Banished

Banished

407 ratings
Smaller Vendor Buildings
 
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3.984 MB
Nov 20, 2014 @ 4:41pm
3 Change Notes ( view )

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Smaller Vendor Buildings

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In 1 collection by Elfecutioner
Re-Sized Buildings for a Better Fit (Banished)
6 items
Description
This mod includes three new Vendor buildings, smaller than the Market, called Hardware Store, General Store, and Farm Stand. The newest building in the set, the Hardware Store, doesn't carry food or medicine. Unlike the market, it also carries a small amount of stone. The General Store and Farm Stand eliminate the production building stock, only keeping goods that citizens use in their homes or on their person. The storage ratios of those items has also been altered from the Market, with the General Store only changing to a higher tool percentage, and the Farm Stand using lower protein, firewood, medicine, and clothing percentages. Also, it should be noted, that these buildings do not in any way affect the requirement of needing a market for nomads to appear.

Statistics of (Market)/Hardware Store/General Store/Farm Stand
Radius (45)/30/30/20; Resulting coverage areas 44%/44%/20% (see screenshot #2 of v5)
Storage Capacity (10k)/6k/5k/2.5k
Storage toolbar button positions: (300)/329/330/331

Download current and past versions (and sometimes a newer beta) directly here: http://banishedinfo.com/mods/view/681-Smaller-Vendor-Buildings-Compilation-beta

Code: Elfecutioner
Custom Graphics (v6+): Taken from The Guild 2 Renaissance. All rights belong to Nordic Games GmbH. Non-commercial usage with courtesy of Nordic Games GmbH. Edited for re-use in Banished by RedKetchup.


German translation available here:
http://steamcommunity.com/sharedfiles/filedetails/?id=381910518
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98 Comments
Decoherence Sep 22, 2019 @ 4:06am 
此 mod 包括三个新的供应商大楼,比市场小,称为硬件商店、普通商店和农场展台。最新的建筑,硬件商店,不携带食物或药品。与市场不同,它还携带少量的石头。普通商店和农场摊位消除了生产建筑库存,只保留公民在家中或人身上使用的商品。这些物品的储存比例也从市场变化,一般商店只改变一个更高的工具百分比,农场展台使用较低的蛋白质,木柴,药品和服装百分比。此外,应当指出,这些建筑物绝不影响需要为游牧民提供市场的要求。
Squible33 Mar 11, 2019 @ 3:24pm 
Im french and confused about the purpose of all that. I think it would be better if you described each of them like this:

Hardware store: Store '' ''. (Does it need employee, if yes where does he take ressources and will he distribute them also?) When is it better than a market or the other 2?

General store: Store '' ''. (Does it need employee, if yes where does he take ressources and will he distribute them also?) When is it better than a market or the other 2?

Farm stand: Store '' ". (Does it need employee, if yes where does he take ressources and will he distribute them also?) When is it better than a market or the other 2?
crahuks Jan 21, 2019 @ 6:56am 
for some reason this doesnt work for me could someone help me
Kyro Jorvaskr Dec 6, 2018 @ 4:09pm 
Is it possible to reskin the store that looks like the Brewery? I would very much like to see that :) other than that, great mod!
Elfecutioner  [author] Apr 20, 2018 @ 4:38pm 
The General Store carries the same kinds of goods as the Market, excepting the raw building materials, same as the Farm Stand. I tried to describe it as succinctly as I could in the description above, but I hope this helps clarify.
Euzio Apr 19, 2018 @ 8:30pm 
Hope someone can answer this but from what I know, the Farm Stand distributes food, the Hardware Store tools, so the General Store is basically a combination of both?
Inanimate_Object_Unleashed Mar 11, 2018 @ 1:43pm 
Fun little mod which helps a lot! Thanks for all the time and creative energy you gave to bring this to us!
alemismun May 29, 2017 @ 10:29am 
Whats the point of the mod, is this like a tiny barn or what?
Diamond in one night Sep 30, 2016 @ 6:14pm 
i love you
lukeliu Dec 1, 2015 @ 2:50am 
Awesome! Very useful for production specialization