Arma 3
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Roadblock Duty
 
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
28.695 MB
Nov 2, 2014 @ 4:40am
Nov 9, 2014 @ 8:56am
7 Change Notes ( view )

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Roadblock Duty

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Description
UPDATE! 18/05/2019

I have done some work on a fix for this mission. I do not know when it will be done as the many changes ArmA received over the years has broken some of the scripts used in the mission. However, the mission is still playable in it's current state! The update will include, more vehicles, more contraband, more civ models, overhauled checkpoint area and much more. I might also make an ACE version for prisoner management.

Hello everyone, today I am releasing "Roadblock Duty", a dynamic vehicle checkpoint mission that
requires NO ADDONS!

I released an alternate version without music which has a smaller file size:
http://steamcommunity.com/sharedfiles/filedetails/?id=336893600

IMPORTANT ~ A.I will move around the checkpoint if you do not follow this order:

Make sure to OPEN the gates then allow vehicle through checkpoint.
This ensures the right A.I behaviour!

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Briefing:
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-You are in charge of a NATO led roadblock tasked with ensuring no FIA combatants or supplies leave Kavala.
Cutting supplies to the rest of the republic might just reduce the risk of an armed guerrilla uprising.

-You must search civilian cars and let them through the roadblock. Any weapons or ammunition found, must be taken away.

-Be on the lookout for enemy forces attempting to leave Kavala they may be hiding in civilian cars.

-Press 0 - 0 - 2 / 0 - 0 - 3 to open/close the gates.

- Press 0 - 0 - 1 to allow a vehicle through the roadblock.

IMPORTANT ~ A.I will move around the checkpoint if you do not follow this order:

Make sure you OPEN the gates then allow through the checkpoint.
This ensures the right A.I behaviour!

-You will be relieved in the morning, good night and good luck!

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This mission includes a radio script that is compatible with multiplayer.
Everyone hears the same music coming from the radio at the same time.
It can be turned ON or OFF.

It also includes Virtual Armory!

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Tracks included with the mission:

AC:DC ~ Thunderstruck
AC:DC ~ Shoot to Thrill
AC:DC ~ Highway to Hell
Metallica ~ One
Led Zeppelin ~ Stairway to Heaven
Avenged Sevenfold ~ Beast and the Harlot
Avenged Sevenfold ~ Hail to the King

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Change log v1.01 (11/02/14)
-Fixed AI vehicles going around and not through the checkpoint.
-Added liftable gates using a radio command on each end of the checkpoint.
-Added Virtual Armory (VAS) and Radio markers on the map.
-Fixed some delay and glitches in the Radio script.

Change log v1.0.2
-Tweaked A.I spawn emplacements
-Tweaked A.I movement when arriving and moving through the checkpoint. (Tested with 5+ cars without issues)

Change log v1.0.3
-Remove the campfire that was dealing a massive amount of damage when next to it.

Change log v1.0.4
-Added relief squad after your shift.
-Fixed huge amount of flatbed trucks with civilians in it. Sometimes mixed with rebels.
-Removed Hatchback sport from the script because AI's can't drive for ♥♥♥♥.
-Added tower as a vantage point. (Requested in comments)
-Probably more tweaks and fixes that I have forgotten along the way.

Change log v1.0.5:
-Made longer, doubled the amount of time the mission lasts

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-I recommend playing this on a multiplayer server with 2-5 players.
However, it can very well be played in single-player too.

Thank you!
-AtlasActual

Popular Discussions View All (1)
2
Nov 21, 2018 @ 3:46am
So what do you do when they do have contraband?
[DPDN] Leet
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227 Comments
Raddaz Jun 15 @ 10:59am 
i've played this mission sooo many time! its my fav please make a ACE version and add more ill even pay lol
AtlasActual  [author] May 19 @ 8:10am 
Glad you managed to figure it out!:lunar2019smilingpig:
misfit May 19 @ 6:52am 
Okay, nevermind you have to press shift AND 0 then 0 again for it...
misfit May 19 @ 6:35am 
0 just puts my weapon away... I tried Apex and normal and nothing works
AtlasActual  [author] May 18 @ 7:18pm 
It opens a menu with the first 0, then the second 0 opens the "Radio" submenu and the last digit (1-2-3) is for the action you want to be made.
misfit May 18 @ 6:40pm 
So you switch it to normal Arma then just press 0-0-1 in a sequence? I've also been told that it brings up a menu, but that is not the case
AtlasActual  [author] May 18 @ 6:32pm 
Just tested and it works fine for me
misfit May 18 @ 6:15pm 
I switched it and still nothing...
AtlasActual  [author] May 18 @ 4:58pm 
zynide, These controls are for default arma 3 keybinds, you might be using the APEX layout.
misfit May 18 @ 2:36pm 
0 - 0 - 1 doesn't work or any of the binds.

0 pulls out/puts away my weapon - Arma
1 is formation sh!t - Arma

0 is holster - Arma Apex
1 is primary - Arma Apex