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TOKYO° Visor
   
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Jul 28, 2024 @ 4:01pm
Sep 3, 2024 @ 3:07pm
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TOKYO° Visor

Description
TOKYO° Visor augments Dawn's vision for maximum performance in all combat situations. It features Night Vision for improved visibility in low light, Motion Vision to detect moving objects, and Thermal Vision to reveal heat signatures. Inspired by the 2009 HL2 mod NEOTOKYO°.
20 Comments
Nexxtic  [developer] Apr 22 @ 7:09pm 
Any chance it's caused by the lack of virtual functions? Because I'm planning to address that! As well as introducing proper class overriding / extending
Mega  [author] Apr 16 @ 3:40pm 
Yeah, sorry about that. I need to take a look at the latest update and check what's changed in the codebase of the particles. The way the mod works is unfortunately a bit of a hack and it means that whenever there's major updates things may break in some levels but not others.
Zoom, Tilt and PAN Apr 16 @ 1:55pm 
This bug is weird. It is still present now that I'm trying the nightly builds and occurs specifically when using the motion visor (which is a great help). BUT it doesn't seem to result in a crash in every level, though I do get it consistently from the mall onwards.
Ozymandias Apr 9 @ 2:36pm 
i have the same bug as Zoom, only it crashes whenever i try to use the motion or thermal visors, night vision seems to work with no problems
Zoom, Tilt and PAN Mar 16 @ 2:26pm 
**BUG** with new engine/ v0.88. I've encountered the following problem with the new engine + v0.88:

VM execution aborted: tried to read from address zero. In function parameter "self"
Called from TV_ConditionalEffectHider.Tick at tokyovisor.pk3:tokyo_visor/zscript/conditional_effect_hider.zsc, line 59
Called from Actor.A_SetRenderStyle [Native]
Unknown texture: "NONE"

It first appeared in the water treatment facility and promptly bricked an autosave - loading an autosave where the visor is on will result in this error.
Zoom, Tilt and PAN Sep 12, 2024 @ 7:21am 
Are the stuck particle effects actually a consequence of the mod though? I noticed that they appeared after the latest big update but can't quite confirm whether this happens with the visor on or always.
≠, Warrior of Love Sep 3, 2024 @ 6:10pm 
Sounds good, I'll continue to report anything else I come across as I play through, yours is the only mod I have active currently.
Mega  [author] Sep 3, 2024 @ 3:11pm 
I think I've fixed a few more cases of potential issues, but I need to double-check electrical boxes.
I actually haven't finished the game yet, myself, so there could be a few more issues remaining. Unfortunately, the nature of the mod requires a significant amount of manual tweaking to ensure the right particle effects and enemies receive the right modifications.

The latest version of the mod adds a debug UI that I desperately need to improve, but in the future it will help me with finding cases where things aren't correct.
≠, Warrior of Love Sep 3, 2024 @ 6:54am 
It looks like some some particle effects still stick around, I'm noticing that electrical boxes and enemies' energy shields still have weird effects that don't go away when they're shot.
Mega  [author] Sep 2, 2024 @ 1:53pm 
Performance issues have been fixed in the latest update. Apologies for the inconvenience!