Space Engineers

Space Engineers

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NavMarkers
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Type: Mod
Mod category: Modpack
File Size
Posted
Updated
169.694 KB
Nov 9, 2024 @ 10:29pm
Dec 6, 2025 @ 1:08pm
10 Change Notes ( view )

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NavMarkers

Description
Overview
Space Engineers mod to add commands for showing GPS markers as large 3D spheres in the world. Client side only and originally designed for the Sigma Draconis Expanse server to aid in navigating through space and avoiding the 'slow zones'. Useful for marking gravity wells, danger exclusion zones or any other point in space with a radius.

Updates
Updated as of Dec 6th 2025.
  • Added 'load' chat command. Will force a reload from the data file. Also allows an optional parameter to create missing GPS Markers
  • Added active state to markers, allowing them to be toggled on/off individually
  • Added double click nav marker in list to toggle active state
  • Added double click gps in list to add new marker
  • Modified 'list' command to show index into the marker list
  • Modified 'set' command to first look by index, then by exact Name
  • Modified 'toggle' command to allow toggling of individual markers
  • Modified 'remove' command to first look by index, then by exact Name

Updated as of May 2nd 2025.
  • Added new chat commands as requested
  • Added chat command alias of /nm
  • Implemented help show chat commands

Use
Open up a cockpit in the k-menu and look for the new controls. There are two lists, one for available GPS points and one for active markers. You can create a marker from a properly formatted GPS point using the 'Create from GPS' button. In order for a GPS to show in the available list it's name needs to follow some rules:
  • GPS name must contain the range in Kilometers in one of the following formats:
    • (R-<range>)
    • (R:<range>)
    • (R.<range>)
    • [R-<range>]
    • [R:<range>]
    • [R.<range>]
  • For example 'Danger! (R-10)' as a GPS name would allow it to be selected.
  • Marker color is take from the GPS color at the time of creation.

Settings
The menu to adjust some render parameters can be found using HupAPI. Access it by opening chat and then pressing F2. This will put the text 'Mod Settings' in white on the left side of the screen. Click that to open all mod settings and choose 'Nav Markers' from the list.

Chat Commands

Chat commands can be found by using either '/nav' or '/nm' in the in-game chat box. Example: '/nm help'

Current commands: (More to come depending on feedback)
  • list: Lists all active markers in chat
  • add <range> <name>: Adds a marker with radius <range> centered on the GPS point with <name>
    • <name> can have spaces but must be surrounded in quotes
    • Example: /nav add 100 "Saturn Rings"
    • Adds a nav marker with a radius of 100km centered around the GPS point named "Saturn Rings"
  • remove <name>/<index>: Removes a marker with the matching <name>, or optionally at the given index from the list command
  • set <range> <name> OR set <range> <index>: Updates an existing nav marker's radius, either by name or by index
  • toggle: Toggle visibility of all markers. Accepts two optional parameters <index>/<name> and <on/off>
    • Example: /nav toggle "Saturn Rings"
      • Toggles the visibility of the nav marker named "Saturn Rings" (either on or off depending on what it was)
    • Example: /nav toggle 2 on
      • Turns on the visibility of the nav marker at index 2 from the list command
    • Will first try to find a marker by matching name, then by index and finally by a partial match with the name if no exact match is found. Can be used to toggle/set multiple markers in this way
  • close: Toggle showing only close / nearby markers. Change settings in the F2 Menu
  • intersect: Create a new GPS marker at the intersection of the camera ray and active nav markers
  • load: Loads saved markers from disk. Allows replacing the .dat file with different data and forcing a reload
    • Optional parameter of 'true' will create any missing GPS points from the loaded markers
  • help: Shows a help message

Source
Github: https://github.com/VengantMjolnir/se_nav_markers

This is actively under development currently and comments are welcome.

**Note: Now available in Plugin Loader
17 Comments
VengantMjolnir  [author]
Jun 26 @ 10:06pm 
Interesting. I'll try that soon and see what's up
Jun 7 @ 10:16am 
Can't get this to work. Tried clearing cache and verifying files. Build Info States compiling errors. Possible conflict with GPS Folders mod?
May 23 @ 1:57am 
Okay, I got it working! This game is really annoying... broken shader file. Thanks for help
May 23 @ 1:33am 
I am unable to toggle 3d sphere https://streamable.com/3rpiwa
VengantMjolnir  [author]
May 22 @ 11:27pm 
I've tested it in a multiplayer world, and in a single player one and the double click to toggle still works. I'm also able to toggle all of them off using both the chat command (/nav toggle) and the control panel UI. I was also able to use '/nav toggle Test' where the one I was using was called Test. I noticed that the /nav toggle <index> isn't quite what I had intended as it is using a zero based index and not what is shown in /nav list. I'll change that soon.

What exactly isn't working for you?
May 18 @ 1:01pm 
Any luck?
VengantMjolnir  [author]
May 15 @ 10:12pm 
Thank you for the notice, I'll give it a look this weekend and see what has changed
May 4 @ 6:16am 
This mod no longer works correctly. It is not possible to toggle the visibility of the nav marker.
VengantMjolnir  [author]
May 2, 2025 @ 11:59pm 
I've added the cockpit commands to the chat commands as requested, as well as a new one for updating an existing markers range. I've also added the R. format to the list of acceptable ones.
Apr 18, 2025 @ 3:08pm 
Really appreciate the work that's gone into this, thank you! Using it to outline gravity well and safety zone around that well. Also to mark out nexus sector borders in online play. Award given!