Darkest Dungeon®

Darkest Dungeon®

101 ratings
Shadowverse Mod
4
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
740.918 MB
Aug 11, 2024 @ 5:39pm
Jan 10 @ 2:43pm
21 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Shadowverse Mod

Description
About This Mod:
This mod supports both Chinese and English. The English translation was done by ChatGPT, and I only performed the most basic proofreading, so the quality of the translation is not guaranteed. All trinkets, monsters, and mission mechanics in the mod aim to faithfully recreate the original cards or storyline designs, though some monster and trinket mechanics have been innovatively modified based on the original work. As a result, some mechanics may be relatively complex. Previews of certain trinket abilities can be seen in the mod’s preview images, so you can check if the complexity of these mechanics is acceptable to you.

This mod introduces 42 new trinkets, most of which can be obtained by defeating 【Mechanical】 enemies that spawn in the 【Ruins】 and 【Warrens】 or 【Shadow】 enemies that spawn in the 【Cove】 and 【Weald】. Some trinkets can only be acquired by defeating specific mini-bosses. You can check the images below to confirm the acquisition methods for each trinket and the corresponding monster traits. If the text appears too small to read, you can copy the URL of this page and open it in a browser. Then, right-click the image and select "Open image in a new tab" (the wording may vary slightly depending on your browser) to view a larger version.



This mod also introduces 5 one-time story quests, 1 permanent quest, and 3 new buildings. The tokens needed to construct these buildings can be obtained through these quests.
Non-mainline quests will have a high probability of spawning on the Farmstead map after adding this mod to your save. The main story content will unlock on the [Weald] map once you have four Level 5 heroes. (If there is already a Boss kill quest on the current map, the new quest will appear after completing that one.)

Here is my subjective ranking of the difficulty of the quests in this mod:
Darkest Dungeon DD1 ≈ Main Quest 1 "This is Rivayle" ≤ Main Quest 2 "Entropy's Abyss" < Crimson Court CC4 ≤ Non-main Quest "Renascent Chronicles:Belphomet, Ultimate Creator" ≈ Main Quest 3 "The Final Loop"
You can refer to the above difficulty ranking to decide when to enter the dungeons to acquire the trinkets.

If you encounter difficulties progressing through the mod's storyline, pay attention to the tips displayed when loading the mission map. Each mission provides five helpful tips for completing it (you can reload your save to view all the tips).

Mechanics Explanation:
Most mechanics can be explained in detail by checking the in-game 【Glossary】 interface. To avoid ambiguity, some simple concepts may be described in a more complex manner within the glossary.

Included Tool:
In the directory, you will find an executable file named "Shadowverse's Magic Mickey Mouse Gadget".
Your Steam installation directory\SteamLibrary\steamapps\workshop\content\262060\3307446354

Due to the lack of art resources, most monsters in this mod use models from the original game, with a few adapted from assets extracted from the game Shadowverse.
This tool allows you to adjust the spawn rates of monsters from this mod and apply custom monster models by replacing the original ones used by the Shadowverse monsters.

Adjusting Mod Monster Spawn Rates:
Since all monster spawn rates in Darkest Dungeon are generally equal, adding a new roaming monster mod will lower the spawn rates of other monsters. You can use this tool to adjust the spawn rates according to the number of mods you have enabled.

Changing Monster Models:
Before replacing models, place the mod that alters the original monster models into the "Model Replacement" folder located in the root directory of this mod. Then, click the replace button in the executable. The tool will automatically detect the models and replace the Shadowverse monsters that use the corresponding original monster models.
Please note that some mods that alter monster models might also change their action effect configuration files (.art files), making them incompatible with this tool. However, there's no need to worry—the tool automatically backs up the original files during the replacement process. You can undo your changes at any time by clicking the restore backup button.

    The following is a list of monsters using original models that can be replaced in one click (including their variants):
  • Enforcer (Scarecrow), Mega Enforcer (Farmhand), Assault Tentacle (Sleeper's Herald), Armored Tentacle (Frozen Farmhand),
  • Tisiphone, Malignance Lives (Collected Highwayman), Alecto, Dissonance Lives (Collected Vestal), Megaera, Indignance Lives (Collected Man-at-Arms),
  • Belphomet, Lord of Aiolon (Miller), Belphomet, Worldreaver (The Collector), Belphomet, Ultimate Creator (Foreman),
  • Zecilwenshe (Madman), Wretch (Shambler Spur), Magitrain (Defensive Growth),
  • Kagemitsu, Matchless Blade (Brigand Raider), Rulenye, Omen of Silence (Bone Bearer), Miyako, Pudding Poltergeist (Ectoplasm).

If you're concerned that Steam’s automatic updates may override your changes, move the mod folder [3307446354] to:
Your Steam installation directory\SteamLibrary\steamapps\common\DarkestDungeon\mods
Note that moving the mod may prevent some errors from being fixed automatically with updates, so you may need to manually update the files.

If you need these assets, you can download them here. I’ve included all the project files I used in this mod: [https://steamcommunity.com/sharedfiles/filedetails/?id=3232235047]

Known Issues and Solutions:

1.Using True Damage or DoT (Damage over Time) to kill [Sickly Economic King Iceschillendrig] [Assembly Droid: Research] in phase two may cause the game to crash. The more mods you have installed, the higher the crash probability. This issue is caused by a fundamental problem in Red Hook’s capture code and cannot be fixed. It is recommended to use direct skills to defeat this boss. Additionally, simply reducing the boss's health using True Damage or DoT without killing it will not cause a crash.

“True Damage” refers to fixed-value damage described as “deals X additional damage” in various mods. Regardless of how mod authors describe it, the code mechanism is essentially the same as the "true damage" from the Countess boss's eggs.

“DoT” refers to the two delayed damage types in the base game: “Bleeding” and “Blight.”
2.Special effects/models may display as white blocks. This is likely due to excessive or oversized game resources, leading to incomplete data loading. Solution: Use the
-disable_monster_pre_loading
command and the 4GB patch (you can apply the patch after encountering white blocks; note that the command might cause a crash during the Cove Crew Boss fight).
4GB patch download link: Google Drive [drive.google.com]
Instructions for use are shown below:





Finally, all changes made during updates will be listed in the "Change Notes" located in the top right corner of this mod's page. Please click "View" to check the update progress.

# Trinkets currently being tested: Current effects are not representative of the final product!#



Popular Discussions View All (1)
0
Jan 19 @ 5:16am
关于常见问题的一些回答(含任务剧透)
秋野恋は勇者である
174 Comments
秋野恋は勇者である  [author] Mar 28 @ 5:27am 
@慕容子渊 其实很可惜。包括佐伊在内的减费系列饰品都是反复打磨了很久的,特别是佐伊,参考gbf和影之诗里的佐伊能力修修改改了很多次。作为作者来说是很希望玩家全部体验一遍的。这个模组中的每一张牌,或者说每一个饰品都尽量保证能力不重复有独特的机制。
有兴趣可以预览一下佐伊的效果: https://i.imgur.com/sj5u7th.png
慕容子渊 Mar 27 @ 11:35pm 
AI帮我删了trinket-zooey相关,引用指向zooey也没用,可能就像你所说的资源太多没读取完全,我也不管这个问题了,也就少一个饰品,不影响其他内容
秋野恋は勇者である  [author] Mar 27 @ 5:46am 
@慕容子渊 不过我几个月没碰dd了,不保证短时间能搞定。
也有个治标不治本的方法,你打开\SteamLibrary\steamapps\workshop\content\262060\3307446354\loot\szb.loot.json
ctrl+F搜索{ "type" : "trinket", "id" : "zooey", "amount" : 1 }
改成{ "table" : "S" }
这样佐伊饰品就会从战利品列表中移除,掉佐伊会被替换为掉金币。但是不解决资源缺失问题还有可能出现其他报错。
秋野恋は勇者である  [author] Mar 27 @ 5:46am 
@慕容子渊 不用ds分析......红勾那狗屎报错日志啥东西都分析不出来。只要饰品有关的buff/效果出问题,就会导致整个饰品消失,饰品消失本身不会触发报错导致进不去游戏,但是loot里面有这个饰品而饰品消失了就会导致进不去游戏。
我刚才测试我这边能正常进存档,也能看到佐伊饰品正常加载。所以肯定是你那边环境出了问题。
不太可能是和其他模组冲突了,我的命名规则写的一坨,连我自己都记不住是啥规则别人模组不太可能因为重命名冲突。
其他可能要么就是文件缺失,导致某个buff没读取到,进而导致整个饰品消失,进而导致loot读取的时候引发报错。
而最有可能导致文件缺失的就是资源太多没读取完全,少启用几个模组是最有效的,其次就是上面说的三个方法。
后天白天我有时间,我倒是可以给你远程排查一下问题。
慕容子渊 Mar 27 @ 4:33am 
G补丁和防白条与max_resource_entries数值都设置和启用了,我用AI检测给出了如下答案,会是这个原因吗?4
这个条目定义了一个名为 "zooey_A" 的战利品表,其中包含一个"zooey" 饰品。这可能与您遇到的问题有关。

问题可能出在以下几个方面:

饰品ID不匹配:错误消息中提到 "trinket-zooey",但在loot表中定义的是 "zooey"。这种不一致可能导致游戏无法找到正确的饰品定义。

饰品定义缺失:虽然loot表中引用了 "zooey" 饰品,但在szb.entries.trinkets.json 文件中,"zooey"饰品的定义可能不完整或有错误。

类定义问题:错误消息提到 "Invalid item class",这可能意味着 "zooey" 饰品的类定义有问题。
秋野恋は勇者である  [author] Mar 25 @ 6:25am 
@夜蝶凝 没法触发。这个饰品有盗墓贼和强盗两个版本,后半部分也就是协作效果相同,前半部分效果不同。
刚开始设计的时候只想着对称美学,先设计的巴妮也就是盗墓贼版本,把协作效果敲定下来之后脑子没转过来忘记强盗没支援技能了,写完了才记起来这回事。
之后想了一下强盗本身强度就很高,饰品就可以稍微弱一些以作平衡,所以实际上强盗版本的巴妮与巴隆协作效果在原版环境是无法触发的。作为补偿加强了好几次前半部分的能力。
不过代码本身还是可以触发的,如果你有装改二当家技能的模组,能让二当家用支援技能的话那么也是可以召唤魔导车的。
夜蝶凝 Mar 25 @ 6:07am 
问一下,强盗有个协作1的饰品(巴尼与巴隆),但是强盗并没有支援技能,那个协作要怎么触发啊
秋野恋は勇者である  [author] Mar 25 @ 5:19am 
@慕容子渊 模组资源没完全读取,导致缺失了佐伊饰品的文件。看一下介绍最后的常见问题解决办法,第二条给出了三种解决方式。
慕容子渊 Mar 25 @ 4:55am 
Assert Failed:
(pItemClass != nullptr)
Loot:TableEntries:ItemEntry:LoadFromJsonValue inloot_item_entry.cpp line 41
Invalid item class in loot table trinket-zooey这个问题怎么解决
MARV工程师 Feb 15 @ 4:13pm 
@秋野恋は勇者である 查了半天发现是我没开猩红庭院导致的(笑哭)
不过还是多谢帮助