Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

230 ratings
Tags: Other
File Size
0.029 MB
Oct 27, 2014 @ 12:19pm
Mar 23, 2015 @ 1:53pm
8 Change Notes ( view )

Subscribe to download

A mod which adds more Colonists, Cargo, and Spacecraft options at the beginning.

Doctors: +2 Health
Industrialists: +1 engineer specialist per city, and +1 Production per each engineer
Merchants: +1 Energy, +1 Production, +1 Food
Inventors: +1 Energy, +1 Culture, +1 Science
Settlers: +15% growth of city borders by culture and -15% cost of tiles with energy.
Veterans: +1 production +10% Military Unit Production in each city

Entertainment Database: Provides 15 Culture to start with.
Sonic Repulsor: Aliens cannot come within 1 tile of your capital
Expanded Fuel Tank: Increases Orbital range of capital by 2
Security System: Increases the hitpoints of the capitol by 15

Exploration Gear: Start with an extra explorer
Extra Food: Start with a Tame ranged alien Manticore
Artwork: Start with an old earth relic.
Trade Goods: Start with a Trade Depot.
Satellite: Begin the game with a Miasmic Repulsor
Crew Logs: Start with 5 points towards each affinity
Warehouse: Begin with +4 Titanium and +1 Petrolium

I will expand this as I get more ideas. I'm trying to go for balance, so please tell me if you think something is under or overpowered. Feedback and suggestions are welcome!
Popular Discussions View All (2)
Jan 16, 2015 @ 5:30am
Suggestions Discussion
Nov 30, 2014 @ 2:26pm
Balance Discussion
< >
Staedtler82 Jul 30, 2018 @ 1:00am 
this works with vanilla only... This mod needs update for RT
TheGaymer Dec 16, 2017 @ 10:35am 
@Kleinzach Would love to download this but have you updated to allow use with Rising Tide?
-1 Stability Hit Jun 13, 2017 @ 9:40pm 
does this work with RT
Ghost of the 45th Flying Pyros May 12, 2017 @ 11:43am 
My favorite loadout mod.
dcmega Oct 16, 2016 @ 9:58am 
Could we get a version of this that works in multiplayer?
pedrinhooliveira123 Apr 9, 2016 @ 2:23pm 
Wecz Nov 29, 2015 @ 6:57pm 
does this work with hotseat?
Kleinzach  [author] Nov 10, 2015 @ 3:32pm 
I haven't actually gotten rising tide yet, but once I do, I would love to return to the mod and make updates!
Luckmann Nov 8, 2015 @ 3:52am 
Still the absolutely best Loadout enhancement around. I'd love to see you keep working on it. It's pretty darn great. Was immediately underwhelmed when I saw that Rising Tide added nothing at all in this department.
Jy crois pas Oct 20, 2015 @ 5:23pm 
It doesn't work with Rising Tide, does it ?