RimWorld

RimWorld

64 ratings
Beam me up Scotty (Continued)
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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Posted
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2.841 MB
Sep 9, 2024 @ 1:31pm
Jul 17 @ 2:56am
4 Change Notes ( view )

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Beam me up Scotty (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of Gouda quiches mod https://steamcommunity.com/sharedfiles/filedetails/?id=1507132557



[discord.gg]
[github.com]




Travel through space at light speed.


  • Teleport workstation: at least one is needed. It will give orders to tp spots.
  • Mini station: smaller workstation, with smaller capacities.
  • Teleport spot: build it close to the workstation and choose the way it works. It is also a storage, meaning you can prioritize what pawns will put on it. You can choose to automate teleportation and the way it goes : in, out, swap.
  • Teleport catcher: cheap wooden building that you can link to a teleport spot. It is a storage. A pawn or any object standing on it will be teleported.
  • Teleport bed: cheap building that allows to teleport wounded, incapacitated or captured pawns.
  • Teleport box: did you think we would leave the cat behind?


  • Build a workstation (power required)
  • Build a spot in workstation range (power required)
  • Build a catcher
  • Link the spot to the catcher with a colonist
  • Select the spot, choose the way it teleports.
  • Select workstation to start it up. You can browse different tp spots within range.
  • Alternatively, you can choose to teleport automatically, by setting it up on the teleport spot.


Travel between maps :
  • Link the spots before you travel.
  • Uninstall the spot that does not require power.
  • Carry the spot in caravan.
  • Reinstall.
  • ???
  • Profit.








  • Bunkier, main artist
  • Lilairen, Literary priestess

More Faster Than Light in RimWorld

Known bugs
  • The animal box is currently bugged. I already fixed it in my version, but I need to upload it and Publisher Plus is currently down for now. I will update it when publisher plus is fixed.

This is part of my Faster Than Light for RimWorld collection : Lighter Than Fast.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: teleportation, technology
22 Comments
Mlie  [author]
Oct 5 @ 10:15pm 
@Cables323 Please see the Reporting Issues section described above
Oct 5 @ 5:43pm 
Cooldowns freeze after one use :(
Jul 21 @ 8:58am 
love star trek mod
Dec 5, 2025 @ 2:31pm 
got it to work only once now they stand on the spot the lights show up but they just stand there and don't teleport anywhere, i had one stand there for a few hrs and nothing is working, i didn't change any of the settings, it's a one way teleport testing at my base and they are linked, what could i be doing wrong?
Nov 16, 2025 @ 8:15am 
@Mlie I am awful at C#, but anyway I actually found an alternative that does that so it's fine.
Mlie  [author]
Nov 16, 2025 @ 8:12am 
@Belinko As long as any licenses are followed you are free to remake this mod however you want
Nov 16, 2025 @ 12:48am 
Is it possible to remake this mod that teleports can teleport to wherever you want in some range? So I can, actually teleport my crew to enemy ships in sos2?
Sep 11, 2025 @ 12:15pm 
It's likely a problem with the quantity of mods I use, but the teleporter doesn't seem to work at all on my Gravships, but if it's not on substructure it's kosher.
Aug 28, 2025 @ 11:45am 
@bard Are you trying to do it on hull plating? If so then it seems its not possible to tele. I just ran into the same problem
Aug 25, 2025 @ 8:57am 
Can't seem to be able to make it work, spots keep saying "No Facility", going into cooldown, then saying "No facility" again with a toolbox graphics blinking on top of them... I've got a teleporter ministation, a teleporting workstation, spots and linked catchers. Am I missing something?