Halls of Torment

Halls of Torment

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Ability Upgrades with Elemental and Debuff Synergies
By bluemeep
A brief summary of abilities that have upgrades that add elemental or debuff traits beyond their initial set.
   
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Spark
Arcane Splinters
  • Arcane Elements: Splinters will get elemental damage and can apply affects on hit.

Arcane Rift
  • Elemental Rift: Lightning: Rifts spawns with an element based on element types. Adds Lightning damage type to the Rift source and Splinter upgrade.

Astronomer's Orbs
  • Electrified Orbs: Orbs deal additional lightning damage based on their movement speed. Orbs can electrify enemies on hit based on movement speed.

Frost Avalanche
  • Static Ice: Ice damage from all Avalanche attacks will get Lightning damage type and have a chance to electrify enemies.
Frost
Arcane Splinters
  • Arcane Elements: Splinters will get elemental damage and can apply affects on hit.

Arcane Rift
  • Elemental Rift: Ice: Rifts spawns with an element based on element types. Adds Ice damage type to the Rift source and Splinter upgrade.

Flame Strike
  • Frost Strike: Transforms the Flame Strike into Frost Strike. The Ability and Upgrades become Ice and work now with Frost.
Burn
Arcane Splinters
  • Arcane Elements: Splinters will get elemental damage and can apply affects on hit.

Arcane Rift
  • Elemental Rift: Fire: Rifts spawns with an element based on element types. Adds Fire damage type to the Rift source and Splinter upgrade.

Clay Golem
  • Magma Fists: Golem's melee attacks deal fire damage and have a chance to inflict burn. +50% Attack Area, +4s Roll Cooldown

Hailstorm
  • Frozen Fire: Every time Hailstorm applies frost, it also applies burn. All Hailstorm damage will be of the type Fire.

Lightning Strikes
  • Explosive Strikes: When a Lightning Strike deals a critical hit, it causes an explosion that deals fire damage based on the strikes strength (30%).

Radiant Aura
  • Sacred Flame: Emits an additional fire based attack that will distribute a certain number of burn stacks among all enemies in range. Number of stacks can be increased with burn chance.
Affliction
Radiant Aura
  • Punitive Light: Emits an additional magic attack that can apply Fragile and Affliction to all enemies.

Transfixion
  • Painful Incision: Fires projectiles behind you. All Transfixion projectiles get a chance to apply Affliction.
  • Amputation: Adds shots in backwards direction. Enemies hit by Transfixion take 10% additional damage for each debuff stack.
Fragile
Radiant Aura
  • Punitive Light: Emits an additional magic attack that can apply Fragile and Affliction to all enemies.

Ring Blades
  • Piercing Blades: Adds two projectiles per cycle. Additional blades deal magic damage and can apply fragile. Projectiles can't be blocked.
Slow
Frost Avalanche
  • Quick Freeze: Frost Avalanche will leave a trail of ice patches that slow down enemies. Patches may also apply frost effect.

Morning Star
  • Spiked Chain: The chains of your Morning Stars also inflict damage and have a chance to apply slow on hit enemies.

Phantom Needles
  • Phantom Fetters: Needles apply Slow on hit. Apply chance is reduced for each enemy hit by the projectile. For each Slow stack on enemies needles have an additional flat 15% Crit Chance.

Ring Blades
  • Crippling Blades: Adds two projectiles per cycle. Additional blades can apply slow effect.

Spectral Fists
  • Spectral Clutch: Each Spectral Fists attack summons an additonal clutching hand that targets the strongest closeby enemy. They damage and slow enemies they on touch.

Spirit Warrior
  • Dash Impact: At the end of his dash the spirit warrior casts a physical shockwave that damages and slows down enemies.

Transfixion
  • Crippling Cuts: Fires projectiles behind you. All Transfixion projectiles get a chance to apply slow on hit enemies.
  • Amputation: Adds shots in backwards direction. Enemies hit by Transfixion take 10% additional damage for each debuff stack.
Footnotes
Ability text has been borrowed with gratitude from https://hot.fandom.com/wiki/Halls_of_Torment_Wiki

Header image is from Heavy Metal Magazine issue #278
2 Comments
bluemeep  [author] Nov 1, 2024 @ 1:10pm 
Good note! I thought that one might have just been a general AoE, but I'll have to double check now.
Stormtempter Oct 29, 2024 @ 6:52pm 
The golem also has a lightning upgrade, ferrite something, it give it zappy power on rolls.