RimWorld

RimWorld

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Rimbound - Novakin Xenotype
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.658 MB
Jul 14, 2024 @ 5:00pm
Aug 19 @ 5:39pm
42 Change Notes ( view )
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Rimbound - Novakin Xenotype

Description


This mod added the Novakin xenotype that is included within a series called "Rimbound".



Hover and click images below to open additional details.

[github.com][ko-fi.com][discord.gg]





Search Keyword using [CTRL] + [F] to navigate each section :
Introduction, Content, Genes, Brands, Animal, Compatibility, FAQ, Credits


Welcome to Rimbound, space cowboy!
"I heard yer interested in bounty hunting, may I show ye this poster? This individual has been roaming in the Rim for quite a while."

"That's all for now, happy hunting partner!"
~ Captain Noble
Introduction








Content











Brands







Animal


Compatibility

Combat Extended
Of course! This mod has built-in compatibility patches.

Better Gene Inheritance
compatible with the Custom Xenotype inheritance from the Rimbound - Core framework.

Save Our Ship 2
Novakin will be able to roam in vacuum environment without EVA gear.

Alpha Genes
added Novakin to the Xenotype factions.

Vanilla Factions Expanded - Settlers
added Novakin to the Settler factions.

[NL] Facial Animation
toggle Novakin xenotype off in the Facial Animation mod settings.

FAQ

Q0 : Is this compatible with Comba-
A0 : Scroll back to the first section, fartner.

Q1 : Is this mod safe to add and remove mid-game?
A1 : Sure do! But I don't recommend removing it mid-game, maybe with the right tools you could!

Q2 : Will this mod support the previous version of the game like 1.4?
A2 : Unfortunately no, 1.5 rendering changes made it possible to achieve the visualization we currently have.

Q3 : Where do you find the Novakin, do they also spawn in the vanilla faction?
A3 : You can find them with the bounty quest, they are also commonly found in Pirate factions (Base, Cannibal, Waster) and occasionally in Outlander factions, there's integration patches for other mods that added related factions listed in the Compatibility section!

Q4 : Does the xenotype actually glows, is it performance friendly?
A4 : It's only a visual glow, they did not affect surrounding light at all so the mod did perform quite well.

Q5 : Why is it so overpowered and overcomplicated?
A5 : I tried my best to balance and simplify it, give me feedback regarding those so I can improve in the future!

Q6 : Will you add compatibility towards other mods?
Q6 : Sure, let me know which mod that require cross compatibility by posting in Feedbacks Discussion!

Q7 : Are you planning to add more similar mods, what mod could it be?
A7 : Of course, this mod is the first step towards series mods. W-who knowss, I think you sssshould ask some plantsss around what it could be?

Recommended Mods

Moonlight, to make them glow even brighter!
https://steamcommunity.com/sharedfiles/filedetails/?id=3261311563

Better Gene Inheritance, to have dynamic inheritance system apart from vanilla.
https://steamcommunity.com/sharedfiles/filedetails/?id=3046776238

Novakin - Random Metamorph Patches, to spice things up!
https://steamcommunity.com/sharedfiles/filedetails/?id=3290695007

Tastier Vanilla Clothes, for their tasty looking vanilla apparel retexture.
https://steamcommunity.com/sharedfiles/filedetails/?id=2808554143

Save Our Ship 2, for the space exploration stuff!
https://steamcommunity.com/sharedfiles/filedetails/?id=1909914131

Languages

Russian Localization by Lobanych, Silver Infinite
Chinese Localization by Akiu
https://steamcommunity.com/sharedfiles/filedetails/?id=3296899039
Ukrainian Localization by Lobanych

Please let me know if someone wants to make their own localization included in this mod!

Credits




Make sure to check out their mods as well by clicking the images!


Combat Extended Community for their supports.
RimWorld Mod Development wizards for their wisdom and guidance.
Vanilla Expanded Team for their amazing framework that further enhances this mod.



Non-thumbnail preview images assets
  • Save Our Ship 2 by Save Our Ship Team
  • Combat Extended Add-on by Combat Extended Team
  • Vanilla Expanded Add-on by Vanilla Expanded Team
  • Tastier Vanilla Clothes by Serina
  • Odz Suits by Odz



Bietol (aka josu or John Su in Steam) for the original race concept.
RimWorld by Ludeon Studios.
Starbound by Chucklefish.


This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org]
Popular Discussions View All (2)
29
Jun 13 @ 10:12pm
PINNED: Feedback or Suggestion
Airo
23
Aug 21 @ 5:47am
PINNED: Bug Reports
Airo
288 Comments
Oct 1 @ 2:58am 
wtf this is so cool
Sep 3 @ 8:20am 
waowoaw super cool OwO
I hope you'll make floran xenotype eventually >w<
Jun 27 @ 5:05pm 
RIMB DUND
Jun 11 @ 12:38am 
Nice, i hope for new starbound things mod :gachiBASS:
May 17 @ 10:27am 
NOVA FRICKIN WAY, this is going on every mod list, I make; TYSM x 1,000,000
Apr 26 @ 10:01pm 
screw whatever run idea I was looking for! I'm doing bandit settlers!
Airo  [author]
Apr 10 @ 4:17am 
@Macrofix you can select the plasma color and facial brand directly by typing their respective name! The plasma body and facial brands gene are intended to randomize both related genes during novakin's birth.
Apr 10 @ 2:40am 
When a new run starts and I use the xenotype editor, I’d like to force a specific plasma color or facial brand (thereby creating a new xenotype based on Novakin).
When I do this and apply the new xenotype, it still randomly selects the plasma color and facial brand. Is there a way to work around this and force the settings?
Mar 9 @ 11:15am 
thx
Airo  [author]
Mar 9 @ 11:05am 
@sashaeconomic
Don't worry! It's not OP anymore if we compare the old iteration version for the xenotype.
Having living explosive entity hanging around your base sounds like fun :steamhappy: