TCG Card Shop Simulator

TCG Card Shop Simulator

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Card Rarity Probabilities (Update 0.50.3)
By LoddZee
This guide goes over the probability checks for each rarity of cards based on what I've found in the code.
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This Guide
So, you wanna know how rare that really cool and expensive card you just pulled actually is? Or are you here to find out what the rarest card is?

Either way, this guide goes over the probabilities for each card rarity and the steps the game takes to generate the cards!

(Quick Note: when I say "rarity" I mean the border type. In the code, "rarity" refers to what card pack the card came from, eg Common, Rare, Epic, Legendary. Rarity is more fun to say than "border type" in my opinion.)
Probabilty of Each Card Rarity
Here are the exact probabilities that the code gives for each rarity.

Full Art: 1/400 (0.25%)
EX: 1/100 (1%)
Gold: 1/25 (4%)
Silver: 1/12.5 (8%)
First Edition: 1/5 (20%)

Any Foil: 1/20 (5%)

(For each rarity, getting a foil is a 1/20 on top of it. For example, a Full Art Foil is a 1/400 to get a
Full Art and then a 1/20 for that Full Art to be a Foil, giving a 1/8,000 or 0.0125% chance)
Here's How It Works
The moment you open a pack, the game will randomly generate 7 cards. Each card goes through the following process:
1) Generate a random number between 0 and 10,000.
2) Check if the number is lower than the set probability value for that rarity multiplied by 100. (There is a set value for each rarity, basically the chance out of 100)
3) Repeat once for each rarity.

The first check is always to see if the card will be Foil (1/20).
From there, it'll check for the rarity. It'll check down from Full Art to First Edition. If it succeeds any, it will skip all other checks. If none succeed, it'll default to a Base Card.

The type of card pack does not affect the chances of each rarity. You get the same probability for Common Packs as you do Legendary Packs as you do any Destiny Packs (with the exception of Ghost Packs).

Another thing, there's no sign of any difference between Individual Card Packs and Box Card Packs (Cards from a Box Pack). All packs go through the same code to generate the 7 random cards and rarities.
The Calculated Distribution
If you have any study in probability and statistics, you might notice that with the method of checking each card rarity as stated above, it does depend on the previous result. If the code decided your card is a gold card, it will never try for a silver. So therefore, to get the more common card rarities, it will need to fail each other check before hand.

So after crunching the numbers, the following table shows roughly how many different card rarities you'll get on average out of 10,000 cards and their respective percentage (both rounded to 2 decimal places):

Card Rarity
Number of Cards out of 10k
% Per Card
Full Art
23.75
0.24%
Full Art Foil
1.25
0.01%
EX
94.76
0.95%
EX Foil
4.99
0.05%
Gold
375.26
3.75%
Gold Foil
19.75
0.20%
Silver
720.50
7.21%
Silver Foil
37.92
0.38%
First Edition
1,657.14
16.57%
First Edition Foil
87.22
0.87%
Base
6,628.59
66.29%
Base Foil
348.87
3.48%

Note: this does not take into account ghosts and ghost foils as they are dependent on packs and not individual cards. They wouldn't change the values much anyways.
Ghost Packs and Ghost Cards
For those who don't know, there's a rare set of cards called Ghost Cards.

Each pack that you open has a random chance of being a Ghost Pack.

If you're opening a Tetramon pack, it's a 1/1,000 chance (0.1%) for it to be a Ghost Pack.
If you're opening a Destiny pack, it's a 1/500 chance (0.2%) for it to be a Ghost Pack.

If the check succeeds, the last card in a Ghost Pack will be a guaranteed Ghost Card.

There's a 50/50 for it to have a White or Black background and still a 1/20 for it to be a foil.
(A total of 1/20,000 (0.005%) chance for a Foil Ghost Card from a Tetramon Pack or a 1/10,000 (0.01%) from a Destiny Pack).

Note: all Ghost Cards are Legendary Full Art cards.
XP From Opening Cards
Did you know that the xp you gain from opening packs all depends on what rarity of cards you get? Well, here's the xp you get per rarity of cards:

Base 1 Exp First Edition 2 Exp Silver 6 Exp Gold 8 Exp Base Foil 8 Exp EX 15 Exp First Edition Foil 16 Exp Full Art 18 Exp Ghost 18 Exp Silver Foil 48 Exp Gold Foil 64 Exp EX Foil 120 Exp Full Art Foil 144 Exp Ghost Foil 144 Exp

(Credit to user EndOfFile for compiling this list!
Seeing How Many Packs You've Opened
As of now, there's no easy way to see how many card packs you've opened.
The best way I've found is by using a site called saveeditonline[www.saveeditonline.com].

1. Open saveeditonline[www.saveeditonline.com].
2. Locate your save file: C:\Users\%userprofile%\AppData\LocalLow\OPNeonGames\Card Shop Simulator\savedGames_Release1.gd. (The 1 is the save file, you'll also have 2 or 3 if you've saved into them)
3. Drag and drop or open in browser the save file. The website may say you can't open them but you definitely can.
4. Search for: m_GameReportDataCollectPermanent > cardPackOpened
5. The number next to it is how many packs you've opened!

I'm hoping OPNeon will add in a stats page in the future.
Customer Trading Cards
As of update 0.50, Customers can now sell or trade you cards! What type of card they sell or trade is dependent on your store level, meaning you can't get destiny cards without having unlocked destiny packs and ghost cards will show up more frequently when you are a higher level. That being said, here's the values:

Lvl
Unlocked Pack
Destiny %
Ghost %
Foil Ghost %
0
Common
0%
0.4%
0%
5
Rare
0%
0.8%
0%
12
Epic
0%
1.2%
0%
20
Legendary
0%
1.6%
0.016%
25
Destiny Common
15%
2%
0.04%
30
Destiny Rare
25%
2.4%
0.072%
40
Destiny Epic
35%
2.8%
0.112%
50
Destiny Legendary
50%
3.6%
0.18%

The card that is chosen by the customer has an even chance to be any border including foil. So a 1/12 for a base all the way up to a 1/12 for a full art foil. Only exception are ghost cards which I have listed above the rarity for a foiled ghost per pack unlocked.
Want To Listen Rather Than Read?
If you'd prefer listening to the explanation rather than reading it in plain text, feel free to watch this video by Keldor who basically goes over this guide very simply! https://youtu.be/O6ExZH2DS7E?si=yXRjEHiPI3mf-5RF
And this video here is myself going over the new 0.50 update and it's mechanics! https://www.youtube.com/watch?v=8HRwQPg3fUc
Disclaimer
This info is subject to change by the Developer.
If you see a mistake, let me know. This is from what I've concluded from looking at the code.
I will not be revealing how I looked into the code.

I hope this guide helps you understand what is going on behind the scenes a bit more!

Big shoutout to Keldor for quoting this guide to others whenever they ask about the probabilities!
And to everyone who has given me awards! You are all so very kind and I hope each and every one of you get many Ghost Foils!
109 Comments
Silkan Nov 22 @ 7:17am 
The fact that the traded cards have a uniform distribution of borders is so op. Time to get those full art foils :steammocking:
LoddZee  [author] Nov 8 @ 12:19am 
you can never find rare cards in anything other than rare packs. Same with Common, Epic, and Legendary.
TheLoliAbuser♡ Nov 7 @ 1:17pm 
I have a question: opening a common or rare pack.. what does it change? che chances or only the type of card i will find? common pack = common cards? or can i find rare/epic/legend cards even in common packs?
LoddZee  [author] Oct 29 @ 4:07pm 
DosenDomezz, it took me 6300 tetramon packs to get my first ghost card. It's all up to luck.
DosenDomezz Oct 29 @ 11:23am 
So, i opened 2606 packs (over 1000 destiny packs, the rest tetramon packs) and just got 1 ghost card (worth about 450 $). Can anyone tell me if there´s a fault or is it just so hard to geht these ghost cards?
Delta, The [REDACTED] Oct 26 @ 5:39pm 
What were the chances of me pulling 3 full art foils from a single destiny pack?
LoddZee  [author] Oct 26 @ 6:11am 
Gameface, you've been blessed by the guide!
Gameface Oct 25 @ 11:18am 
I just wanted to say. The FIRST pack after reading this guide I got my first full art foil lol
Chef Sushi Oct 22 @ 10:27pm 
LoddZee, Thanks for the reply.
Mephil Oct 22 @ 9:48pm 
Bruh I must have been insanely lucky to pull a $10k+ foil ghost card on my first box of cards