Arma 3
309 ratings
Seabob Magnum Water Shadow 730
Data Type: Mod
Mod Type: Boat
File Size
14.002 MB
Oct 19, 2014 @ 7:50am
Aug 10, 2017 @ 1:16am
2 Change Notes ( view )

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Seabob Magnum Water Shadow 730

With its patented E-jet power system is provided with high performance jet propulsion. The motor performance of the E-jet power system is controlled by 10 power levels. The SBMWS 730 is virtually silent and absolutely emission-free thereby deployable in all waters.

Personal Underwater Delivery Vehicle for 2 man's (as QuadBike but for underwater actions ;) )

Used by divers in US Army for underwater operations, humans and cargo devilery to silend exctraction points on water.

BIS miss underwater vehicles in Arma 3...
So, we make SDV, likes quadbike for 2 persons for quick maneuvers under water

Known Issues:
- Something strange ♥♥♥♥ with engine and mass, water always pulling up vehicle. That more BIS problems...

Idea - Kol9yN
Arma integration - Kol9yN (Thanks to Kiory with o2 stuff)
Model & Textures - Teh Snake (Kol9yN - support)
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Kol9yN  [author] Apr 2 @ 3:24pm 
we spend 4 weeks for make it works ok...
i cant do more right now, its engine issue
RickOShay Mar 31 @ 6:57am 
Nice work - I would make the rate of decent much faster - say 3x current value - to compensate for positive buoyancy assuming what follows doesn't help: As you mention the vehicle seems to be positively buoyant. Not sure if game engine physx has a volume/displacement calculation that determines buoyancy - if so reducing volume of object would resolve the issue - presumably in this instance physx would use object bounding box to calculate volume/displacement. If so reducing bounding box size would help - I noticed that the boundingbox is very large relative to the size of the object.
Kol9yN  [author] Mar 5 @ 5:45am 
u can find a lot of other scripts who have same funcs as ACE? or u can write ur own
Stubbz Mar 3 @ 1:53am 
Alot of people dont use ACE but im not gonna try and force you to do anything man
Kol9yN  [author] Mar 3 @ 1:50am 
use ACE or other scripts for this tasks, no sense to integrate functions inside standalone mod, if same funcs already done in other mods... Logic-Conflict ;)
Stubbz Mar 2 @ 6:27am 
Maybe have it be heavy to where you can only walk with it on so that way you can load it into a truck or drop from a heli into the water then use that to get to land
Kol9yN  [author] Mar 2 @ 6:22am 
maybe will be soon, but weight of seabob is over 115kg... Think about it how u will care it on self ;)
Stubbz Feb 28 @ 1:49am 
Can you put this into a backpack?
mÁx Dec 9, 2017 @ 12:45pm 
very good , thank
Kol9yN  [author] Aug 7, 2017 @ 2:12am 
i will add bisign keys when i can