Selaco
28 ratings
TOKYO° Visor
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609.782 KB
Jul 28, 2024 @ 4:01pm
Sep 3, 2024 @ 3:07pm
5 Change Notes ( view )

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TOKYO° Visor

Description
TOKYO° Visor augments Dawn's vision for maximum performance in all combat situations. It features Night Vision for improved visibility in low light, Motion Vision to detect moving objects, and Thermal Vision to reveal heat signatures. Inspired by the 2009 HL2 mod NEOTOKYO°.
28 Comments
Jan 10 @ 3:17am 
@Coles Fahrenheit
It's still played every Friday.

Neotokyo is the GOAT
Jan 8 @ 6:39am 
Neotokyo was one of my favorite mods. I had a great time playing it back then
Oct 7, 2025 @ 5:21pm 
I couldn't reproduce the bug last time either. worked fine. either the devs more or less accidentally fixed whatever was causing the crash or idk xD
Mega  [author]
Oct 7, 2025 @ 11:53am 
Hi! I'm back working on this and tried reproducing the problems y'all are facing! Unfortunately I wasn't able to reproduce them, and things work fine on my machine! I suggest loading up your latest save, removing the mod from your save game via the mod menu (do NOT uninstall it from Workshop), and then adding it again via mod menu. This should hopefully clean up the issue automatically. If not, I'm working on an update that will at least prevent a crash.
Aug 20, 2025 @ 12:14am 
understandable, thank you
Mega  [author]
Aug 19, 2025 @ 11:50am 
Sorry for keeping you all waiting. It's been summer over here in Scandinavia and I didn't feel particularly keen on staying inside and fixing this thing. The changes in the original codebase seem significant enough that I'll have to dedicate some time to understanding it. I'll get back to it, though, hopefully soon!
Jul 6, 2025 @ 6:21pm 
getting a consistent error upon trying to activate either motion or thermal visor in plant cloning facilities

VM execution aborted: tried to read from address Zero. In function parameter "Self"
Called from TV_conditionalEffectHider.storeStyles at tokyovisor.pk3:tokyo_visor/Zscript/conditional_effect_hider.Zsc, line 68
Called from Actor.GetRenderStyle [Native]

Debug Info
Engine version 4.13
Game version v.0.90b
Map: [SE_06A] Plant Cloning Facility - Offices 21:34:13
Jun 18, 2025 @ 5:05am 
Would it be possible to edit the Thermal Vision to not see through glass? Since Thermal Vision in real life can't see through glass.

Instead you'd only see your own thermal reflection on the glass's surface. Also thermal can't see visible light, only the heat that light might give off.

Apart from those little details, I really like this mod.
Nexxtic  [developer]
Apr 22, 2025 @ 7:09pm 
Any chance it's caused by the lack of virtual functions? Because I'm planning to address that! As well as introducing proper class overriding / extending
Mega  [author]
Apr 16, 2025 @ 3:40pm 
Yeah, sorry about that. I need to take a look at the latest update and check what's changed in the codebase of the particles. The way the mod works is unfortunately a bit of a hack and it means that whenever there's major updates things may break in some levels but not others.