Wildfrost

Wildfrost

133 ratings
Snowfall
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Tags: Mod
File Size
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28.374 MB
Jun 10 @ 3:37pm
Sep 15 @ 1:46pm
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Snowfall

Description
Join the tribes of the Shade Emperor in their goal of tearing down Snowdwell!



Although the Snowdwellers are no match for the emperor, their luck is growing, and it may only be a matter of time.
It's time to overtake them and spread the power of the Frost across the land!

A proper warning to those attempting to take down Snowdwell: It is not an easy task.
Snowfall's difficulty is a bit higher than that of base game Wildfrost, with enemy fights using key mechanics that will be new to handle (such as Overburn and Bom). As we look to making the final modded product, the difficulty will most likely increase at its peak.
If you're looking for a mod to breeze through, this ain't it chief. However, we encourage you to join in the cause and help us make the best modded project we possibly can.

Included in the beta:

  • 8 Brand New Fights (6 Minibosses and 2 Act Bosses).
  • 3 New Areas to enrich the the story.
  • A Brand New playable tribe: The Beasts! Containing 4 leaders based on the bosses from the original game and a new banner!
  • 44 New Allies to gather for your journey.
  • 45 New Items to collect amidst the snow (including 3 that can be unlocked from the Inventor's Hut)
  • 7 New Charms to decorate and enhance your builds (and 12 to dismantle them)
  • 3 New Challenge Bells to add a new form of difficulty to your runs.
  • 16 New Keywords to explore and utilize.

And more to come in future updates!

If you wish to contact the team or keep in touch with the progress of the mod, come join our discord at https://discord.gg/dqqQWHj3JA
Thank you, and we hope to see you out there taking those Snowdwellers down!


Current Version: Beta 1.2
42 Comments
mailcs06 Oct 8 @ 7:40pm 
Excited for the final mod :3

Also happy to have inspired the Frost Cake
Dunderbirdo Sep 22 @ 11:35pm 
I do like the highly curated experience of this mod. Each fight seems to have a lot of thought put into it and the new mechanics on our own cards are very fun. I have 2 questions though - is the banner design for the beasts final? I feel like it is a bit jarring next to the other 3 and not as simplistic/iconized (not a big deal but it stings a lil for me). Also I get that because the beast tribe highly depends on their unique synergies randomized/a pool of more random heroes is not rly part of the vision, still that is one of the things I particularly love about base wildfrost. And this mod from its other designs and art direction is doing a more than terrific job of fitting right in with the base game stylistically (if randomized heroes are ever on the table one would maybe have to split the tribe further to preserve synergies - example: moko tribe, boar tribe, crab/crystal tribe, bug tribe.
EpriL Aug 17 @ 8:44am 
Wildfrost released, everybody complained it was too difficult. Snowfall released, everybody complains it's too difficult. I've just finished my very first run (bell 0), which I won. Maybe I got lucky, maybe I played well, probably a bit of both.

Just like in my review of Wildfrost, I will say that the balancing is really not bad. Some items do feel underpowered, but then I like that this mod is a bit more challenging than the rest of the game, especially since I've already finished all the achievements. It serves as a nice ramp up to the usual Wildfrost difficulty.

Good job devs!
MrDowner Aug 11 @ 2:59pm 
I agree with the people the enemies are way too over tuned yeesh that munch cultist fight was some bs ngl. everything player side needs buffs imo
3vol2 Aug 10 @ 10:52pm 
I don't like how messy the starter decks are. Some of the effects feel very "build around" and should be in card rewards instead.
Krazytre Aug 9 @ 9:39pm 
Yeah, the balance seems almost nonexistent in this mod. You're severely punished for killing enemies (constant ink/bom effects for instance), and the decks that you have access to seem incredibly under-performing. Enemies attack constantly, gaining Frenzy with fairly low cooldown for their attacks.

I'm not the best at Wildfrost, by any means, and I get that this was supposed to be made as a difficulty increase mod, but what you're promoting and what's in the actual game seems incredibly different.


"Snowfall's difficulty is a bit higher than that of base game Wildfrost."

It's not just a "bit" higher in difficulty, it's leagues higher because enemies are buffed to high hell while the leaders and allies are stuck shooting pea shooters.
zethdune Aug 7 @ 2:35pm 
Who knew Beastmode was also Hardmode?
AceofSpades5757 Aug 5 @ 5:13pm 
Loving it. Wish the cards were stronger. Didn't think switching sides would actually make me feel weaker. Especially piggies. They're particularly weak.
Minehater Aug 5 @ 11:10am 
Almost every player card did nothing useful , while enemies have 50/50 stats, 1 countdown and 8 frenzy. Yes, companions is original, good and useful, but cards really needs buffs. And Munch nerf, of coursу
CakeySnakey Aug 4 @ 8:44am 
PSA:
Potential turns the unit into a more powerful one from that bossfight at the cost that they can no longer equip charms. You are able to do this after the Lord Makakra? bossfight.
Eg, gromble turns into bigfoot as its the more powerful enemy from that base game fight