slot ID?
Hds46  [author] Apr 17 @ 1:45am 
@deadpool_4000
I'm not sure if BM could detect external cfg files. There's also no one uploading cfg scripts in BM's workshop beside my's Mega Mod Pack scripts.
deadpool_4000 Apr 16 @ 1:25pm 
Please add this addon to Black Mesa workshop too!
DarkArbitur Mar 21 @ 3:49pm 
i dont know why but the game seems abit off not saying its this mod but like the main characters arent moving like there stuck and its sad because i caint play any of the story thru the story
Ильшат Mar 1 @ 8:05am 
Base :104:
Shadow1997 Feb 18 @ 8:35am 
Please add this addon to Entropy zero 2 workshop!