DCS World Steam Edition

DCS World Steam Edition

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Su-25T : Weapon Specifications List / Other useful information
By Porucznik Kloss
A list of all the Su-25T weapons and utilities with their statistics and purposes and other useful information pertaining to instruments and indicators.

Information gathered from DCS World Encylopedia, ED Forums, Wikipedia , and other websites.
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Su-25T Basic Info
The information in this guide is subject to change if future updates modify/add anything.

Mission Role Tasks :
AWACS (Airborne Warning And Control System) : An airborne radar
CAP (Combat Air Patrol) : Protect friendly assets in and around the station area
SEAD (Suppression of Enemy Air Defenses) : Engage SAM radar and launch vehicles.
CAS (Close Air Support) : Destroy as many vehicles as possible
Sweep : Aggressive counter air into enemy territory
Intercept : Air to Air interception of an assigned aircraft
Escort : Protect a target
OCA (Offensive Counter Air) Engage dangerous enemy assets such like SAM launch vehicles and airbases
Strike : Standard Air to Ground mission against enemy war production
Deep Strike : Strike deep into enemy territory
FAC (Forward Air Control) : Assign targets
Recon (Reconnaissance) : Gather intelligence of enemy area

Instruments


Fuel
A lamp is lit it means that a particular tank is empty.

The meanings of the lamps:
I - outer two external tanks;
II - inner two external tanks;
КР - wing tanks;
3/4 - third and fourth tanks;
Ц - central fuselage tank;
0.5 - emeregency fuel quantity - equal or less 500 kilogramms.

Warning Lamps
I've noticed only 4 warning lamps work in the Su-25T



1) Смотри таьло -General warning lamp, indicates either stall speed, pull up, low air-speed, and along with most any other warning lamp.
2) Пожар - Engine failure/fire (Currently it can be any engine)



*Engine 1 controls hydraulics 1
*Engine 2 controls hydraulics 2

3) гидро1 - hydraulics failure 1 (Hydro 1 controls the nosewheel steering unit, the initial chambers of the aileron boosters, the airbrakes, the slats, the flaps and the elevators (*Rudders are not controlled by hydraulic system*)
4) гидро2 - hydraulics failure 2 (Hydro 2 controls the undercarriage extension and retraction, mainwheel braking, the yaw damper, and the second chambers of the aileron boosters)

*Looking at the engine temperatures also can show indication of a fire if the temperature is in the red zone, when engine is on fire you should turn it off or it will cause fuel tanks to explode.

Hydraulics
(Same stuff explained above, with addition to brakes and tips)

1) Nosewheel braking
2) Mainwheel brake
3) Hydro 1 controls the nosewheel steering unit, the initial chambers of the aileron boosters, the airbrakes, the slats, the flaps and the elevators (*Rudders are not controlled by hydraulic system*)
4) Hydro 2 controls the undercarriage extension and retraction, mainwheel braking, the yaw damper, and the second chambers of the aileron boosters

*If a hydraulic leak occurs and is of risk falling below 50%, it is best to lower the gears, otherwise they will not lower fully
*Airbreaks also should be closed quickly if a leak occurs or they will stay open once fluid leaks completely
*Flaps are not as important as landing than gear, and they also relly on the hydraulic fluid. Gears are more of a priority than flaps
*Functions of hydraulics do not function properly below 50%

Threat Types :

П = airborne radar

3 = long
range radar

X = medium
range radar

H =short
range radar

F = early warning radar

C = AWACS

Airport/Airfield/Aerodrome IDs
This is useful if you are not looking at a map or need more precise way of figuring out an airfield besides looking for the closest one.

These IDs are used with the navigation system built into the HUD of the Su-25T, when in navigation mode (pressing 1 for Route mode(MPW or ENR),Airfield beacon mode(B3B or RTN), and Landing mode(ПОС or LNDC) , pressing Cntrl+` will cycle through the waypoints/ID's of Airfields in "Airfield beacon mode" and also the landing glidescopes of airfields in "Landing mode".



Ground Radar signitures
When equiped with Fantasmagoria pod , going into ground attack mode (7) then activate the pod with (I) and Radar targets will appear on your hud. Some have designations to identify them with.

List of Radar designations


Radar/IR Threat (range/height) :
*These are estimates*
Enemy radar threats overview (range/height):
2km/1.5km M163 Vulcan
2.5km/2km ZSU-23-4 Shilka
3km/2.5km Gepard
6km/3km Roland
7km/6.5km OSA/Gecko
8km/5km Tunguska/Grison
12km/8km TOR/Gauntlet
16km/10km MIM-23-Hawk
16km/11km Kub/Gainful
25km/10km Newa/Goa
32km, 25km S-11 BOK/Gadfly
45km/30km Volkhlov/Grumble
90km/35km Patriot

--------------------------------
*These are also estimates*
Enemy IR threats overview (range/height):
3km/2.5km M6 Linebacker
3km/2.5km Stinger (Manpad)
3km/2.5km M1097 Avenger PMS
4.2km/3.5km Strela-1/Gaskin
4.5km/3km 9k38 IGLA/Grouse (Manpad)
5km/3.5km Strela-10/Gopher
8.5km/3km M48 Chaparral

How to shoot multiple Vikhr missiles :
Set launch mode to 2 rocket launch (hit Cntrl+V so that the missile launch circle is in the center of your hud, not the side.)
Press trigger for one missile to launch, hold for two to launch
Turn the laser off after each target is destroyed then slew shkval and lock onto new targert , the laser turns on when you fire Vikhr (Vikhr turns off laser after set time by itself, but this takes to long).

HUD color
(Right Cntrl + H) changes the color of your hud to : Red,Green,Orange,Yellow
Brightness of HUD's color changed with (Right Cntrl + H) also.
Below are two example :




Su-25T Pylons
The centre of gravity can change!

The modeling of lateral and longitudinal center of mass is taken into effect. This can
change depending on fuel load and weapon loads.

The asymmetrical loading of weapon and fuel pylons, which influence the characteristics of
lateral control (depending on flight speed, regular overload, etc), is also modeled.

Air-To-Air (IR)
Weapon
Type
Guidance
Range (km)
Warhead (kg)
Weight (kg)
Speed
Intended Targets
R-60M
Short-range, infrared, air-to-air missile
infared
5
6
65
Mach 2
Aircraft (Pylon 11,1)
R-73
Medium-range, infrared, air-to-air
missile
infared and Inertial
15
7.4
110
Mach 2.5
Aircraft (Pylon 10,2)

R-60M


R-73

Bombs (Guided/Free fall)
*Range of bombs depends on the height and horizontal speed they were dropped at
Weapon
Type
Guidance
Range (km)
Warhead (kg)
Weight (kg)
Intended Targets
BetAB-500
Penetration bomb with re-tarded system
Free fall
-
75.8
478
Concrete piercing, bunkers, concrete runways.(Pylon 2,3,4,5,7,8,9,10)
BetAB-500ShP
Penetration bomb with rocket / parachute system
Parachute / Rocket
-
77
380
Concrete piercing, bunkers, concrete runways (Pylon 2,3,4,5,7,8,9,10)
FAB-100
General purpose bomb
Free fall
-
44.9
99.8
Wide variety of targets, including artillery, trucks, bunkers, surface-to-air missile sites, antiaircraft artillery sites, ammunition dumps, railway engines, light surface vessels and supply points.(Pylon 2,3,4,5,7,8,9,10)
FAB-250
General purpose bomb
Free fall
-
120
249
Military-industrial sites, railway junctions, field facilities, personnel, light armoured vehicles and trucks(Pylon 2,3,4,5,7,8,9,10)
FAB-500 M62
General purpose bomb
Free fall
-
240
506
Defence industry facilities, light armoured vehicles, railway junctions, fortifications and personnel.(Pylon 2,3,4,5,7,8,9,10)
KAB-500kr
TV-guided bomb
TV-command
17
195
560
Wide variety of targets, including artillery, trucks, bunkers, Scuds, surface-to-air missile sites, antiaircraft artillery sites, early warning radars, and supply points.(fire and forget weapon)(Pylon 5,7)
KMGU-2 96 AO 2.5RT
Dispenser
Free fall cluster disp.
50-150m
96x2.5kg
525
96 x 2.5kg Frag bomblets - Each bomblet has a kill radius of 30m against material, 20m against unsheltered personnel and 10m against entrenched personnel.(Pylon 2,3,4,5,7,8,9,10)
KMGU-2 96 PTAB 2.5KO
Dispenser
Free fall cluster disp.
50-150m
96x2.5kg
525
96 x 2.5kg Armor piercing - Anti-tank and anti-personnel capability.(Pylon 2,3,4,5,7,8,9,10)
MBD-2-67U - 4 FAB-100
Bomb rack of 4 FAB-100's
Free fall
-
4 x 44.9
4 x 99.8
Wide variety of targets, including artillery, trucks, bunkers, surface-to-air missile sites, antiaircraft artillery sites, ammunition dumps, railway engines, light surface vessels and supply points.(Pylon 2,3,4,5,7,8,9,10)
RBK-250 PTAB-2.5M
Multipurpose cluster bomb
Cluster free fall
2.5 per 30 bmblt.
94
275
30 x 2.5kg General purpose, armoured targets(Pylon 2,3,4,5,7,8,9,10)
RBK-500 PTAB-10.5
Anti-personnel/anti-material cluster bomb
Cluster free fall
10 per 30 bmblt.
-
504
30 x 10kg General purpose, armoured targets(Pylon 2,3,4,5,7,8,9,10)
RBK-500U PTAB-1M
Anti-personnel/anti-material cluster bomb
Cluster free fall
1 (per) 352 bmblt.
-
504
352 x 1kg General purpose, armoured targets(Pylon 2,3,4,5,7,8,9,10)
SAB-100
Illumination bomb
Free fall / Parachute
1-3km altitude
-
-
Dispenses 8 LUU-2B/B illumination flares. Each flare burn during 2 minutes, lock it onto a target and fly over it to deploy.(Pylon 2,3,4,5,7,8,9,10)

BetAB-500


BetAB-500ShP


FAB-100


FAB-250


FAB-500 M62


KAB-500Kr


KMGU-2 - 96 AO-2.5RT


KMGU-2 - 96 PTAB-2.5KO


MBD-2-67U - 4 FAB-100

RBK-250 PTAB-2.5M


RBK-500 PTAB-10-5


RBK-500U PTAB-1M


SAB-100
*LUU-2B/B from SAB-100
Missiles (Guided)
Weapon
Type
Guidance
Range(km)
Warhead (kg)
Weight (kg)
Speed
Intended Targets
9A4172
Vikhr
Medium-range, anti-tank, laser-guided,
Semi-Active Laser
10
12
45
Mach 1.8
Armored vehicles, slow air targets(Pylon 4,8)
Kh-29L
Medium-range, laser-guided, air-to-
surface missile
Semi-Active Laser
10
317
657
Mach 2.5
Fortifications, strong points, bridges, command and control centers, artillery and missile emplacements, boats.(Pylon 5,7)
[/tr]
Kh-29T
Medium-range, TV-guided, air-to-surface
missile
TV-command
12
317
670
Mach 2.5
Fortifications, strong points, bridges, command and control centers, artillery and missile emplacements, boats.(fire and forget weapon)(Pylon 5,7)
Kh-58
Medium-range, anti-radar, air-to-surface
missile
Inertial and Passive Radar
70
320
640
Mach 4
SAM Radars - NEEDS L-081 Fantasmagoria Pod(Pylon 5,7)
S-25L
340 mm laser guided aircraft rocket
Semi-Active Laser
3
190
480
2520 km/h
Soft targets, concrete targets(Pylon 2,3,4,5,7,8,9,10)
Kh-25
ML
Meduim-range, laser-guided, air-to-surface
missile
Semi-Active Laser
11
90
300
Mach 0.72
Fortifications, strong points, bridges, command and control centers, artillery and missile emplacements.(Pylon 3,4,5,9,8,7)
Kh-25
MP
Medium-range, anti-radar, air-to-surface
missile
Semi-Active Laser
25
90
320
Mach 0.76
SAM Radars - NEEDS L-081 Fantasmagoria Pod Press (I) to activate/deactivate it in air-to-ground mode(fire and forget weapon)(7)(Pylon 3,4,5,9,8,7)

9A4172 Vikhr


Kh-29L


Kh-29T


Kh-58


S-25L


Kh-25ML


Kh-25MP

Pods/Fuel Tanks
Name
Type
Location
Purpose
MPS-410
ECM Pod
Wingtip
Jams enemy radar homing missiles coming at you. Gives position away, (Activated with (SHIFT+E), but as of 1.2.12 ECM pods do not have an indicator inside the cabin, remember when you turn them on/off!)(Pylon 11,1)
Mercury LLTV
Targeting
Centerline
Targeting pod with better low light camera in it than standard Shkval(Pylon 6)
L-081 Fantasmagoria
ELINT Pod
Centerline
Passive electronics intelligence pod that receives and locates enemy radars - needed for anti-radar missiles(Pylon 6)
Fuel tank 800L Wing
Fuel Tank
Stations 3, 5, 7, and 9
Total added weight per FULL tank is 760 KG
Total added fuel weight per FULL tank is 620 KG
Means that when empty there is still 140KG per tank of useless weight on your aircraft, not to mention the additional drag. DROP WHEN EMPTY!!! (Lalft +r)(Pylon 5,7,3,9)
SPPU - 22-2
Gun pod
Stations 5, 4, 7, and 8
Firing rate, rounds/minute: 2800-3000
Muzzle velocity, m/s: 690-890
Range, km: 3
Ammunition storage, rounds: 260
Deflection method: manual or laser lock(Pylon 5,4,7,8)
Smoke Generator -Color (Blue,Green,Orange,Red,White,Yellow)
Smoke!
Stations 5, 4, 7, and 8
Look like R-73 missiles, activated with (T) (Pylon 1,11)


MPS-410

Mercury LLTV

L-081 Fantasmagoria

Fuel tank 800L Wing

SPPU - GSh-2-23

Smoke Generator -Color
Rockets (S - Unguided)
Weapon
Type
Guidance
Range (km)
Warhead (kg)
Weight (kg)
Speed (km/h)
Intended Targets
S-13
OF
122 mm unguided aircraft rocket
Unguided
2.5
32.5
68 (pod 505)
2700
5 x APAM Fragmentation Rocket , Designed for strikes against fortified and hardened objects (pillboxes, shelters, airport aprons and runways)(Pylon 2,3,4,5,7,8,9,10)
S-8
KOM
80 mm unguided aircraft rocket
Unguided
1.3-4
3,6
11.3 (pod 386)
2196
20 x AT Fragmentation Rocket ,(400mm penetration) light anti-armor. This rocket is intended to engage modern tanks, lightly armored and soft-skinned combat materiel. Owing to the fragmentation effect, the rocket also inflicts damage on manpower.(Pylon 2,3,4,5,7,8,9,10)
S-8
OFP2
80 mm unguided aircraft rocket
Unguided
6-7
9.2
16.7 (pod 402)
-
20 x HE Fragmentation Rocket , This rocket is designed to engage personnel, soft and lightly armored targets.
(Pylon 2,3,4,5,7,8,9,10)
S-8
TsM
80 mm unguided aircraft rocket
Unguided
1.3-3
3.6
11.1 (pod 382)
-
20 x Smoke, This rocket is intended to mark ground targets, routes of movement and landing areas in daytime.(Pylon 2,3,4,5,7,8,9,10)
S-24
B
240 mm unguided aircraft rocket
Unguided
2
123
235
2520
1 x Blast Fragmentation - frag warhead for large or area soft targets(Pylon 2,3,4,5,7,8,9,10)
S-25
OFM
340 mm unguided aircraft rocket
Unguided
3
190
480
2520
1 x Ultra heavy FFAR(folding-fin-aerial-rocket) HE ,soft targets, concrete targets(Pylon 2,3,4,5,7,8,9,10)
S-5
KO
57mm unguided aircraft rocket
Unguided
3
1,05
3.86 (pod 264)
2422.8
32 x HEAT Fragmentation Rocket "tickling the dookhi's (mujahedeen) heels" - frag warhead soft /armour targets.(Pylon 2,3,4,5,7,8,9,10)

S-13 OF


S-8 KOM


S-8 OFP2


S-8 TsM


S-24


S-25


S-5 KO
Outdated but helpful charts
Taken from =41&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=&set_filter=Filter&set_filter=Y[www.digitalcombatsimulator.com]
^ Can download these from there :D^
The data in these charts is not entierly up-to-date with the simulator as it was created by their respected authors at an early version of the simulator.


~End
Credit to Stimpy for giving a basic and out-dated information that was updated in this guide.
See : http://forums.eagle.ru/showthread.php?t=93615&page=5

♩ ♪ ♫ ♬♪ ♩ ♫

Documentary on the Sukhoi’s “Frogfoot” Su-25, Su-28, Su-39

Have fun :D
< >
38 Comments
LtCol_Davenport Sep 25, 2020 @ 4:47am 
This is really awesome and really helped me, but is it still update? Since weapons specification may change during updates. Hope to an answer from the creator :)
BemZ Jun 15, 2020 @ 2:04pm 
Nice Guide, I love it
IU.A.TI CAVE TROLL Apr 16, 2020 @ 12:56am 
Nice!!!
nezarimac Nov 30, 2019 @ 6:33am 
Dear Ponrucznik
I need some help I’m new to DCS I have done all the training for SU 25T all ok with me, but when I played the command post strike mission I cannot do the TV lock in the bunker when I hit enter it will lock other vehicle in the map and show a Redbox I change my setting to simulation What does still nothing change
Ding Dong Jr. May 31, 2019 @ 5:07pm 
Just as a note in the Overview section, you incorrectly label the general warning lamp "Смотри таьло" when it should actually be "Смотри табло"
Ddraig Sep 23, 2018 @ 5:28pm 
@Happy Grenade probably WAY too late, but you need to be in A2G mode for A2G weapons (7 on number line) or A2A mode for A2A weapons (6 on number line) and have a good lock for lockable weapons to get LA (Launch Authorized) or have a valid drop solution (essentially be somewhat level and within range of the ground) for bombs.
A2A missiles sensor heads are hardlocked to just below your flight crosshair (listen for tone)
A2G missiles require targeting equipment; either visual (via O key) for regular shvkal-type TGP or i key for radar-seeking missiles
Lyiico Apr 22, 2018 @ 10:39am 
can't fire missles/drop bombs on the sukhoi frogfoot, why?
Freakshow Apr 12, 2018 @ 1:06pm 
Such a helpful guide
Ukjack Mar 19, 2018 @ 8:12am 
Great guide gave me some reason to play in the SU-25T again since i forgot everything i learned before
Iron Dome(DRS) Jan 20, 2018 @ 8:06pm 
to repair on dcs make sure your engines are off, cockpit is opened, instrument switch is set to off and you can repair