Arma 3
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[SP/CAMP] Dying Ember
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Data Type: Mod
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Map: Altis
File Size
Posted
Updated
407.512 MB
Oct 19, 2014 @ 3:25am
Jun 23, 2017 @ 5:07pm
10 Change Notes ( view )

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[SP/CAMP] Dying Ember

Description
Note:
Please note that the following second and third chapters of the campaign unfortunately were cancelled.
Of course the first chapter with its 10 missions is still here and I won't delete it. If you want to play it, give it a go - if you like story based and cinematic campaigns, you could have some nice hours with it - after all it has 10 missions. I'd be happy to get feedback even though I don't plan to fix any bugs or release a new version anymore. Anyway, be aware that there won't be a continuation of the story/campaign, which means that many open questions won't be answered and the end might feel like a teaser that never ever will be satisfied. :D

For those few who liked this and were waiting for the story to continue - I'm sorry, guys... :( The thing is that I simply can't bring up enough motivation to get on with it, even though some missions of the next chapter are already in a somewhat playable status and even though the whole plot itself is more or less set up - including some nice twist and stuff.
Thanks to all who played and provided feedback.
I'd appreciate it if you tried out my other missions/campaigns.[forums.bohemia.net]




FEATURES:
  • Prequel to the official Arma 3 campaign "The East Wind" by Bohemia Interactive
  • Story-driven and cinematic SP resistance campaign (10 missions)
  • Full voice acting (German)
  • English or German subtitles (change Arma to the corresponding language in Steam)
  • Many cutscenes, intros, outros and dialogues to absorb you into the story
  • Multiple plots, interwoven in one overall storyline
  • A mix of linear, straight-forward missions and wide and complex ones with many tasks
  • Weapon pool (weapons and gear are forwarded and available in the next missions)
  • Custom music (self-composed titles) + music from Arma 2 and Arma 3



CAMPAIGN DESCRIPTION:

"Dying Ember" is (or rather was) was a SP campaign-project for Arma 3. As a prequel to Bohemia Interactive's "The East Wind", its plot is embedded into the Arma 3-universe and its timeline. The project was supposed to consist of three chapters, of which the first one (this one here) was a finalist in the "Make Arma Not War" contest.

This first chapter contains 10 missions. It portraits:
  • The Kavala coup d'etat in 2026
  • The following establishment of a military dictatorship by the Altis Armed Forces (AAF)
  • The beginnings of a resistance movement

Pavlos, the main character, and his best friends experience the 2026 Kavala coup d'etat and fight the following totalitarian military regime, in order to get back their and Altis' freedom. They experience the fall of the democratic government and start resisting oppression and non-existent freedom of opinion, even though at first they have only themselves and almost no equipment.

The second and third chapters (which were cancelled) would have been set in the Altian civil war and the time of the Jerusalem Cease Fire of 2030.



HOW TO LAUNCH:

After Steam has downloaded it, start Arma 3 via the Arma 3 launcher with Dying Ember as an activated mod.



NOTES:
  • A ReadMe file is contained in the Dying Ember mod folder (in the Arma 3 game folder)
  • Mods are not recommended. Many players have reported a showstopper in a certain cutscene (it doesn't continue), which is caused by mods. Of course, feel free to try it out - you can also deactivate mods for this single mission, if it causes problems. It's only a short one.
  • The weapon persistence feature might be bugged (weapons or ammo missing), among other things because of this bug[feedback.arma3.com] (please vote!...)
  • Check the news / discussion at the Bohemia Interactive forums:
    BIF[forums.bistudio.com]
  • And please give me feedback in form of comments or rate the campaign. Thanks!


Please note:

If you like my missions and campaigns, please them and give feedback in form of comments! The biggest motivation comes from reading how you liked them and what I can improve.
Popular Discussions View All (2)
4
Feb 11, 2019 @ 10:20am
Feedback - comment section allows only 1000 letters so i am posting this here instead.
کC_Ne٥
1
Jan 22, 2019 @ 10:18am
How to change to English subtitles?
sargon162
447 Comments
Jun 26 @ 3:36am 
In "Something is noit right here" there are no weapons to be found. In the "Team" menu I can only assign a team colour. In Action - Inventory the soldier either goes to the (empty) Offroad truck or he searches aimlessly until he is mowed down by the APC. The "U" key does not work.
Undeceived  [author]
Mar 21 @ 1:22am 
Thanks a lot guys!
Mar 20 @ 5:51pm 
this was an amazing campaign
the storyline, cutscenes, subtitles, action all was epic

10/10
Oct 29, 2024 @ 9:16am 
So much suspension and so many threads of plots gradually unraveling. Great game experience and great story. Really hope it could have been completed. Anyway it is enjoyable and the effort of the creator is greatly appreciable!
Undeceived  [author]
Oct 7, 2024 @ 1:06pm 
Das wurde über Arma 2 auch gesagt. 😜
Oct 1, 2024 @ 1:38pm 
Arma 4 ist unnötig, Arma 3 wird das überdauern!
Undeceived  [author]
Sep 30, 2024 @ 3:04pm 
Geht das Ding überhaupt noch? Ich hab so viele Jahre nicht mehr reingeschaut. :D

Danke für's Feedback, das freut mich riesig! Aber eine Fortsetzung wird's wohl tatsächlich nicht geben, dafür ist zu viel Anderes in Arma 3 zu erledigen und dann kommt ja "schon" Arma 4.

Danke!
Sep 29, 2024 @ 3:36pm 
Wahnsinns Arbeit, ehrlich.
Ewig Schade, dass es keine Fortsetzung gibt. Ich hoffe so sehr, dass du dich eines Tages umentscheidest, denn deine Arbeit hat Potenzial!
Undeceived  [author]
Dec 14, 2023 @ 6:38am 
I'm glad you noticed that I won't continue it. :-D

When you finish this, feel free to take a look at my other stuff too.

Have a nice day and thanks for playing this and giving feedback.
Dec 11, 2023 @ 11:03pm 
I have to say, this campaign is epic, and I'm not even finished. I love the story and the cinematic, the scene on the beach with the flashbacks was great. You used the cinematic tool like boss, no joke this beats what BI did with their campaigns. The juxtaposition of the scenes almost reminds me of GTA. The background activity on the streets makes it feel like just a normal day in the town. Honestly bro, I know you're not looking to finish this campaign, but you are pro. You're inspiring me to create a campaign of my own. I hope one day you change your mind and continue with this great story.