Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

100 ratings
Nuevos Aires Coalition (RT)
Tags: Sponsors
File Size
2.512 MB
Oct 24, 2014 @ 6:34pm
Oct 21, 2015 @ 6:37pm
8 Change Notes ( view )
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Nuevos Aires Coalition (RT)

Now compatible with Rising Tide!
(Vanilla BE support is discontinued, check CFC thread for legacy version)

The Nuevos Aires Coalition is a strong southern economic power centered around the Buenos Aires Metroplex, by the dawn of the 23rd century a megacity-state melding formerly separate urban areas such as Rosario and even Montevideo, across the Río de la Plata. The core of the Coalition essentially comprises most of the remnants of Argentina and Uruguay, and has received refugees from neighbouring countries such as Chile and Paraguay.

It would break off from the Brasilia-dominated Organization of South American States during the turmoil sparked by the first Seeding launches, and lead a revolutionary campaign to liberate much of the southern regions of the continent, Brasilian or otherwise. Spacecraft factories were seized, and before long, launch sites were being erected for orbital shuttles to assemble and crew colony ships. The first expedition is led by intrepid Director-General Mauricio Valente, one of the most respected members of the Coalition's ruling board of directors.

Nuevos Aires is able to extract 1/2/3 more Strategic Resources from deposits. The Unique Ability represents the knowledge and experience Coalition corporations earned back on Earth capitalizing on the still-rich resources of the Patagonia. Resources doubly important in the times of scarcity surrounding the Seeding, their exports became a major contributor to Nuevos Aires' wealth and war effort.

Its diplomatic agreements offer additional bonuses from Strategic Resources (Xeno Tourism Initiative), and increased unit XP gain in exchange for higher maintenance costs (Corporate Special Forces).

Kudos and thanks to TPangolin for producing the initial leader art!

Original leader-related artwork by:

Note: As of the Fall Update, 2D leaders should be visible on all leader scene quality settings.

Compatible languages: English, Spanish


If you like this mod, please consider buying me a coffee[]!
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fae.briona Nov 4, 2017 @ 5:04am 
If I have time (and can get the game to work again after Win10's last update) I'll try to see what combo triggers the error.
Shadow  [author] Oct 22, 2017 @ 2:03pm 
I'm not sure what could it be. This mod doesn't modify trade nor naval units in any regard, nor any deep, overarching mechanics. Perhaps some of your other mods are incompatible, for some reason.
fae.briona Oct 22, 2017 @ 1:21pm 
It's the only change that was made from one game to the next, so it has to be this mod and how it interacts with the others. There were no other new mods selected.
Shadow  [author] Oct 22, 2017 @ 1:02pm 
This mod merely adds a new faction. It's unlikely it had anything to do with your glitch, fae.briona.
fae.briona Oct 22, 2017 @ 12:54pm 
Was exited to play this - but naval units vanished once built. Built a submarine. Once finished it wasn't visible or selectable, and didn't come up when scrolling through units able to move. It was still "in port" however, as the city wouldn't let me build another naval unit. This wasn't the only mod I had running, so it may be some odd interaction. Trade units also vanished from the map once they started running between cities.
Shadow  [author] Jul 6, 2016 @ 2:43pm 
Thanks! Glad you like it.
-1 Stability Hit Jul 6, 2016 @ 8:06am 
brasilia's lore cries out for a rival civ, well done
Chrisgaming Nov 13, 2015 @ 10:01pm 
Can i see a higher-res pic of the flag icon thing?
duncra Nov 7, 2015 @ 1:45pm 
looks real well crafted. I cannot wait to try it out in game play.
Shadow  [author] Oct 21, 2015 @ 6:45pm 
Update released! Given there were no significant issues, we're back to Stable.

Version 6 (Stable):

- Added communiques.
- Added unique trait icon.
- Graphics polishing here and there.