Arma 3
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USS Iowa BB-61
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Data Type: Mod
Mod Type: Boat
Scenario Type: Water
File Size
Posted
Updated
386.619 MB
Oct 24, 2014 @ 1:54am
Oct 25, 2014 @ 7:33pm
2 Change Notes ( view )

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USS Iowa BB-61

Description
This addon brings the mighty USS Iowa in its post 1984 condition to Arma 3. At 270 metres long and weighing 45,000 tons the Iowa is one of the largest moving objects to be seen in Arma 3.

Version 1.03

Features:
- Fully drivable with PhysX simulation
- 3x Working main turrets each armed with three 16 inch guns
- 6x Working secondary turrets each armed with two 5 inch guns
- 4x Working Phalanx CIWS turrets for protection from the air
- Main Guns can be used for artillery support - Select Units 16, 17 or 18
- Highly detailed bridge interior with working gauges
- Animated Propellers, Rudder and Radar
- Lights and Collision lights
- Custom Particle FX for main guns
- Detailed modelling throughout
- Listed under NATO > > Ships > > USS Iowa

Known Issues:
- Passenger Positions are in the wrong place
- Internal views can see through the ship
- Characters standing on the ship stay in the same place in the world when the ship moves this is an Engine issue
- Behaviour in multiplayer is untested and collisions will probably be unreliable this is largely due to the ship being larger than what can be comfortably handled by the Engine
- Bullet collisions (Fire Geometry) may not work properly on some parts of the hull
- Characters can become a bit stuck on some of the stairs
- Detection for the entry points on the ladders is unreliable
- Setting an initial azimuth (turning the ship) when placing it in the editor WILL cause parts of the ship to become misaligned
- When calling in artillery gunfire particle effects are in the wrong place

Credits:
Modelling, Texturing and Configuration – AusSnipe73
Additional Texturing – Ori Wortley and Daniel Galbraith
Huge amount of advice on configuring the ship – Hatchet
Scripting and Configuration Advice - Bad Benson
Popular Discussions View All (13)
15
Jan 9, 2017 @ 1:40pm
cant Spawn the ship isnt shown in editor
PackZz
10
May 25, 2017 @ 6:58am
Review of this mod
Airham Gouda
8
Apr 30, 2018 @ 4:13pm
Can't delete ship? Visibilty problem.
Eclipzed
349 Comments
Apr 10 @ 4:21am 
@SlumDoc do it bro
Mar 24 @ 2:48pm 
Sage,

You account has been offline for years, and there is no way to get in touch with you outside this.

I am going to try and rebuild your configs and release an up-to-date version of this at some point in the next year. If you have any objections to this, please feel free to message. Hope all is going well and that life just took you away from gaming for a while, and thanks for the creation of the mod in the first place!
Jun 22, 2025 @ 12:24am 
"Updated Oct 25, 2014"
@christigbaker1992

I extremely doubt it's going to Reforger. And if anything, if the mod Dev for it even did, they'd port it to Arma 4 when that comes out. As Reforger counts as a Paid Alpha/Beta for Arma 4.

Actually if I recall right, this mod was ported over from Armaholic, as I still have the original Armaholic mod file for this one.
Jun 21, 2025 @ 1:33pm 
please add this to reforger if possible please.
May 9, 2025 @ 6:06pm 
Oh, I see. It doesn't work in multiplayer. You can't even download it.
Dec 2, 2024 @ 1:09pm 
Damn, this mod is a literal decade old.
What's wrong with it? Last I tried to use it, it actually worked. Provided, I tried in single player.
Sep 30, 2024 @ 4:12pm 
OHH LOOK THERE IS A MOUNTAIN!
Aug 16, 2024 @ 1:47pm 
i would love top see this mod updated and so would the community
Aug 9, 2024 @ 12:24pm 
I've been coming back to this mod every year or so to see if its actually functional, I am still holding out hope!
Jan 25, 2024 @ 3:46pm 
we should just reulode sense it would not be updated we should