Arma 3
25 ratings
WMO_ACE
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
38.864 KB
Oct 4, 2024 @ 2:20pm
Oct 16, 2024 @ 2:28pm
2 Change Notes ( view )

Subscribe to download
WMO_ACE

Description
This is a reupload of the great original from Bloodwyn: https://steamcommunity.com/workshop/filedetails/?id=925018569

- With this Pull Request added to fix ACE Stamina Drain: https://github.com/Bloodwyn/Arma-3-WMO/pull/4/commits/45b11bfebd4769c02bb7d3d477e3c875fad00b0a

- Plus my own Fixes applied ontop to make it work with the latest Version of ACE (PR Itself did not work)

- Alongside some cleanup and

- A WORKING SERVER KEY (Yippie)
21 Comments
Nov 11, 2025 @ 11:25am 
I really hope that you will succeed if you take on this. Thank you for your response!
NeroTheHero111  [author]
Nov 11, 2025 @ 10:43am 
One of the ACE Updates since then might have changed the way stamina drain works, I might be able to fix it, perhaps, maybe.
Nov 11, 2025 @ 9:39am 
I've noticed that if I'm on a vehicle in certain positions (such as sitting or half-sitting), the ACE stamina is still rapidly depleting. What can I do in this situation? Will you ever be able to fully fix this bug, or is your work already the best you can do? Thank you in advance!
NeroTheHero111  [author]
Nov 8, 2025 @ 11:50am 
Only load this mod.
Nov 8, 2025 @ 9:48am 
To use this mod, do you need to download the original WMO mod, or is it enough to download your mod?
Sep 17, 2025 @ 3:00pm 
Interesting, thanks for looking deeper into it and finding out what the issue was
NeroTheHero111  [author]
Sep 17, 2025 @ 7:38am 
Okay so I looked into it. In short: This isn't something that can be fixed, as it is an engine limitation.

In order for a player to be able to walk on an object, it needs to be defined a certain way inside the model file itself. When defined like that, it causes clutter (in this case, grass) beneath the object to be hidden when spawned. You can observe this behaviour in its intended use case when placing down buildings. The grass beneath is deleted. The same happens with the invisible model here.
I could make the object smaller, but then there is a risk of players falling off when vaulting and the grass would still be cut below.
Sep 17, 2025 @ 1:04am 
I rember
NeroTheHero111  [author]
Sep 17, 2025 @ 12:06am 
I forgor
Sep 16, 2025 @ 10:59pm 
The grass cutter bug seems to happen when the player lands on terrain from a fall, no matter the height. For example stepping down from a rock, vaulting over a fence with EM, etc.

I can confirm it is a problem exclusive to WMO and versions like WMO_ACE