Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Visually Distinctive Terrains - Arid Biome
   
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Tags: Terrain
File Size
Posted
Updated
3.260 MB
Nov 1, 2014 @ 3:38am
Nov 3, 2014 @ 8:22am
2 Change Notes ( view )

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Visually Distinctive Terrains - Arid Biome

In 1 collection by Cousken
Visually Distinctive Terrains
3 items
Description
I had a problem of seeing what terrain type a tile is without looking on the tooltip, so I decided to create this mod. It retextures the games terrain so that all the terrain types are more distinctive and easier to distinguish between.

This particular instance fixes only the Arid biome, with the other biomes soon to follow.

To everyone who wants to play this mod in normal singleplayer and multiplayer - There is a way to make this possible by forcing C:BE to load loose asset files instead of FPK files. Unfortunately, i haven't figured out how to make that work yet. If you can help, leave a comment :)

Thanks to Nutty from the CivFanatcis forum with helping me understand how the mod tools work. Enjoy your colonizing :)

Here's a download link for those of you who have problems using Steam Workshop: http://forums.civfanatics.com/showthread.php?p=13584257#post13584257

Update #1
- Made the grass tiles darker
- Grass bushels on grass tiles are now a darker colour than their terrain
- Made the undergrowth in forests darker and more visible
Popular Discussions View All (1)
2
Nov 19, 2014 @ 11:19pm
Canyons
Caboose Corsair
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110 Comments
Rayki Nov 14, 2020 @ 5:25pm 
@Everyone Most mods for this game have been abandoned since 2014, they don't work properly because Firaxis essentially fucked the game up at a code level and it became a nightmare for modders. That was when Firaxis essentially abandoned the game, face with trying to fix the abortion that was Rising Tide they instead threw in the towel and left you all with a broken product.

This game will never run right on it's own, let alone with mods, I'd give up and get something else.
Believe And You Will Be Saved Oct 15, 2019 @ 3:12pm 
i got the dlc and the game, but each time i make a game or custom game i get error message saying it fail to install texture so i'm frusrtated the mod not works for me... for any visual mod it not works, fail to load textures ...
Doctor G Oct 3, 2019 @ 1:16pm 
if it does not work, then push the flag and report it as so
dead-kun Feb 22, 2018 @ 8:30pm 
Why would you create and then release a mod that doesn't work?
mr_mellow3 Aug 14, 2017 @ 12:02pm 
"To everyone who wants to play this mod in normal singleplayer and multiplayer - There is a way to make this possible by forcing C:BE to load loose asset files instead of FPK files. Unfortunately, i haven't figured out how to make that work yet. If you can help, leave a comment :)"

If you can't make it work in single player what was the point? Can't recommend this collection. Didn't work for me at all.
RUSapache May 26, 2017 @ 11:42am 
Yeah, in BE one type of terrain can have many models, it is realy confusing (moreever if you play always with random map).
But thanks God we always have small window with information about current tile, which exists all time.
You will be missed in Civ 6
Aenyr Jul 5, 2016 @ 4:18am 
This mod is too old to work with Rising Tide, but another one called Biomes Redux may work
Brad Marchand Jul 1, 2016 @ 5:46pm 
I'm wondering, do your Visually Distinctive Terrains mods work with the linux version of Civ BE?
Coolbeano Jan 8, 2016 @ 2:57pm 
This mod may make me play this game again
Phayntom Dec 24, 2015 @ 12:22am 
can you update this for Rising Tide?