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RimWorld

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Kerberos : Protect Gears and Firearms
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Mod, 1.5, 1.6
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Posted
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2.849 MB
Jul 26, 2024 @ 4:25am
Oct 7, 2025 @ 3:04pm
3 Change Notes ( view )

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Kerberos : Protect Gears and Firearms

Description


Have you ever formed an authoritarian regime in your 69th playthrough, but don't have the perfect gears to outfit your soldiers? Ever wanted to inflict fear and uber violence in style? Ever wanted to cosplay Kazuki Fuse while gunning-down groups of tribals?

Well fam, I got just the mod for you. Introducing the "Kerberos : Protect Gears and Firearms", this mod adds the protect gears and firearms used by the elite members of "Kerberos" from the "Kerberos saga".

Now you have the perfect gears to outfit your un-hinged and psychopathic colonists, go out there and conquer the rim!





























Q: Is it safe to add mid save?
A: Indeed, it just adds new armor and weapons.

Q: Is it CE compatible?
A: Nope.

Q: I can't seem to reload my pawn's ammo pack, how can I fix this?
A: Go to dev mode -> dev actions -> toggle job logging on a pawn. That's the only way to fix the problem, even me and my coder don't know why it was happening in the first place.

Q: Are you open for commissions?
A: Indeed, just dm me on RW Discord and we can discuss more about it https://discord.com/invite/rimworld



Taranchuk: For creating a code that bypass the needs of making textures of different body types, and just use one body type in particular.

Shun The Witch: For sharing the said code.

Ludeon Studios: For making Rimworld.



Version 1.0

-Completely replace the power armor system of the protect gears and just set them as generic apparels, though in exchange, they'll have a set effect mechanic instead.
-Completely replace the heavy weapon mechanic of the MG 42 and just set them to the generic firearm.
-Added more protect gears from Stray dogs, Inrang, and Panzer Jager.
-Retextured most of the weapons to fit the overall aesthetics of the protect gears.
-Added an MG 34 used by Panzer Jagers.
-Added a grenade launcher pistol.
-Muzzle flash compatible

Version 1.1

-Mod Updated to 1.6

## Mods used for the showcase images ##

- [NL] Facial Animation - WIP : https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197&searchtext=facial+animation

- This Rim Of Mine : https://steamcommunity.com/sharedfiles/filedetails/?id=2998095518&searchtext=this+rim+of+mine

## Links to translation mods ##

-Chinese : https://steamcommunity.com/sharedfiles/filedetails/?id=3298898543&searchtext=kerberos

------------------ Special thanks to Ludeon Studios for making Rimworld -----------------

[ko-fi.com]




Popular Discussions View All (2)
1
Apr 18, 2025 @ 6:28pm
CE Compat any time soon?
Spooky_Pumpkin
0
Jul 17 @ 10:13pm
Could not resolve cross-reference to Verse.ThingCategoryDef named Shield (wanter=thingCategories)
Wolfnyr_OctoDude
108 Comments
Jul 17 @ 9:56pm 
@愛 Sioux 愛 Yeah having that error as well.
Jul 7 @ 6:25pm 
I'm getting the following error message while trying to play with the mod:

Could not resolve cross-reference to Verse.ThingCategoryDef named Shield (wanter=thingCategories)

Has anybody encountered same issue / has a fix?
Jun 9 @ 3:44am 
The issue I had with the armor + helmets is this mod, which I guess doesn't play nice with taranchuk's apparelgraphics dll:

https://steamcommunity.com/sharedfiles/filedetails/?id=3629753146

Additionally, it looks like the helmets aren't able to be equipped unless the armor has been equipped first.
Jun 9 @ 3:05am 
Anyone else having issues with the gear in this mod? Seems like the armor and helmets can't be equipped at all, and the shields can't be stored anywhere.
Apr 21 @ 11:04am 
@BlackMarket420
hope you do. Realy interested in your mods.
BlackMarket420  [author]
Apr 21 @ 9:25am 
Probably, I'll see if I have some extra time to work on it
Apr 21 @ 9:10am 
Any plans to update this one?
Apr 13 @ 8:27pm 
Is it Vac-Safe?
Mar 20 @ 9:20pm 
whenever i try equip it on a pawn it says "cannot wear *item name* requires *item name* apparel "
Mar 18 @ 5:51pm 
Is there any method to hide the facial animation eyebrows from appearing while the helmet is equipped other than removing facial animation? Kind of a deal breaker for me.