Garry's Mod

Garry's Mod

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Call of Duty: Black Ops 2: CDC (Playermodel + NPCs)
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
18.903 MB
Sep 28 @ 3:06pm
1 Change Note ( view )

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Call of Duty: Black Ops 2: CDC (Playermodel + NPCs)

Description
NOVA 6! HAZMAT SUITS NOW!

A minor update to Loyalists old port of the BO2 CDC/BO1 Hazmat guys, originally i started on this like 8 months ago and forgot about it, saw that Rebirth Gasmask addon which reminded me this existed and i finished this.

All the textures have been re-ported and are formatted correctly, the missing textures are fixed, the physics have been overhauled, and the scale is more in line with other source models and not so large, plus fixed hitboxes.

Credits:

Loyalists: Original port.

Ollie: C_hands.

Gunslinger: model/texture edits.
43 Comments
ilovefeetface Oct 10 @ 7:24pm 
Yeah I just started using that works like a dream
( λ ) Hidden Oct 10 @ 5:21pm 
@ilovefeetface you can also use cl_gasmask_drawthirdperson 0.

@Gunslinger I did make that mask thinking about BO1 models, the head bone is in almost the same position.
ilovefeetface Oct 10 @ 2:31pm 
My bad
ilovefeetface Oct 10 @ 2:31pm 
Oh I see
Gunslinger ☢  [author] Oct 10 @ 12:23pm 
It never was designed with this model in mind in terms of mask placement, only HL2 ones.

I only made the gas mask a bodygroup because there was a fully modeled face under it so I thought I might aswell
ilovefeetface Oct 10 @ 9:18am 
Okay uh the rebirth gasmask is clipping into the face
MarkedxGage Oct 9 @ 11:01pm 
Awesome
ilovefeetface Oct 7 @ 10:31am 
Nvm
I fixed it
ilovefeetface Oct 7 @ 10:12am 
I don't get the c-hands
Kyle Oct 5 @ 8:05am 
any chance on uhh porting these into l4d2