tModLoader

tModLoader

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Stellaris Ships Mod
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
46.967 MB
Sep 18, 2024 @ 4:27am
Oct 30, 2024 @ 7:32am
11 Change Notes ( view )

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Stellaris Ships Mod

Description
This mod adds ships and weapons from the strategy game "Stellaris", and it's quite op.
Mod progress:
After defeating the Eye of Cthulhu, a space communicator will definitely drop. After using it, you can contact the Modifiers Association and spend coins to commission them to customize ships.
Ships are independent units with similar behaviors to summons, but they will attract enemy hatred when attacking, and also have attributes such as life.
Ships have sections and parts. Different sections can carry different parts. Parts can improve the properties of ships and provide new weapons and features.
Note that ships are bound to the world, which means that the same player will not be able to take ships away when switching worlds.
The upper limit of ships is limited, and the upper limit will increase with the progress of the game.
When a certain progress is reached, new ship types and parts will be unlocked.
As for the rest, it is recommended to explore it yourself.

Sprite and sound assets are from Stellaris.
Multiplayer games are not supported.

Changelog:
v0.2 - Added the Ancient Weapons, which can be obtained by defeating a strong enough boss after defeating the Moon Lord.
v0.3 - Added EN localization.
v0.4 - Added Titan-class Ship.
v0.5 - Minor Improvement.
v0.5.1 - Fixed Localization Errors.
v0.5.2 - Movement and Jump Mechanic Improvements.
v0.6.1 - Added Shroud and related Tech, which can be obtained by defeating the Moon Lord (33%).
v0.6.2 - Added more Shroud-related components, and move some to the Shroud to acquire.
v0.6.3 - Bug fixed.
v0.7 - Added Leader, you can assign Town NPCs to command the ships.
Originally posted by tModLoader StellarisShips:
Developed By Volknet_Online(网络核心)
43 Comments
R41NB0W Mar 1 @ 1:36pm 
Why is it not multiplayer compatible?
pinkowishalex Jan 17 @ 9:55am 
incredible stuff, my only issue is that the item used to summon the ships isnt more of a lategame item. i mean, it wouldnt really be that OP if it was just a hardmode drop and you used the ships against bosses like moonlord, which would make sense lore-wise that aliens have travelled from across the galaxy to kill moonlord and would be super cool, but they had to verify your strength first.
Ori Dec 23, 2024 @ 10:29pm 
It just does that from what I can see, it also disappears in multi-player after half of a minute to a minute
Echidna Dec 11, 2024 @ 2:15am 
It might be a mod conflict, but sometimes the ship grabs me and carries me to the right.
MrColossus Dec 7, 2024 @ 4:54pm 
Back here again, i like the mod but lately i keep constantly teleported by the ships, is there anyway to disable it or there is possible mod conflict there?
IndigoSynesthesia Dec 2, 2024 @ 9:57am 
The ship menus dont fit on screen, and cant be moved
Ori Nov 19, 2024 @ 10:46pm 
The ships also despawn after like a minute in multiplayer for no reason.
Sankata Nov 19, 2024 @ 7:21am 
bro playing stallaris on terraia is crazy
Leafdoll Oct 25, 2024 @ 11:22am 
Now there needs to be a Stellaris Mod add-on for this

Either Salvation War (https://steamcommunity.com/sharedfiles/filedetails/?id=2069004553&searchtext=Salvation) for Reviving and Preservation

The City (https://steamcommunity.com/sharedfiles/filedetails/?id=3251816226&searchtext=Project+Moon) for Mana Manipulation and Armor Manifestation

Or Madoka Magica (https://steamcommunity.com/sharedfiles/filedetails/?id=1641168812&searchtext=Magic) for AoE and Single Target
Yharim (Water gaming) Oct 14, 2024 @ 5:49pm 
"This mod adds ships!"

Discord mod : "SAY NO MORE"

*also discord mod 1 hour later* : WHERES THE SHIPS!?