Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









1) With the iconography, you should indicate exactly the number of citizen cards are required. We had some issues with the Scout and whether you gain 1, 2, or 3 citizens based on strength.
2) Reduce the number of city slots to like four to make it a lot more stragetic. in this situation, if you gain a citizen that isn't in your city, you can either discard it, or discard one stack in your stack and keep the one you took/attracted.
3) Scout should specifically be a flat number of citizens that you gain and sparks gained based on strength. For example: 1 strength is 1 citizen. 2 strength is 1 citizen and 1 spark. 3 strength is 1 citizen and 2 sparks. The reson for this is that Scout gets ridiculously OP if someone gets a bunch of them. It just kinda isn't fair.
4) Needs a Winston draft for a two player variant.